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Heroes of Deepwater Story Guide
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<blockquote data-quote="Knightfall" data-source="post: 6343804" data-attributes="member: 2012"><p>Below is my version of Khelben "Blackstaff" Arunsun for my version of Waterdeep. I borrowed and modifed the descriptive text from the Wikipedia entry for Arunsun.</p><p></p><p>All the characters from Waterdeep and any other official Forgotten Realms NPCs that I end up using are going be reduced in level by one-third. Also, their stats will be reduced as I don't want these NPCs to be uber for World of Kulan.</p><p></p><p>There will be no Elminster, however. He just doesn't fit into my world.</p><p></p><p>Cheers!</p><p></p><p>KF72</p><p></p><p style="text-align: center">_________________________________________________</p><p></p><p><strong><span style="color: DarkOrange"><p style="text-align: center">KHARKOS ARREN</p></span></strong></p><p style="text-align: center"><strong><span style="color: DarkOrange">Lord Mage of Deepwater</p><p></span></strong><strong><span style="color: darkorange">Kharkos Arren (CR 18)</span></strong></p><p>Most folk of Deepwater know the arcanist known as Kharkos Arren as a revealed lord of city-state's oligarchy and an archmage. He is an illegitimate son of the Shining City's wealthy House Tagon. His mother was human ranger and his father was a half-elf with ties to the nobility of the Kingdom of the Silver Leaves.</p><p></p><p>Kharkos is a serious, imposing wizard, and a grim proponent of law and order, whose methods of achieving the ultimate good are often highly questionable in the eyes of the righteous. He is a believer in Balance and favored by many notable dragons living near Deepwater.</p><p></p><p>Often thought to be humorless and grave, Kharkos is actually neither. He simply finds it easier to deal with people if they are intimidated by or even frightened of him. He has had numerous apprentices over the years and likes to encourage young people who display an aptitude for magic. Wielding “magick” can be a dangerous business, however, and Kharkos tries to instill appreciation of that fact in his pupils by keeping up his “stern taskmaster” facade.</p><p></p><p>In private, however, he is quiet and keenly intelligent. With his lady love, Lauhren Stormwinden, he is gentle and loving. The few apprentices who have been granted a glimpse of his private side have all been thoroughly unnerved by the experience.</p><p></p><p>The only side of Kharkos that most are likely to see is that of the wise tutor or stern archmage with much more important things to think about and to do than deal with hero-worshiping wannabes. He has a great disdain for vulgar, wet-nosed adventurers who think they understand the world.</p><p></p><p><strong>hp</strong> 136 (18d4+90)</p><p>_________________________________________________</p><p>Male human wizard 15 / archmage 3 [sup]1[/sup]</p><p>LN Medium humanoid (human)</p><p><strong>Init</strong> +3; <strong>Senses</strong> Listen +4, Smell +4, Spot +6 (+9 in bright light [hawk familiar]), Taste +4</p><p><strong>Languages</strong> Common, Draconic, Dwarven, Elven, Eversinki, Taal.</p><p>_________________________________________________</p><p><strong>AC</strong> 25 (+3 Dex, +8 armor, +2 deflection, +2 luck), touch 18, flat-footed 23</p><p><strong>Fort</strong> +13, <strong>Ref</strong> +11, <strong>Will</strong> +20</p><p>_________________________________________________</p><p><strong>Speed</strong> 30 feet (6 squares)</p><p><strong>Melee</strong> Staff of Power +10 (1d6+4/x2) or</p><p><strong>Melee</strong> Staff of Power +8/+3 (1d6+4/x2) and Staff of Power +8 (1d6+3/x2) or</p><p><strong>Ranged</strong> touch +11 (by spell) or </p><p><strong>Ranged</strong> touch +11/+6 (by spell)</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Atk</strong> +8; <strong>Grp</strong> +10</p><p><strong>Atk Options</strong> Arcane reach, retributive strike (must break Staff of Power), smite with staff (free action; x3 on a critical hit; 1 round)</p><p><strong>Special Actions</strong> Master of counterspelling</p><p><strong>Combat Gear</strong> Potion of cat's grace, potion of cure critical wounds (x2), potion of invisibility</p><p><strong>Wizard Spells