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Heroes In Shades Of Grey
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<blockquote data-quote="R_Chance" data-source="post: 7735332" data-attributes="member: 55149"><p>In the end everything comes down to an opinion on how something works. The point is to make that opinion plain, and as a result, understandable. In a system with absolutes of good and evil, law and chaos based on behavior (rather than controlled by alignment), that's as good as it gets (imho). You can scrap alignment or go to an alternate system of course (several are mentioned up thread). This is my fix for keeping the system, more or less as is. To define it and make it, as much as possible, understandable to the players (as well as me <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ). The alignment system is wound pretty tightly into D&D, the classes, the creatures, some spells. I find it easier to keep it (with additional explanation). Ymmv.</p><p></p><p>*edit* And, as I mentioned I discuss issues with my players. If they aren't sure I can help the figure it out, and if they have a different opinion I consider it. In the end, the DMs job is to interpret and apply the game results, whatever they might be. Again imho. And, as an aside, do you really see murdering helpless prisoners (no matter what they have done, without trial / recourse / legal authority to do so) as anything except evil (if maybe "necessary")?</p></blockquote><p></p>
[QUOTE="R_Chance, post: 7735332, member: 55149"] In the end everything comes down to an opinion on how something works. The point is to make that opinion plain, and as a result, understandable. In a system with absolutes of good and evil, law and chaos based on behavior (rather than controlled by alignment), that's as good as it gets (imho). You can scrap alignment or go to an alternate system of course (several are mentioned up thread). This is my fix for keeping the system, more or less as is. To define it and make it, as much as possible, understandable to the players (as well as me :) ). The alignment system is wound pretty tightly into D&D, the classes, the creatures, some spells. I find it easier to keep it (with additional explanation). Ymmv. *edit* And, as I mentioned I discuss issues with my players. If they aren't sure I can help the figure it out, and if they have a different opinion I consider it. In the end, the DMs job is to interpret and apply the game results, whatever they might be. Again imho. And, as an aside, do you really see murdering helpless prisoners (no matter what they have done, without trial / recourse / legal authority to do so) as anything except evil (if maybe "necessary")? [/QUOTE]
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