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Here's what the D&D Adventurer's League is doing for the Elemental Evil storyline!
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<blockquote data-quote="MerricB" data-source="post: 7658280" data-attributes="member: 3586"><p>I know what you mean. It would be really nice. </p><p></p><p>At present, the AL adventures are free, but you can only get them when the store schedules a public play event (at the store or some other public place). </p><p></p><p>A little history of Wizards' OP programs:</p><p></p><p>In 3E, they ran the Living Greyhawk campaign. Although there were convention-exclusive adventures, most adventures could be played at home or in public, and were free. The majority of the adventures were regional, which meant that they could only be ordered and played if you live in the right part of the world. (The Perrenland adventures could only be ordered in Australia/New Zealand, for instance). This form is basically what Paizo adopted with the PFS, with two changes: adventures cost money, and there are no regions.</p><p></p><p>In 4E, they began with the Living Forgotten Realms campaign. Ordering adventures began similarly to Living Greyhawk, except there weren't regions (as I recall), but by the end of the program they were free for anyone to download. Support for LFR seemed rather patchy, and I wasn't participating at the time.</p><p></p><p>The better supported program was the D&D Encounters program. This was the beginning of their store-based play push: stores would get the adventure for free (and it was a very nicely printed adventure, normally with 1-2 poster maps), but could only run it on Wednesdays. As far as I could see, it was a great way to introduce people to D&D. The problem was that it only really supported levels 1-3, so not really long-term players. You couldn't take your characters into LFR, and that was spottily supported in any case.</p><p></p><p>During the playtest, they tried something different: DMs had to buy printed adventures (Murder in Baldur's Gate, Legacy of the Crystal Shard) to run them - and people at home could buy them as well. This experiment lasted two adventures. The final two adventures (Scourge of the Sword Coast, Dead in Thay) were pdf-only and could be bought by people at home, but stores gained a code so they could get them for free and distribute them to their DMs. </p><p></p><p>The current system merges the LFR system with what Encounters became - Encounters is now an excerpt of published adventures (with the excerpt being provided free) and the Expeditions allowing play with the same characters at higher levels. All of that is great, except that people not participating in the program can't get the Expeditions adventures.</p><p></p><p>Honestly, that wouldn't bother me so much if Dungeon Magazine was currently being published. There's a great big hole when it comes to short adventures...</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 7658280, member: 3586"] I know what you mean. It would be really nice. At present, the AL adventures are free, but you can only get them when the store schedules a public play event (at the store or some other public place). A little history of Wizards' OP programs: In 3E, they ran the Living Greyhawk campaign. Although there were convention-exclusive adventures, most adventures could be played at home or in public, and were free. The majority of the adventures were regional, which meant that they could only be ordered and played if you live in the right part of the world. (The Perrenland adventures could only be ordered in Australia/New Zealand, for instance). This form is basically what Paizo adopted with the PFS, with two changes: adventures cost money, and there are no regions. In 4E, they began with the Living Forgotten Realms campaign. Ordering adventures began similarly to Living Greyhawk, except there weren't regions (as I recall), but by the end of the program they were free for anyone to download. Support for LFR seemed rather patchy, and I wasn't participating at the time. The better supported program was the D&D Encounters program. This was the beginning of their store-based play push: stores would get the adventure for free (and it was a very nicely printed adventure, normally with 1-2 poster maps), but could only run it on Wednesdays. As far as I could see, it was a great way to introduce people to D&D. The problem was that it only really supported levels 1-3, so not really long-term players. You couldn't take your characters into LFR, and that was spottily supported in any case. During the playtest, they tried something different: DMs had to buy printed adventures (Murder in Baldur's Gate, Legacy of the Crystal Shard) to run them - and people at home could buy them as well. This experiment lasted two adventures. The final two adventures (Scourge of the Sword Coast, Dead in Thay) were pdf-only and could be bought by people at home, but stores gained a code so they could get them for free and distribute them to their DMs. The current system merges the LFR system with what Encounters became - Encounters is now an excerpt of published adventures (with the excerpt being provided free) and the Expeditions allowing play with the same characters at higher levels. All of that is great, except that people not participating in the program can't get the Expeditions adventures. Honestly, that wouldn't bother me so much if Dungeon Magazine was currently being published. There's a great big hole when it comes to short adventures... Cheers! [/QUOTE]
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Here's what the D&D Adventurer's League is doing for the Elemental Evil storyline!
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