Prepared</strong> (CL 18th; save DC = 15 + spell level; save DC = 16 + spell level for all Evocation and Transmutation spells)<p style="margin-left: 20px"><span style="color: White">9th (2/day) — Kharkos' dweomerdoom, teleportation circle</span></p> <p style="margin-left: 20px"><span style="color: White">8th (3/day) — iron body, Otiluke's telekinetic sphere, polar ray</span></p> <p style="margin-left: 20px"><span style="color: White">7th (3/day) — prismatic spray, reverse gravity, spell turning</span></p> <p style="margin-left: 20px"><span style="color: White">6th (4/day) — chain lightning, greater anyspell, greater dispel magic, steelsting</span></p> <p style="margin-left: 20px"><span style="color: White">5th (5/day) — baleful polymorph, break enchantment, cone of cold, jumpgout, lesser ironguard</span></p> <p style="margin-left: 20px"><span style="color: White">4th (5/day) — dimensional anchor, fire stride, ice storm, Rary's mnemonic enhancer, thunderlance</span></p> <p style="margin-left: 20px"><span style="color: White">3rd (5/day) — anyspell, blacklight, dispel magic, fly, wind wall</span></p> <p style="margin-left: 20px"><span style="color: White">2nd (5/day) — bear's endurance, protection from arrows, scorch, shadow mask, shatter</span></p> <p style="margin-left: 20px"><span style="color: White">1st (6/day) — feather fall, magic missile, scatterspray, shield, shocking grasp, true strike</span></p> <p style="margin-left: 20px"><span style="color: White">0th (4/day) — flare, ray of frost, mage hand, message</span></p><p>_________________________________________________</p><p><strong>Abilities</strong> Str 14 (+2), Dex 16 (+3), Con 21 (+5), Int 20 (+5), Wis 18 (+4), Cha 15 (+2)</p><p><strong>SA</strong> High arcana (arcane reach, master of counterspelling, master of elements)</p><p><strong>SQ</strong> Familiar (hawk)</p><p><strong>Feats</strong> <a href="http://www.enworld.org/forum/4478773-post52.html" target="_blank">Craft Cane</a>, <a href="http://www.enworld.org/forum/4478773-post52.html" target="_blank">Craft Extraordinary Item</a>, <a href="http://www.enworld.org/forum/4478773-post53.html" target="_blank">Craft Staff</a>, <a href="http://www.enworld.org/forum/4478773-post53.html" target="_blank">Craft Wondrous Item</a>, <a href="http://www.enworld.org/forum/4478773-post52.html" target="_blank">Forge Lesser Ring</a>, Iron Will [sup]B[/sup], [<a href="http://www.enworld.org/forum/4478773-post52.html" target="_blank">Scribe Roll</a>], Spell Focus (Evocation), Spell Focus (Transmutation), Spell Mastery (<em>chain lightning</em>, <em>fly</em>, <em>greater shout</em>, <em>greater teleport</em>, <em>magic missile</em>), Still Spell, Two-Weapon Fighting.</p><p><strong>Skills</strong> Bluff +4, Concentration +21, Craft (alchemy) +21, Diplomacy +4, Gather Information +6, Intimidate +5, Knowledge (arcana) +21, Knowledge (history) +21, Knowledge (local) +21, Knowledge (religion) +21, Knowledge (the planes) +21, Listen +4, Ride +5, Search +9, Sense Motive +6, Smell +4, Spellcraft +23, Spot +6, Survival +7 (+9 on other planes), Taste +4.</p><p><strong>Possessions</strong> Bracers of armor +8, ring of protection +2, staff of power.</p><p><strong>Spellbook</strong> Kharkos makes it his business to know hundreds of worthwhile spells and a few odd spells that other wizards find of little interest. He knows most of the wizard/sorcerer spells in the <em>D&D Player's Handbook v.3.5</em> and the following spells from <em>D&D Spell Compendium</em> and <em>Forgotten Realms City of Splendors: Waterdeep</em>: analyze portal, anyspell, binding chain of fate, blacklight, claws of darkness, create magic tattoo, fire stride, flashburst, graymantle, greater anyspell, instant refuge, ironguard, jumpgout, Khelben's dweomerdoom (renamed above), lesser ironguard, scatterspray, seal portal, scorch, shadow mask, shadow spray, steelsting, thunderlance.</p><p>_________________________________________________</p><p><strong>Arcane Reach (Su):</strong> Kharkos can use spells with a range of touch on a target up to 30 feet away. He must make a ranged touch attack. Arcane reach can be selected a second time as a special ability, in which case the range increases to 60 feet. This ability costs one 7th-level spell slot.