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Heroes Heroes of High Favor: Dwarves
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<blockquote data-quote="Psion" data-source="post: 802996" data-attributes="member: 172"><p>So? No other feat out there will give you access to a whole new level of spells or spell like abilities.</p><p></p><p></p><p></p><p>I would dispute the characterization "most", but many, true.</p><p></p><p></p><p></p><p>And many people find this to be bad design, as it leaves little room for flexibility in character design if you consume most or all of the character's base skill points meeting prerequisites.</p><p></p><p>That said, skill rank HAS been used as a determining factor in many PrCs, and designers are safe to use it as such under the core rules. But if you adopt the meaning that this feat lets you bypass rank requirements, you distort the intent of designers who were safe in the assumption that using skills as a virtual level limiter for class entry.</p><p></p><p></p><p></p><p>That only one of the DMG classes fits the bill here does not change the fact that the DMG and PrC design criteria set forth skills as a method of limiting entry, and designers have proceeded upon the assumption that they could build classes using skill as an entry level limiter. Just looking on my hard drive, the <em>first</em> prestige class I ran into could be affected by this feat. I see that the <em>cerebral rager</em> has one skill requirement of seven ranks, the rest are 4 or less ranks and it only requires a 1st level spell and a first level class ability. This, in turn, parleys potent abilities like killing look two levels sooner and results in a higher DC for saves for abilities that would have normally been available at that level.</p><p></p><p></p><p></p><p>I disagree. I think that if you take this feat as written, it flies in the face of a basic design tenet.</p></blockquote><p></p>
[QUOTE="Psion, post: 802996, member: 172"] So? No other feat out there will give you access to a whole new level of spells or spell like abilities. I would dispute the characterization "most", but many, true. And many people find this to be bad design, as it leaves little room for flexibility in character design if you consume most or all of the character's base skill points meeting prerequisites. That said, skill rank HAS been used as a determining factor in many PrCs, and designers are safe to use it as such under the core rules. But if you adopt the meaning that this feat lets you bypass rank requirements, you distort the intent of designers who were safe in the assumption that using skills as a virtual level limiter for class entry. That only one of the DMG classes fits the bill here does not change the fact that the DMG and PrC design criteria set forth skills as a method of limiting entry, and designers have proceeded upon the assumption that they could build classes using skill as an entry level limiter. Just looking on my hard drive, the [i]first[/i] prestige class I ran into could be affected by this feat. I see that the [i]cerebral rager[/i] has one skill requirement of seven ranks, the rest are 4 or less ranks and it only requires a 1st level spell and a first level class ability. This, in turn, parleys potent abilities like killing look two levels sooner and results in a higher DC for saves for abilities that would have normally been available at that level. I disagree. I think that if you take this feat as written, it flies in the face of a basic design tenet. [/QUOTE]
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