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Heroes, Inc. Day 3+, Voyage to Sarkon
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<blockquote data-quote="DM_Matt" data-source="post: 2661824" data-attributes="member: 1213"><p>That evening, after dinner, Aleena leads everyone to the ship Aiden provided, the Red Kraken. </p><p></p><p>The crew comes entirely from the guard and your company, with the exception of Aiden's pilot, a jolly old dwarf named Nemor Ironitde who frets overly much that the ship is sufficiently well-stocked with ale. Usually the captain, he is now to take orders from Lt. Kiran, who is heading up the Guard contingent aboard the ship and has been hastily promoted to Lt. Commander in light of recent service, the need to have a higher rank for this job, and the fact that the deaths of high-ranking officers have produced a flurry of promotions (There is no info on navy ranks in the realms, so I am just using USN ones. Its a promotion of one step that also puts her into the middle catagory of three catagories of officers rather than the lowest.). Kiran is under orders to defer to the collective decisions of the Hidden Shield in all cases.</p><p></p><p>The ship is very fast, and well-armed for a small ship. The two spell engines are uncharged, however. They can hold up to three offensive spells for later use, or a wand can be inserted, in which case the three slots are immediately filled from the wand and it keeps recharging as it is used. </p><p></p><p>The beginning of the voyage is uneventful, and the elven ships guarding the gate give you no trouble except approaching to collect the toll and certificate that you are on official business of the City of Waterdeep. The ship sails over a glowing spot of water, and suddenly is located in another well-guarded elven gate-port. Traveling towards the Island chain, there is a somewhat surprising lack of trouble, until you see, a couple nights later, a large island a mile or so in the distance with enormous quantities of stale smoke hanging over it and a few small fires. Suddenly, a series of explosions occurs that seems to destroy a structure of some kind and create another fire. Using a spyglass, you can see what look like remains of a number of buildings.</p><p></p><p style="text-align: center"><a href="http://www.enworld.org/showthread.php?t=138081" target="_blank">Mysterious Strangers (IC Thread 1)</a></p> <p style="text-align: center"><a href="http://www.enworld.org/showthread.php?t=144557" target="_blank">Goldenight (IC Thread 2)</a></p> <p style="text-align: center"><a href="http://www.enworld.org/showthread.php?t=136876" target="_blank">OOC Thread</a> </p> <p style="text-align: center"><a href="http://www.enworld.org/showthread.php?t=137113" target="_blank">Rogues' Gallery</a></p></blockquote><p></p>
[QUOTE="DM_Matt, post: 2661824, member: 1213"] That evening, after dinner, Aleena leads everyone to the ship Aiden provided, the Red Kraken. The crew comes entirely from the guard and your company, with the exception of Aiden's pilot, a jolly old dwarf named Nemor Ironitde who frets overly much that the ship is sufficiently well-stocked with ale. Usually the captain, he is now to take orders from Lt. Kiran, who is heading up the Guard contingent aboard the ship and has been hastily promoted to Lt. Commander in light of recent service, the need to have a higher rank for this job, and the fact that the deaths of high-ranking officers have produced a flurry of promotions (There is no info on navy ranks in the realms, so I am just using USN ones. Its a promotion of one step that also puts her into the middle catagory of three catagories of officers rather than the lowest.). Kiran is under orders to defer to the collective decisions of the Hidden Shield in all cases. The ship is very fast, and well-armed for a small ship. The two spell engines are uncharged, however. They can hold up to three offensive spells for later use, or a wand can be inserted, in which case the three slots are immediately filled from the wand and it keeps recharging as it is used. The beginning of the voyage is uneventful, and the elven ships guarding the gate give you no trouble except approaching to collect the toll and certificate that you are on official business of the City of Waterdeep. The ship sails over a glowing spot of water, and suddenly is located in another well-guarded elven gate-port. Traveling towards the Island chain, there is a somewhat surprising lack of trouble, until you see, a couple nights later, a large island a mile or so in the distance with enormous quantities of stale smoke hanging over it and a few small fires. Suddenly, a series of explosions occurs that seems to destroy a structure of some kind and create another fire. Using a spyglass, you can see what look like remains of a number of buildings. [center][URL=http://www.enworld.org/showthread.php?t=138081]Mysterious Strangers (IC Thread 1)[/URL] [URL=http://www.enworld.org/showthread.php?t=144557]Goldenight (IC Thread 2)[/URL] [URL=http://www.enworld.org/showthread.php?t=136876]OOC Thread[/URL] [URL=http://www.enworld.org/showthread.php?t=137113]Rogues' Gallery[/URL][/center] [/QUOTE]
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