</p><p><strong>Mastery of Counterspelling:</strong> When Kharkos counterspells a spell, it is turned back upon the caster as if it were fully affected by a spell turning spell. If the spell cannot be affected by spell turning, then it is merely counterspelled. This ability costs one 7th-level spell slot.</p><p><strong>Mastery of Elements:</strong> Kharkos can alter an arcane spell when cast so that it utilizes a different element from the one it normally uses. This ability can only alter a spell with the acid, cold, fire, electricity, or sonic descriptor. The spell’s casting time is unaffected. He decides whether to alter the spell’s energy type and chooses the new energy type when he begins casting. This ability costs one 8th-level spell slot.</p><p>_________________________________________________</p><p>[sup]1[/sup] D&D Dungeon Master's Guide v.3.5</p></blockquote><p></p>
[QUOTE="Knightfall, post: 6343804, member: 2012"] Below is my version of Khelben "Blackstaff" Arunsun for my version of Waterdeep. I borrowed and modifed the descriptive text from the Wikipedia entry for Arunsun. All the characters from Waterdeep and any other official Forgotten Realms NPCs that I end up using are going be reduced in level by one-third. Also, their stats will be reduced as I don't want these NPCs to be uber for World of Kulan. There will be no Elminster, however. He just doesn't fit into my world. Cheers! KF72 [CENTER]_________________________________________________[/CENTER] [B][COLOR="DarkOrange"][CENTER]KHARKOS ARREN Lord Mage of Deepwater[/CENTER][/COLOR][/B] [B][COLOR="darkorange"]Kharkos Arren (CR 18)[/COLOR][/B] Most folk of Deepwater know the arcanist known as Kharkos Arren as a revealed lord of city-state's oligarchy and an archmage. He is an illegitimate son of the Shining City's wealthy House Tagon. His mother was human ranger and his father was a half-elf with ties to the nobility of the Kingdom of the Silver Leaves. Kharkos is a serious, imposing wizard, and a grim proponent of law and order, whose methods of achieving the ultimate good are often highly questionable in the eyes of the righteous. He is a believer in Balance and favored by many notable dragons living near Deepwater. Often thought to be humorless and grave, Kharkos is actually neither. He simply finds it easier to deal with people if they are intimidated by or even frightened of him. He has had numerous apprentices over the years and likes to encourage young people who display an aptitude for magic. Wielding “magick” can be a dangerous business, however, and Kharkos tries to instill appreciation of that fact in his pupils by keeping up his “stern taskmaster” facade. In private, however, he is quiet and keenly intelligent. With his lady love, Lauhren Stormwinden, he is gentle and loving. The few apprentices who have been granted a glimpse of his private side have all been thoroughly unnerved by the experience. The only side of Kharkos that most are likely to see is that of the wise tutor or stern archmage with much more important things to think about and to do than deal with hero-worshiping wannabes. He has a great disdain for vulgar, wet-nosed adventurers who think they understand the world. [B]hp[/B] 136 (18d4+90) _________________________________________________ Male human wizard 15 / archmage 3 [sup]1[/sup] LN Medium humanoid (human) [B]Init[/B] +3; [B]Senses[/B] Listen +4, Smell +4, Spot +6 (+9 in bright light [hawk familiar]), Taste +4 [B]Languages[/B] Common, Draconic, Dwarven, Elven, Eversinki, Taal. _________________________________________________ [B]AC[/B] 25 (+3 Dex, +8 armor, +2 deflection, +2 luck), touch 18, flat-footed 23 [B]Fort[/B] +13, [B]Ref[/B] +11, [B]Will[/B] +20 _________________________________________________ [B]Speed[/B] 30 feet (6 squares) [B]Melee[/B] Staff of Power +10 (1d6+4/x2) or [B]Melee[/B] Staff of Power +8/+3 (1d6+4/x2) and Staff of Power +8 (1d6+3/x2) or [B]Ranged[/B] touch +11 (by spell) or [B]Ranged[/B] touch +11/+6 (by spell) [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. [B]Base Atk[/B] +8; [B]Grp[/B] +10 [B]Atk Options[/B] Arcane reach, retributive strike (must break Staff of Power), smite with staff (free action; x3 on a critical hit; 1 round) [B]Special Actions[/B] Master of counterspelling [B]Combat Gear[/B] Potion of cat's grace, potion of cure critical