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<blockquote data-quote="zztong" data-source="post: 7749313" data-attributes="member: 6943414"><p>Paizo's super-heroic character goal might well be served by adding level to skill checks, and by itself it would have been a slight simplification of the character leveling process if it weren't for the added complexity of skill feats. I do kind of like the effect their getting out of skill feats (declarations of mastery and unlocking of abilities) but I'm of mixed feelings relating that to Feats.</p><p></p><p>I personally prefer not to add level to skill checks, but I don't have the same setting/story goals as Paizo. I don't escalate my DCs with level, and that has the nice effect of encouraging more broadly defined characters. I don't want characters to be gods compared to the common man. Its also possible to get what I call declarations of mastery by equating certain outputs to certain skill rolls. For instance, I equate a "master craftsman" with a +10 skill roll since they could "take 10" and get a masterwork result. The old DragonQuest did similar in that skill levels unlocked abilities.</p><p></p><p>I look at the PF2 skill system as another sign that Paizo and I are (sadly) headed in different directions. I want a touch more realism and they want more super-hero.</p></blockquote><p></p>
[QUOTE="zztong, post: 7749313, member: 6943414"] Paizo's super-heroic character goal might well be served by adding level to skill checks, and by itself it would have been a slight simplification of the character leveling process if it weren't for the added complexity of skill feats. I do kind of like the effect their getting out of skill feats (declarations of mastery and unlocking of abilities) but I'm of mixed feelings relating that to Feats. I personally prefer not to add level to skill checks, but I don't have the same setting/story goals as Paizo. I don't escalate my DCs with level, and that has the nice effect of encouraging more broadly defined characters. I don't want characters to be gods compared to the common man. Its also possible to get what I call declarations of mastery by equating certain outputs to certain skill rolls. For instance, I equate a "master craftsman" with a +10 skill roll since they could "take 10" and get a masterwork result. The old DragonQuest did similar in that skill levels unlocked abilities. I look at the PF2 skill system as another sign that Paizo and I are (sadly) headed in different directions. I want a touch more realism and they want more super-hero. [/QUOTE]
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