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Heroes Heroes of High Favor: Dwarves
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<blockquote data-quote="jmucchiello" data-source="post: 808065" data-attributes="member: 813"><p>Well, I'm not sure that I can. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> As I said above, I think violating the max ranks rule is equivalent to a feat that grants +1 BAB. As long as there is no other way to gain ranks in skills besides skill points, it is a perfect way to design a PrC. You can make a Druid/Ranger exclusive PrC by requiring lots of Animal Empathy. Or you can make a wide open PrC by make Craft (any) the IT skill. It is very flexible and accurate by the book. It's your feat that throws a monkey wrench into the gearworks.</p><p></p><p>In my increasingly late next book I have a methodolgy that grants ranks in a skill but it also changes that max rank formula to compensate. Thus: You gain one rank in the skill, it become a class skill for all of your classes. Max ranks for that skill becomes character level + 2 from now on. Does not stack with itself.</p><p></p><p>I also don't find the "lost feat" a valid argument since some PrCs use Skill Focus (x) as a "penalty" prerequisite. But your version of Skill Focus turns it into a benefit (covering one requirement and lowering another). From the writer's point of view requiring Skill Focus (x) shows an increased devotion to skill x to the point that you would spend a precious feat to get a cheap bonus to it. Allowing Skill Focus to apply ranks removes this concept of "spending a feat to show devotion" and replaces it with "spending a feat to kill two birds with one stone." (I'm also kind of torn about Skill Focus being raised to +3 in 3.5 as I assume it will be.)</p><p></p><p>I think I'm rambling. Hope that made sense.</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 808065, member: 813"] Well, I'm not sure that I can. :) As I said above, I think violating the max ranks rule is equivalent to a feat that grants +1 BAB. As long as there is no other way to gain ranks in skills besides skill points, it is a perfect way to design a PrC. You can make a Druid/Ranger exclusive PrC by requiring lots of Animal Empathy. Or you can make a wide open PrC by make Craft (any) the IT skill. It is very flexible and accurate by the book. It's your feat that throws a monkey wrench into the gearworks. In my increasingly late next book I have a methodolgy that grants ranks in a skill but it also changes that max rank formula to compensate. Thus: You gain one rank in the skill, it become a class skill for all of your classes. Max ranks for that skill becomes character level + 2 from now on. Does not stack with itself. I also don't find the "lost feat" a valid argument since some PrCs use Skill Focus (x) as a "penalty" prerequisite. But your version of Skill Focus turns it into a benefit (covering one requirement and lowering another). From the writer's point of view requiring Skill Focus (x) shows an increased devotion to skill x to the point that you would spend a precious feat to get a cheap bonus to it. Allowing Skill Focus to apply ranks removes this concept of "spending a feat to show devotion" and replaces it with "spending a feat to kill two birds with one stone." (I'm also kind of torn about Skill Focus being raised to +3 in 3.5 as I assume it will be.) I think I'm rambling. Hope that made sense. [/QUOTE]
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