wounds (x2), potion of invisibility [B]Wizard Spells Prepared[/B] (CL 18th; save DC = 15 + spell level; save DC = 16 + spell level for all Evocation and Transmutation spells)[INDENT][COLOR="White"]9th (2/day) — Kharkos' dweomerdoom, teleportation circle 8th (3/day) — iron body, Otiluke's telekinetic sphere, polar ray 7th (3/day) — prismatic spray, reverse gravity, spell turning 6th (4/day) — chain lightning, greater anyspell, greater dispel magic, steelsting 5th (5/day) — baleful polymorph, break enchantment, cone of cold, jumpgout, lesser ironguard 4th (5/day) — dimensional anchor, fire stride, ice storm, Rary's mnemonic enhancer, thunderlance 3rd (5/day) — anyspell, blacklight, dispel magic, fly, wind wall 2nd (5/day) — bear's endurance, protection from arrows, scorch, shadow mask, shatter 1st (6/day) — feather fall, magic missile, scatterspray, shield, shocking grasp, true strike 0th (4/day) — flare, ray of frost, mage hand, message[/COLOR][/INDENT]_________________________________________________ [B]Abilities[/B] Str 14 (+2), Dex 16 (+3), Con 21 (+5), Int 20 (+5), Wis 18 (+4), Cha 15 (+2) [B]SA[/B] High arcana (arcane reach, master of counterspelling, master of elements) [B]SQ[/B] Familiar (hawk) [B]Feats[/B] [URL="http://www.enworld.org/forum/4478773-post52.html"]Craft Cane[/URL], [URL="http://www.enworld.org/forum/4478773-post52.html"]Craft Extraordinary Item[/URL], [URL="http://www.enworld.org/forum/4478773-post53.html"]Craft Staff[/URL], [URL="http://www.enworld.org/forum/4478773-post53.html"]Craft Wondrous Item[/URL], [URL="http://www.enworld.org/forum/4478773-post52.html"]Forge Lesser Ring[/URL], Iron Will [sup]B[/sup], [[URL="http://www.enworld.org/forum/4478773-post52.html"]Scribe Roll[/URL]], Spell Focus (Evocation), Spell Focus (Transmutation), Spell Mastery ([I]chain lightning[/I], [I]fly[/I], [I]greater shout[/I], [I]greater teleport[/I], [I]magic missile[/I]), Still Spell, Two-Weapon Fighting. [B]Skills[/B] Bluff +4, Concentration +21, Craft (alchemy) +21, Diplomacy +4, Gather Information +6, Intimidate +5, Knowledge (arcana) +21, Knowledge (history) +21, Knowledge (local) +21, Knowledge (religion) +21, Knowledge (the planes) +21, Listen +4, Ride +5, Search +9, Sense Motive +6, Smell +4, Spellcraft +23, Spot +6, Survival +7 (+9 on other planes), Taste +4. [B]Possessions[/B] Bracers of armor +8, ring of protection +2, staff of power. [B]Spellbook[/B] Kharkos makes it his business to know hundreds of worthwhile spells and a few odd spells that other wizards find of little interest. He knows most of the wizard/sorcerer spells in the [I]D&D Player's Handbook v.3.5[/I] and the following spells from [I]D&D Spell Compendium[/I] and [I]Forgotten Realms City of Splendors: Waterdeep[/I]: analyze portal, anyspell, binding chain of fate, blacklight, claws of darkness, create magic tattoo, fire stride, flashburst, graymantle, greater anyspell, instant refuge, ironguard, jumpgout, Khelben's dweomerdoom (renamed above), lesser ironguard, scatterspray, seal portal, scorch, shadow mask, shadow spray, steelsting, thunderlance. _________________________________________________ [B]Arcane Reach (Su):[/B] Kharkos can use spells with a range of touch on a target up to 30 feet away. He must make a ranged touch attack. Arcane reach can be selected a second time as a special ability, in which case the range increases to 60 feet. This ability costs one 7th-level spell slot. [B]Mastery of Counterspelling:[/B] When Kharkos counterspells a spell, it is turned back upon the caster as if it were fully affected by a spell turning spell. If the spell cannot be affected by spell turning, then it is merely counterspelled. This ability costs one 7th-level spell slot. [B]Mastery of Elements:[/B] Kharkos can alter an arcane spell when cast so that it utilizes a different element from the one it normally uses. This ability can only alter a spell with the acid, cold, fire, electricity, or sonic descriptor. The spell’s casting time is unaffected. He decides whether to alter the spell’s energy type and chooses the new energy type when he begins casting. This ability costs one 8th-level spell slot. _________________________________________________ [sup]1[/sup] D&D Dungeon Master's Guide v.3.5 [/QUOTE]
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