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Here's the Abyssal Sibriex From Mordenkainen's Tome
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<blockquote data-quote="MechaTarrasque" data-source="post: 7743529" data-attributes="member: 6801226"><p>I think "brute" is probably more accurate than "lurker", since not many of them are that sneaky. I will admit 5e is light on soldiers, though, which is an overreaction to 4e. As for bug hunts not being fun, I think if we counted up all the complaints of "bags of hit points" (even if we went Big Data and only counted one complaint per complainer), it is clear that there are a lot of DM's (if not players) are looking for more interesting options then "monster sits here and lets the PC's pound on it." If every Big Bad fight was a bug hunt, then it would be just as bad, but Strahd is just about the only "bug hunt" in AP's: we have had a lot more controllers and groups of brutes, and for the former, the goal is "grind the PC's down with flunkies", and for the latter, it is "grind the PC's down with other high level brutes" (fight enough demon lords or elemental princes in short order....). Of the top of my head, there aren't a lot of iconic high level lurker types left unless they are going to bring Zehir back as a big bad of an AP.</p><p></p><p>The problem with the white room is that it assume that the PC's have completely imposed their strategy on the monster, while in the red room (where the monster has completely imposed its strategy on the PC's), the sibriex never even gets with 500 feet of the PC's until they have been monkey piled by its 100's of flunkies, and it is time to turn them into wretches. In my opinion, it is a poor DM who lets either room dominate the final fight: one is boring and the sign of a DM who doesn't respect the players by giving them a memorable (challenging) fight, and the other is sadistic.</p></blockquote><p></p>
[QUOTE="MechaTarrasque, post: 7743529, member: 6801226"] I think "brute" is probably more accurate than "lurker", since not many of them are that sneaky. I will admit 5e is light on soldiers, though, which is an overreaction to 4e. As for bug hunts not being fun, I think if we counted up all the complaints of "bags of hit points" (even if we went Big Data and only counted one complaint per complainer), it is clear that there are a lot of DM's (if not players) are looking for more interesting options then "monster sits here and lets the PC's pound on it." If every Big Bad fight was a bug hunt, then it would be just as bad, but Strahd is just about the only "bug hunt" in AP's: we have had a lot more controllers and groups of brutes, and for the former, the goal is "grind the PC's down with flunkies", and for the latter, it is "grind the PC's down with other high level brutes" (fight enough demon lords or elemental princes in short order....). Of the top of my head, there aren't a lot of iconic high level lurker types left unless they are going to bring Zehir back as a big bad of an AP. The problem with the white room is that it assume that the PC's have completely imposed their strategy on the monster, while in the red room (where the monster has completely imposed its strategy on the PC's), the sibriex never even gets with 500 feet of the PC's until they have been monkey piled by its 100's of flunkies, and it is time to turn them into wretches. In my opinion, it is a poor DM who lets either room dominate the final fight: one is boring and the sign of a DM who doesn't respect the players by giving them a memorable (challenging) fight, and the other is sadistic. [/QUOTE]
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Here's the Abyssal Sibriex From Mordenkainen's Tome
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