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<blockquote data-quote="R_Chance" data-source="post: 7735296" data-attributes="member: 55149"><p>We chose alignments and then let alignment drift with behavior. I still do this. It takes some judgment on the DMs part and some honesty on the PCs part. And vice versa <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> And a clear definition of good / evil and lawful / chaotic. For example, killing prisoners? Evil. Period. You could argue it's necessary and I would reply "necessary evil". Unless you are the law it's pretty much an act of chaos as well. Bringing said prisoners in for a court's judgment would be a lawful (neutral) act. Saving a wrongly condemned man, good, but chaotic. Executing a man you know to be wrongly condemned, evil, but lawful. Killing someone in combat to save your own life, neutral. Dungeon crawling (on it's own) neutral (on both axis). Good / evil and lawful / chaotic acts can cause some movement, shifting alignment in increments or reinforcing it. Neutral acts (on either axis) don't make for much movement. Having said this I think of alignment like a large ship <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> It has momentum and it takes a lot of small corrections or some really major ones to change it. And it should be obvious by the time it happens why it is happening. Back in the day, the only character with anything to immediately lose was a Paladin. Druids or Clerics, maybe. But if you chose to play those characters you were conscious of the requirements and, hopefully ready to live up to it. Or down to it...</p><p></p><p>Despite the above I have never gotten "judgy" about characters. They are what they are, they do what they do, and they live with the results (good, bad, or indifferent). And most of them feel "justified"/ right in their actions. It's the ones who don't, the ones who are bothered by something they did in game who make conscious efforts to change their behavior (and perhaps eventually their alignment). It's part of the game, and I think an interesting part. It's not the easiest part or the most comfortable part though. And I think that this, as much as differences over the nature of "good vs. evil" or lawful vs. chaotic" is why so many don't like it. In this, imho, they are missing out on some good role playing.</p><p></p><p>*edited* For clarity and distracted spelling / grammar.</p></blockquote><p></p>
[QUOTE="R_Chance, post: 7735296, member: 55149"] We chose alignments and then let alignment drift with behavior. I still do this. It takes some judgment on the DMs part and some honesty on the PCs part. And vice versa :) And a clear definition of good / evil and lawful / chaotic. For example, killing prisoners? Evil. Period. You could argue it's necessary and I would reply "necessary evil". Unless you are the law it's pretty much an act of chaos as well. Bringing said prisoners in for a court's judgment would be a lawful (neutral) act. Saving a wrongly condemned man, good, but chaotic. Executing a man you know to be wrongly condemned, evil, but lawful. Killing someone in combat to save your own life, neutral. Dungeon crawling (on it's own) neutral (on both axis). Good / evil and lawful / chaotic acts can cause some movement, shifting alignment in increments or reinforcing it. Neutral acts (on either axis) don't make for much movement. Having said this I think of alignment like a large ship :) It has momentum and it takes a lot of small corrections or some really major ones to change it. And it should be obvious by the time it happens why it is happening. Back in the day, the only character with anything to immediately lose was a Paladin. Druids or Clerics, maybe. But if you chose to play those characters you were conscious of the requirements and, hopefully ready to live up to it. Or down to it... Despite the above I have never gotten "judgy" about characters. They are what they are, they do what they do, and they live with the results (good, bad, or indifferent). And most of them feel "justified"/ right in their actions. It's the ones who don't, the ones who are bothered by something they did in game who make conscious efforts to change their behavior (and perhaps eventually their alignment). It's part of the game, and I think an interesting part. It's not the easiest part or the most comfortable part though. And I think that this, as much as differences over the nature of "good vs. evil" or lawful vs. chaotic" is why so many don't like it. In this, imho, they are missing out on some good role playing. *edited* For clarity and distracted spelling / grammar. [/QUOTE]
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