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Heroes of Darmon OOC
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<blockquote data-quote="GPEKO" data-source="post: 1644049" data-attributes="member: 14060"><p>I'm back after a slighty longer trip than I first expected. I hope you can all finish your characters soon and we'll get started.</p><p></p><p><strong>d'Anconia</strong>:</p><p>Those rules aren't in the revised DMG as they were cut from the 3.5 edition. But you can still use them if you like because I might not allow you to gain a second class at level 2 if you don't have the time to train and learn. In case you don't have the 3.0 DMG and to adapt these rules to 3.5, I'll write them again here. </p><p></p><p>First level multi-classed characters can only have 2 classes. This character has an 'apprentice' level in both classes. One of these is the 'main' class. The character gains is first level hit points, skills points and starting gold as if he was a first level character of his 'main' class. An apprentice level character doesn't gain all the bonuses and abilities of a first level character (refer to the table below). Upon gaining his second character level, an apprentice level character become a normal 2nd level character, with one level in both his classes.</p><p></p><p>[CODE]Apprentice level BAB, saves and special abilities.</p><p></p><p> BAB Fort Ref Will Special Spells per day (0-level / 1st level)*</p><p>Bard +0 +0 +1 +1 bardic knowledge** 1 / --</p><p>Ranger +0 +1 +1 +0 1st favored enemy, -- / --</p><p> wild empathy**</p><p>*Apprentice level characters know as much spells as 1st level characters.</p><p>**For these abilities, use zero has your class level.[/CODE]</p><p></p><p><strong>Dark Nemesis</strong>:</p><p>Brandy looks good, I like her little adventure in the woods.</p><p></p><p><strong>Creamsteak</strong>:</p><p>Gray is a fine character but remember that a half-orc character will be the subject of a lot of hate and suspicion. Orcs are considered to be spawns of Lilith and Asmodeus (so enemies of the Gods of the Tree and the 5 races of the Tree) and they were also a large part of the Blue Horde which caused the fall of most of the Kingdoms (the known 'civilized' world). Half-orcs aren’t much more popular. But, if you are fine with that, it can create interesting RP situations.</p><p></p><p>Also, I’d like you to name Gray’s horse and select the few tricks he has taught it (see the handle animal skill). You can teach up to 6 tricks to an animal and druids’ animal companion learn bonus tricks (one at 1st level) above that. Lastly, Gray’s ranged attack bonus with his spear should be +3 not +2.</p><p></p><p><strong>Jarval</strong>:</p><p>I hope you can finish your cleric soon. I like the idea of a cleric-merchant for a worshipper of Darmon. Just write up his background and buy him some equipment and he'll be all set for adventure.</p><p></p><p>Appraise is not a class skill for your character so you have spent too many skill points (30 instead of 28). Also, can you list your domain spells on your character sheet ?</p><p></p><p><strong>TheOneAboveAll</strong>:</p><p>Are you still with us ?</p></blockquote><p></p>
[QUOTE="GPEKO, post: 1644049, member: 14060"] I'm back after a slighty longer trip than I first expected. I hope you can all finish your characters soon and we'll get started. [B]d'Anconia[/B]: Those rules aren't in the revised DMG as they were cut from the 3.5 edition. But you can still use them if you like because I might not allow you to gain a second class at level 2 if you don't have the time to train and learn. In case you don't have the 3.0 DMG and to adapt these rules to 3.5, I'll write them again here. First level multi-classed characters can only have 2 classes. This character has an 'apprentice' level in both classes. One of these is the 'main' class. The character gains is first level hit points, skills points and starting gold as if he was a first level character of his 'main' class. An apprentice level character doesn't gain all the bonuses and abilities of a first level character (refer to the table below). Upon gaining his second character level, an apprentice level character become a normal 2nd level character, with one level in both his classes. [CODE]Apprentice level BAB, saves and special abilities. BAB Fort Ref Will Special Spells per day (0-level / 1st level)* Bard +0 +0 +1 +1 bardic knowledge** 1 / -- Ranger +0 +1 +1 +0 1st favored enemy, -- / -- wild empathy** *Apprentice level characters know as much spells as 1st level characters. **For these abilities, use zero has your class level.[/CODE] [B]Dark Nemesis[/B]: Brandy looks good, I like her little adventure in the woods. [B]Creamsteak[/B]: Gray is a fine character but remember that a half-orc character will be the subject of a lot of hate and suspicion. Orcs are considered to be spawns of Lilith and Asmodeus (so enemies of the Gods of the Tree and the 5 races of the Tree) and they were also a large part of the Blue Horde which caused the fall of most of the Kingdoms (the known 'civilized' world). Half-orcs aren’t much more popular. But, if you are fine with that, it can create interesting RP situations. Also, I’d like you to name Gray’s horse and select the few tricks he has taught it (see the handle animal skill). You can teach up to 6 tricks to an animal and druids’ animal companion learn bonus tricks (one at 1st level) above that. Lastly, Gray’s ranged attack bonus with his spear should be +3 not +2. [B]Jarval[/B]: I hope you can finish your cleric soon. I like the idea of a cleric-merchant for a worshipper of Darmon. Just write up his background and buy him some equipment and he'll be all set for adventure. Appraise is not a class skill for your character so you have spent too many skill points (30 instead of 28). Also, can you list your domain spells on your character sheet ? [B]TheOneAboveAll[/B]: Are you still with us ? [/QUOTE]
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