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<blockquote data-quote="GPEKO" data-source="post: 1629291" data-attributes="member: 14060"><p><strong>Gauraxoloth’s Legacy</strong></p><p></p><p>Here's some information on the campaign world :</p><p></p><p>About 50 years ago, the great blue dragon Gauraxoloth and his clan were banished from the western ‘endless’ steppes that border the Kingdoms of Solvagny. Even to the most learned sages are ignorant of the reasons of this banishment but most suppose that he was once the king of the western dragons but a greater power forced him to look elsewhere for loyal subjects. And that he did. The divided kingdoms of the once great Solvagne Empire were ripe for conquest. At first, there was little concern in the Kingdoms when it was known that someone or something had united the human and orcish nomad tribes of the steppes. But little did they know that Gauraxoloth and his flock had not only been busy in the steppes. They also made deals with various groups in the Kingdoms. Cults of Kador, opportunistic nobles, crime lords, goblinoïds from the Quoraf Mountains, and even power hungry and corrupted Bishops of the Great Church were all promised certain things for the help they would bring to what was to be later called the invasion of the Blue Horde.</p><p></p><p>One by one the Kingdoms fell to the might of the draconic horde. It seem no one were able to stop them. Gauraxoloth himself and his offspring would fly over the battlefields, killing the champions and frightening the others. Even a mighty army of Teraketh was defeated at the battle of Saer Yellios. The fear of the horde began spread from the soldiers to the population. Thousands fled the onslaught, leaving their country for the relative safety of the eastern Kingdoms or the colonies on Hurunam, the hot and mysterious continent across the Sea of Ariane. Finally, the old capital and seat of the Head of the Great Church, Saer Solva, was taken by the Blue Horde. The Great Patriarch himself was killed and hope became a luxury. </p><p></p><p>A few still resisted the invader however. The elves and the druids of Great Wood of Eliwyn were among those. As for the Kingdoms, the only ones left were the island Kingdom of Gerde, the mountainous Kingdom of Burmanny, and, beyond it, the small kingdom of Peridive. Lady Tellaria, a dwarven Paladin of the Great Church, was able to piece together an army of paladins, dwarves and refugees of the other kingdoms. With many costly victories, her army was able to end the advance of the Horde in the valley of Burmanny. Gauraxoloth was nonetheless the master of most of the old Empire of Solvagny.</p><p></p><p>It was not a long and prosperous reign however. All the factions to whom he had made promises to were now vying for power. For example, the new authority of the Great Church wanted the power Gauraxoloth gave them but, still, they hated the Asmodeans and the Orcs nomads. For a decade, the Great Dragon was able to keep them all in line and keel a few rebellions but he was not able to make any progress against Lady Tellaria’s army. An elite group of a few paladins, agents of the Watchers of Aymara and other servants of the Lords of Good were able to take advantage of this division and treachery in the ranks of the Great Dragon. They infiltrated the secret lair of Great Wyrm and slew him after a terrible battle that cost many of their own. The lands of the Great Dragon have been in relative chaos ever since.</p><p></p><p>Now, 25 years after the death of Gauraxoloth, the remaining Kingdoms and the principalities of Hurunam are stronger than ever while the remains of the Great Dragon Empire are divided and weaken by years of strife. Many Solvagnes speak of ‘reconquest’ but such a thing would cause much death and anguish. The Great Matriarch of the True Great Church*, of Gerde, and Queen Tellaria of Burmanny are the two strongest proponents of this new war of restoration. Will they be able to bring all the kingdoms, principalities, and churches of the Lord of Good together for this great endeavour? And what of the kingdom of the Koomago, in the southern part of Hurunam? Should those dark skinned humans feel worried by the coming of so many refugees in the principalities north of them? And maybe something darker and more ancient than Gauraxoloth threatens the lands, waiting for the ideal time to strike …</p><p></p><p>* Note that there was a schism in the Great Church after the invasion of the Blue Horde. One side was formed by the ‘exiles’ and is called the ‘True Great Church’ while the other kept the original name and is still based in Saer Solva. Most of main churches of the Lords of Good were banned in the land of the Great Dragon and had to go ‘underground’.</p><p></p><p>There you go. I wrote more than I first intended (as usual I guess …). I hope I was clear enough and that this was not too much history to absorb. Oh, and the game will start in one of the principalities (colony if you prefer) in Hurunam, just so you know.</p></blockquote><p></p>
