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<blockquote data-quote="Eltern" data-source="post: 2354480" data-attributes="member: 5870"><p><strong><span style="font-size: 12px">Jerry</span></strong></p><p><strong>Human Fighter 2/Psychic Warrior 2/Monk of the Denying Stance 2/War Mind 7 </strong> [sblock]</p><p></p><p>Jerry is a gentle giant. Though he stands nearly seven feet tall and has biceps each the size of a halfling, he has a strong sense of what is right and wrong. As a young boy, he wasn’t a bully, but rather one of those that kept the bullies from beating on those who could not defend themselves. Jerry realizes that his strength is a gift, and one that should not be used against society, but to defend it against those who would do it harm. </p><p></p><p>While certainly not the brightest crayon in the box, he has spent countless hours honing his mind in the art of war. Jerry knows his home is on the battlefield, and though he does not have the potential to be a great leader, he has devoted his life to being the best guard of freedom he can be. His studies of military history and tactics have led him to diversify his abilities, so as to be ready for anything. But there are more benefits to having a well-trained brain than knowing simple moves and combat styles. Early in his career Jerry unlocked the inner powers of his mental capacities, using psychic powers to compliment his melee abilities. </p><p></p><p>Quotes from Jerry the Gentle Giant:</p><p></p><p>“That’s not tactically sound, I don’t think.”</p><p></p><p>“Why would you do that, Frank?”</p><p></p><p>“Don’t hurt kitties.”</p><p></p><p>“Yaaaaaaarrgh!” ::slash, gore, and dismember….righteously::</p><p></p><p>“And now you’re on the ground, and my sword is pointed at your neck. However did you let this happen?”</p><p></p><p>etc.</p><p></p><p> Lawful Good</p><p>S 16 +2 +4 = 22</p><p>D 13 +1 +2 = 16</p><p>C 14 +4 = 18</p><p>I 13 = 13</p><p>W 14 +4 = 18</p><p>Ch 8 = 8</p><p></p><p>AC 28 (10 [Base] +3[Dex] +4[Wis] + 2[Ring] + 8 [Augmented Inertial Armor] + 1[Dodge]) </p><p> 30 w/ Chain of Defensive Posture</p><p>HP 121 (11d10 + 2d8 + 52 (121 avg))</p><p>BAB +12/7/2</p><p>Init +3</p><p>Speed 30 ft.</p><p></p><p></p><p>Fort +18 (14 [Base] + 4 [Con])</p><p>Refl +11 (8 [Base] +3 [Dex])</p><p>Will +10 (6 [Base] +4[Wis])</p><p></p><p>Attacks</p><p>Greatsword +21/16/11 2d6+d6(acid)+d6(electricity)+11</p><p></p><p>w/ Chain of Personal Superiority</p><p>Greatsword +23/18/13 2d6+d6(acid)+d6(electricity)+14</p><p> </p><p></p><p>-----</p><p>Class Features</p><p></p><p>Evasion</p><p>Flurry of Blows</p><p>Wis bonus to AC when unarmored</p><p>+2 to Tumble checks</p><p>Chain of Personal Superiority +4</p><p>Chain of Defensive Posture +2</p><p>Enduring Body (DR 2/-)</p><p>Sweeping Strike</p><p></p><p>-----</p><p>Feats</p><p></p><p>1 Combat Expertise</p><p>1 Improved Trip</p><p>1 Power Attack</p><p>2 Cleave</p><p>3 Improved Grapple</p><p>3 Improved Unarmed Strike</p><p>3 Dodge</p><p>4 Combat Reflexes</p><p>5 Weapon Focus (Greatsword)</p><p>6 Mobility</p><p>6 Defensive Throw</p><p>9 Elusive Target</p><p>12 Great Cleave</p><p></p><p>-----</p><p>Skills</p><p></p><p>Speak Common</p><p> Ranks Ability </p><p>Concentration 14 + 4 = +18 </p><p>Knowledge </p><p> (history) 3cc + 7 + 1 = +11</p><p> (psionics) 3cc + 5 + 1 = +9 </p><p>Autohypnosis 12 + 4 = +16 </p><p>-----</p><p>Powers</p><p>Power Points: 56</p><p>Powers Known: 1st- 4 Inertial Armor, Expansion, Force Screen, Grip of Iron</p><p> 2nd-1 Hustle</p><p> 3rd-1 Dimension Slide</p><p>What the others are exactly is TBD.</p><p></p><p>----- </p><p>Equipment</p><p></p><p>Periapt of Wisdom +4 16000</p><p>Amulet of Health +4 16000</p><p>Belt of Giant Strength +4 16000</p><p>Gloves of Dexterity +2 4000</p><p>Ring of Sustenance 2500</p><p>Ring of Protection +2 8000</p><p>Greatsword </p><p> +2 Shocking, Corrosive 32350</p><p>+1 Composite Longbow </p><p> (+4 Str) 2800</p><p>Boots of Levitation 7500</p><p>3 Daggers 6</p><p>Hewards Handy Haversack 2000</p><p></p><p> Bedroll .1</p><p> 100’ Rope w/ Hook 3</p><p> Shortsword 10</p><p> Hooded Lantern 7</p><p> Caltrops 4</p><p> Chalk (38, because) .38</p><p> Flint and Steel 1</p><p> Hatchet 1</p><p> Map Case 1</p><p> 20 sheets of paper 8</p><p> Ink and Ink Pens (5) 8.5</p><p> Crowbar 2</p><p> Mirror 10</p><p> Whtestone .02</p><p> Manacles w/Average Lock</p><p> 55</p><p> Shovel 2</p><p> Tent 10</p><p></p><p></p><p>Total: 107,269gp</p><p></p><p>2,730gp[/sblock]</p></blockquote><p></p>
