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Here's The Pathfinder 2nd Edition Skill List!
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<blockquote data-quote="Morrus" data-source="post: 7748965" data-attributes="member: 1"><p>It's another Tuesday, which means another look at the previous night's <a href="http://paizo.com/community/blog/v5748dyo5lkts?Learning-Takes-a-Lifetime" target="_blank">P</a><a href="http://paizo.com/community/blog/v5748dyo5lkts?Learning-Takes-a-Lifetime" target="_blank">athfinder 2nd Edition preview</a>! There's only a couple of month to go until the full playtest rules are released (I have the hardcover on pre-order). Until then, Paizo continue with their twice-weekly glimpses into the ruleset - and this time we look at skills![PRBREAK][/PRBREAK]<p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">[ATTACH=full]111800[/ATTACH]</p> <p style="text-align: center"></p> <p style="text-align: center"></p><p></p><p></p><p></p><ul> <li data-xf-list-type="ul">17 base skills down from 35.</li> <li data-xf-list-type="ul">Lots of consolidation -- Athletics contains a bunch, and Use Magic Device is replaced by the relevant Lore skill</li> <li data-xf-list-type="ul">You are trained in more skills than before -- fighter has an extra one, for example (3+ Int mod)</li> <li data-xf-list-type="ul"><strong>Skill list</strong> --<ul> <li data-xf-list-type="ul">Acrobatics (Dex)</li> <li data-xf-list-type="ul">Arcana (Int)</li> <li data-xf-list-type="ul">Athletics (Str)</li> <li data-xf-list-type="ul">Crafting (Int)</li> <li data-xf-list-type="ul">Deception (Cha)</li> <li data-xf-list-type="ul">Diplomacy (Cha)</li> <li data-xf-list-type="ul">Intimidation (Cha)</li> <li data-xf-list-type="ul">Lore (Int)</li> <li data-xf-list-type="ul">Medicine (Wis)</li> <li data-xf-list-type="ul">Nature (Wis)</li> <li data-xf-list-type="ul">Occultism (Int)</li> <li data-xf-list-type="ul">Performance (Cha)</li> <li data-xf-list-type="ul">Religion (Wis)</li> <li data-xf-list-type="ul">Society (Int)</li> <li data-xf-list-type="ul">Stealth (Dex)</li> <li data-xf-list-type="ul">Survival (Wis)</li> <li data-xf-list-type="ul">Thievery (Dex)</li> </ul></li> <li data-xf-list-type="ul"><strong>Skill proficiency</strong> --<ul> <li data-xf-list-type="ul">Untrained -2, trained +0, expert +1, master +2, legendary +3 (plus level and ability modifier)</li> <li data-xf-list-type="ul">Each level of proficiency unlocks new skill uses</li> <li data-xf-list-type="ul">Medicine's Administer First Aid ability is available at the untrained level, being trained allows you to Treat Disease and Treat Poison</li> </ul></li> <li data-xf-list-type="ul"><strong>Skill feats</strong> --<ul> <li data-xf-list-type="ul">Usually at even levels you choose a skill feat</li> <li data-xf-list-type="ul">Rogues get them every level</li> <li data-xf-list-type="ul">Prerequisite is a level of proficiency in a skill (e.g. "legendary in Medicine")</li> <li data-xf-list-type="ul">Example is the Legendary Medic, which lets you remove diseases and conditions.</li> <li data-xf-list-type="ul">Stealth has skill feats like Quiet Allies (help your party sneak), Swift Sneak (move at full speed while sneaking), and at legendary level you just sneak everywhere constantly.</li> </ul></li> </ul> <p style="text-align: center"><span style="color: #FFFFFF">[FONT=&quot]<strong>Save</strong>[/FONT]</span><span style="color: #FFFFFF">[FONT=&quot]<strong>Save</strong>[/FONT]</span></p></blockquote><p></p>
[QUOTE="Morrus, post: 7748965, member: 1"] It's another Tuesday, which means another look at the previous night's [URL="http://paizo.com/community/blog/v5748dyo5lkts?Learning-Takes-a-Lifetime"]P[/URL][URL="http://paizo.com/community/blog/v5748dyo5lkts?Learning-Takes-a-Lifetime"]athfinder 2nd Edition preview[/URL]! There's only a couple of month to go until the full playtest rules are released (I have the hardcover on pre-order). Until then, Paizo continue with their twice-weekly glimpses into the ruleset - and this time we look at skills![PRBREAK][/PRBREAK][CENTER] [ATTACH=FULL]111800[/ATTACH] [/CENTER] [LIST] [*]17 base skills down from 35. [*]Lots of consolidation -- Athletics contains a bunch, and Use Magic Device is replaced by the relevant Lore skill [*]You are trained in more skills than before -- fighter has an extra one, for example (3+ Int mod) [*][B]Skill list[/B] -- [LIST] [*]Acrobatics (Dex) [*]Arcana (Int) [*]Athletics (Str) [*]Crafting (Int) [*]Deception (Cha) [*]Diplomacy (Cha) [*]Intimidation (Cha) [*]Lore (Int) [*]Medicine (Wis) [*]Nature (Wis) [*]Occultism (Int) [*]Performance (Cha) [*]Religion (Wis) [*]Society (Int) [*]Stealth (Dex) [*]Survival (Wis) [*]Thievery (Dex) [/LIST] [*][B]Skill proficiency[/B] -- [LIST] [*]Untrained -2, trained +0, expert +1, master +2, legendary +3 (plus level and ability modifier) [*]Each level of proficiency unlocks new skill uses [*]Medicine's Administer First Aid ability is available at the untrained level, being trained allows you to Treat Disease and Treat Poison [/LIST] [*][B]Skill feats[/B] -- [LIST] [*]Usually at even levels you choose a skill feat [*]Rogues get them every level [*]Prerequisite is a level of proficiency in a skill (e.g. "legendary in Medicine") [*]Example is the Legendary Medic, which lets you remove diseases and conditions. [*]Stealth has skill feats like Quiet Allies (help your party sneak), Swift Sneak (move at full speed while sneaking), and at legendary level you just sneak everywhere constantly. [/LIST] [/LIST] [CENTER][COLOR=#FFFFFF][FONT="][B]Save[/B][/FONT][/COLOR][COLOR=#FFFFFF][FONT="][B]Save[/B][/FONT][/COLOR][/CENTER] [/QUOTE]
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Here's The Pathfinder 2nd Edition Skill List!
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