[QUOTE="GPEKO, post: 1629291, member: 14060"] [b]Gauraxoloth’s Legacy[/b] Here's some information on the campaign world : About 50 years ago, the great blue dragon Gauraxoloth and his clan were banished from the western ‘endless’ steppes that border the Kingdoms of Solvagny. Even to the most learned sages are ignorant of the reasons of this banishment but most suppose that he was once the king of the western dragons but a greater power forced him to look elsewhere for loyal subjects. And that he did. The divided kingdoms of the once great Solvagne Empire were ripe for conquest. At first, there was little concern in the Kingdoms when it was known that someone or something had united the human and orcish nomad tribes of the steppes. But little did they know that Gauraxoloth and his flock had not only been busy in the steppes. They also made deals with various groups in the Kingdoms. Cults of Kador, opportunistic nobles, crime lords, goblinoïds from the Quoraf Mountains, and even power hungry and corrupted Bishops of the Great Church were all promised certain things for the help they would bring to what was to be later called the invasion of the Blue Horde. One by one the Kingdoms fell to the might of the draconic horde. It seem no one were able to stop them. Gauraxoloth himself and his offspring would fly over the battlefields, killing the champions and frightening the others. Even a mighty army of Teraketh was defeated at the battle of Saer Yellios. The fear of the horde began spread from the soldiers to the population. Thousands fled the onslaught, leaving their country for the relative safety of the eastern Kingdoms or the colonies on Hurunam, the hot and mysterious continent across the Sea of Ariane. Finally, the old capital and seat of the Head of the Great Church, Saer Solva, was taken by the Blue Horde. The Great Patriarch himself was killed and hope became a luxury. A few still resisted the invader however. The elves and the druids of Great Wood of Eliwyn were among those. As for the Kingdoms, the only ones left were the island Kingdom of Gerde, the mountainous Kingdom of Burmanny, and, beyond it, the small kingdom of Peridive. Lady Tellaria, a dwarven Paladin of the Great Church, was able to piece together an army of paladins, dwarves and refugees of the other kingdoms. With many costly victories, her army was able to end the advance of the Horde in the valley of Burmanny. Gauraxoloth was nonetheless the master of most of the old Empire of Solvagny. It was not a long and prosperous reign however. All the factions to whom he had made promises to were now vying for power. For example, the new authority of the Great Church wanted the power Gauraxoloth gave them but, still, they hated the Asmodeans and the Orcs nomads. For a decade, the Great Dragon was able to keep them all in line and keel a few rebellions but he was not able to make any progress against Lady Tellaria’s army. An elite group of a few paladins, agents of the Watchers of Aymara and other servants of the Lords of Good were able to take advantage of this division and treachery in the ranks of the Great Dragon. They infiltrated the secret lair of Great Wyrm and slew him after a terrible battle that cost many of their own. The lands of the Great Dragon have been in relative chaos ever since. Now, 25 years after the death of Gauraxoloth, the remaining Kingdoms and the principalities of Hurunam are stronger than ever while the remains of the Great Dragon Empire are divided and weaken by years of strife. Many Solvagnes speak of ‘reconquest’ but such a thing would cause much death and anguish. The Great Matriarch of the True Great Church*, of Gerde, and Queen Tellaria of Burmanny are the two strongest proponents of this new war of restoration. Will they be able to bring all the kingdoms, principalities, and churches of the Lord of Good together for this great endeavour? And what of the kingdom of the Koomago, in the southern part of Hurunam? Should those dark skinned humans feel worried by the coming of so many refugees in the principalities north of them? And maybe something darker and more ancient than Gauraxoloth threatens the lands, waiting for the ideal time to strike … * Note that there was a schism in the Great Church after the invasion of the Blue Horde. One side was formed by the ‘exiles’ and is called the ‘True Great Church’ while the other kept the original name and is still based in Saer Solva. Most of main churches of the Lords of Good were banned in the land of the Great Dragon and had to go ‘underground’. There you go. I wrote more than I first intended (as usual I guess …). I hope I was clear enough and that this was not too much history to absorb. Oh, and the game will start in one of the principalities (colony if you prefer) in Hurunam, just so you know. [/QUOTE]
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