[QUOTE="Eltern, post: 2354480, member: 5870"] [B][SIZE=3]Jerry[/SIZE] Human Fighter 2/Psychic Warrior 2/Monk of the Denying Stance 2/War Mind 7 [/B] [sblock] Jerry is a gentle giant. Though he stands nearly seven feet tall and has biceps each the size of a halfling, he has a strong sense of what is right and wrong. As a young boy, he wasn’t a bully, but rather one of those that kept the bullies from beating on those who could not defend themselves. Jerry realizes that his strength is a gift, and one that should not be used against society, but to defend it against those who would do it harm. While certainly not the brightest crayon in the box, he has spent countless hours honing his mind in the art of war. Jerry knows his home is on the battlefield, and though he does not have the potential to be a great leader, he has devoted his life to being the best guard of freedom he can be. His studies of military history and tactics have led him to diversify his abilities, so as to be ready for anything. But there are more benefits to having a well-trained brain than knowing simple moves and combat styles. Early in his career Jerry unlocked the inner powers of his mental capacities, using psychic powers to compliment his melee abilities. Quotes from Jerry the Gentle Giant: “That’s not tactically sound, I don’t think.” “Why would you do that, Frank?” “Don’t hurt kitties.” “Yaaaaaaarrgh!” ::slash, gore, and dismember….righteously:: “And now you’re on the ground, and my sword is pointed at your neck. However did you let this happen?” etc. Lawful Good S 16 +2 +4 = 22 D 13 +1 +2 = 16 C 14 +4 = 18 I 13 = 13 W 14 +4 = 18 Ch 8 = 8 AC 28 (10 [Base] +3[Dex] +4[Wis] + 2[Ring] + 8 [Augmented Inertial Armor] + 1[Dodge]) 30 w/ Chain of Defensive Posture HP 121 (11d10 + 2d8 + 52 (121 avg)) BAB +12/7/2 Init +3 Speed 30 ft. Fort +18 (14 [Base] + 4 [Con]) Refl +11 (8 [Base] +3 [Dex]) Will +10 (6 [Base] +4[Wis]) Attacks Greatsword +21/16/11 2d6+d6(acid)+d6(electricity)+11 w/ Chain of Personal Superiority Greatsword +23/18/13 2d6+d6(acid)+d6(electricity)+14 ----- Class Features Evasion Flurry of Blows Wis bonus to AC when unarmored +2 to Tumble checks Chain of Personal Superiority +4 Chain of Defensive Posture +2 Enduring Body (DR 2/-) Sweeping Strike ----- Feats 1 Combat Expertise 1 Improved Trip 1 Power Attack 2 Cleave 3 Improved Grapple 3 Improved Unarmed Strike 3 Dodge 4 Combat Reflexes 5 Weapon Focus (Greatsword) 6 Mobility 6 Defensive Throw 9 Elusive Target 12 Great Cleave ----- Skills Speak Common Ranks Ability Concentration 14 + 4 = +18 Knowledge (history) 3cc + 7 + 1 = +11 (psionics) 3cc + 5 + 1 = +9 Autohypnosis 12 + 4 = +16 ----- Powers Power Points: 56 Powers Known: 1st- 4 Inertial Armor, Expansion, Force Screen, Grip of Iron 2nd-1 Hustle 3rd-1 Dimension Slide What the others are exactly is TBD. ----- Equipment Periapt of Wisdom +4 16000 Amulet of Health +4 16000 Belt of Giant Strength +4 16000 Gloves of Dexterity +2 4000 Ring of Sustenance 2500 Ring of Protection +2 8000 Greatsword +2 Shocking, Corrosive 32350 +1 Composite Longbow (+4 Str) 2800 Boots of Levitation 7500 3 Daggers 6 Hewards Handy Haversack 2000 Bedroll .1 100’ Rope w/ Hook 3 Shortsword 10 Hooded Lantern 7 Caltrops 4 Chalk (38, because) .38 Flint and Steel 1 Hatchet 1 Map Case 1 20 sheets of paper 8 Ink and Ink Pens (5) 8.5 Crowbar 2 Mirror 10 Whtestone .02 Manacles w/Average Lock 55 Shovel 2 Tent 10 Total: 107,269gp 2,730gp[/sblock] [/QUOTE]
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