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Living 4th Edition
Hero of the Faith: Broken, or just Unbalanced and in need of meds? You decide.
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<blockquote data-quote="Tinwe" data-source="post: 4894219" data-attributes="member: 83593"><p>You know, I'm going to change my mind on this one. I <em>would</em> take the feat as written if I were minmaxxing (and go Stormwarden, foregoing fighter powers. Actually, if I were minmaxxing, I'd use the background that allows two MC feats, but that's neither here nor there).</p><p></p><p>Having crunched the numbers (assuming a 1d10 weapon, a +4 primary mod, hit on a 11 and a crit on a 20), HotF as written is a 60% dpr increase from baseline, as compared to the Barb MC's 20% increase from baseline. Even counting for the inability to use it on multiple targets, the high wisdom requirement and the requirement to be the only one adjacent to the enemy, I feel that's too high, especially when considering that it will invariably be used to land dailies and AP attacks.</p><p></p><p></p><p></p><p>Just to clarify the math, here- rolling two dice per attack is equivalent to +3.95 to hit, not +5. A crit always hits, though, so the combined probabilities in a "hit on 11, crit on 20" attack shift from </p><p>50% miss, 45% hit, 5% crit </p><p>to </p><p>20.5% miss, 69.75% hit, 9.75% crit</p><p></p><p>As I mentioned above, this translates into a 60% dpr increase on a melee basic, as compared to the Barb MC (or weapon focus) bump of 20% dpr.</p><p></p><p>Edit: Whoops! Realized I punched in the wrong number on the windows calculator. Doing probability at work ftl. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Tinwe, post: 4894219, member: 83593"] You know, I'm going to change my mind on this one. I [I]would[/I] take the feat as written if I were minmaxxing (and go Stormwarden, foregoing fighter powers. Actually, if I were minmaxxing, I'd use the background that allows two MC feats, but that's neither here nor there). Having crunched the numbers (assuming a 1d10 weapon, a +4 primary mod, hit on a 11 and a crit on a 20), HotF as written is a 60% dpr increase from baseline, as compared to the Barb MC's 20% increase from baseline. Even counting for the inability to use it on multiple targets, the high wisdom requirement and the requirement to be the only one adjacent to the enemy, I feel that's too high, especially when considering that it will invariably be used to land dailies and AP attacks. Just to clarify the math, here- rolling two dice per attack is equivalent to +3.95 to hit, not +5. A crit always hits, though, so the combined probabilities in a "hit on 11, crit on 20" attack shift from 50% miss, 45% hit, 5% crit to 20.5% miss, 69.75% hit, 9.75% crit As I mentioned above, this translates into a 60% dpr increase on a melee basic, as compared to the Barb MC (or weapon focus) bump of 20% dpr. Edit: Whoops! Realized I punched in the wrong number on the windows calculator. Doing probability at work ftl. :P [/QUOTE]
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