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Heroes of Deepwater Story Guide
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<blockquote data-quote="Knightfall" data-source="post: 6343807" data-attributes="member: 2012"><p><strong><span style="color: DarkOrange"><p style="text-align: center">LAUHREN STORMWINDEN</p></span></strong></p><p style="text-align: center"><strong><span style="color: DarkOrange">Lady Mage of Deepwater</p><p></span></strong><strong><span style="color: darkorange">Lauhren Stormwinden (CR 20)</span></strong></p><p>Lauhren is the consort of Kharkos Arren (although, they aren't officially married) and one of the most well known citizens of the City of Deepwater. She isn't a native of the city but has lived in The Shining City for so long that she considers Deepwater her home. While many of the city's highborn consider her a bit of rebel the general populace of the city love her, especially the common layperson.</p><p></p><p>Lauhren is an ex-adventurer with ties to many groups throughout the West and the Far South. She has traveled the continent extensively and there is little that she hasn't seen or heard. She tends to act first and think second, which complements the Lord Mage's more thoughtful mind. They see each other as two sides of the same coin rather than direct opposites. However, her and Kharkos relationship is often stormy.</p><p></p><p>During her youth, Lauhren was beyond wild and her behavior often got her into trouble. She suffered a metal collapse after being subjugated by an evil force for many years and it was only through the intervention of the Lord Mage that she regained her sanity. Still, the experience left her morose for several years and she retreated from society during that time.</p><p></p><p>It is rumored that Lauhren has several sisters living in other places throughout the Lands of Harqual but the truth of these rumors is unknown. There are “Stormwindens” living in other areas of along the Chara Coast and on the Storm Peninsula but these people are not her close relatives. Amy of them are her kin, but they appear to be distant third-cousins, at best. However, that hasn't stopped many of them from trying to petition the Lady Mage of Deepwater for a hereditary consul.</p><p></p><p>So far, she has ignored these requests.</p><p></p><p>The only known relatives she has is her and Kharkos son, Frath, and a young woman living in the City-state of Hellekan named <strong>Franciska Uhaan</strong> [CG female human, Clr4 (Apollo)/Sor4]. Franny, as Lauhren loving calls her, is the Lady Mage's older, second-cousin.</p><p></p><p><strong>hp</strong> 118 (4d8+12 plus 16d4+48)</p><p>_________________________________________________</p><p>Female human ranger 4 / sorcerer 4 / wizard 12</p><p>CN Medium humanoid (human)</p><p><strong>Init</strong> +10; <strong>Senses</strong> Darkvision 120 ft. [robe of eyes], see ethereal and invisibility within 120 ft. [robe of eyes]; Listen +5, Smell +5, Spot +21, Taste +5</p><p><strong>Languages</strong> Anorian, Charan, Common, Elven, Taal.</p><p>_________________________________________________</p><p><strong>AC</strong> 21 (+5 Dex, +6 armor), touch 15, flat-footed 16</p><p><strong>Resist</strong> acid 5; <strong>SR</strong> 21 [mantle of major resistance]</p><p><strong>Fort</strong> +17, <strong>Ref</strong> +19, <strong>Will</strong> +23</p><p>_________________________________________________</p><p><strong>Speed</strong> 30 feet (6 squares); freedom of movement [ring]</p><p><strong>Melee</strong> Morgan's staff +14 (1d6+2 plus thundering on critical/x2) or</p><p><strong>Melee</strong> Morgan's staff +12/+7 (1d6+2 plus thundering on critical/x2) and Morgan's staff +12 (1d6+1 plus 1d6 electricity/x2) or</p><p><strong>Melee</strong> Rod of Alertness +14 (1d6+2/x2) or</p><p><strong>Melee</strong> Rod of Alertness +14/+9 (1d6+2/x2) or</p><p><strong>Melee</strong> Touch +13 (by spell) or </p><p><strong>Ranged</strong> Touch +17 (by spell)</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Atk</strong> +12; <strong>Grp</strong> +13</p><p><strong>Atk Options</strong> Favored enemy (+2 bonus on weapon damage rolls against monstrous humanoids)</p><p><strong>Special Actions</strong> Wild empathy (+7 to check to improve the attitude of an animal)</p><p><strong>Combat Gear</strong> Potion of cat's grace, potion of cure critical wounds (x2), potion of invisibility</p><p><strong>Ranger Spells Prepared</strong> (CL 2nd; save DC = 15 + spell level)</p><p style="margin-left: 20px"><span style="color: White">1st (2/day) — charm animal, resist energy</span></p><p><strong>Sorcerer Spells Known</strong> (6/6/3 per day; CL 4th; save DC = 13 + spell level)</p><p style="margin-left: 20px"><span style="color: white">2nd (4/day) — spider climb</span></p> <p style="margin-left: 20px"><span style="color: white">1st (7/day) — disguise self, magic missile, shield</span></p> <p style="margin-left: 20px"><span style="color: white">0th (6/day) — arcane mark, detect poison, light, message, prestidigitation, read magic</span></p><p><strong>Wizard Spells Prepared</strong> (CL 12th; save DC = 14 + spell level)</p><p style="margin-left: 20px"><span style="color: white">6th (2/day) — greater heroism, true seeing</span></p> <p style="margin-left: 20px"><span style="color: white">5th (3/day) — feeblemind, seeming, telekinesis</span></p> <p style="margin-left: 20px"><span style="color: white">4th (4/day) — backlash [sup]1[/sup], lesser globe of invulnerability, polymorph, stoneskin</span></p> <p style="margin-left: 20px"><span style="color: white">3rd (5/day) — fireball, fly, haste, resonating bolt [sup]1[/sup], tongues</span></p> <p style="margin-left: 20px"><span style="color: white">2nd (5/day) — detect thoughts, eagle's splendor, ectoplasmic feedback [sup]1[/sup], fox's cunning, spider climb</span></p> <p style="margin-left: 20px"><span style="color: white">1st (5/day) — feather fall, forcewave [sup]1[/sup], low-light vision [sup]1[/sup], magic missile, unseen servant</span></p> <p style="margin-left: 20px"><span style="color: white">0th (4/day) — arcane mark, mage hand, message, prestidigitation</span></p><p>_________________________________________________</p><p><strong>Abilities</strong> Str 13 (+1), Dex 16 (+3) (20 [+5] with gloves of Dexterity +4), Con 16 (+3), Int 18 (+4), Wis 20 (+5), Cha 17 (+3)</p><p><strong>SA</strong> Combat style (two-weapon combat), favored enemy (monstrous humanoids)</p><p><strong>SQ</strong> Animal companion (owl), summon familiar, wild empathy</p><p><strong>Feats</strong> Brew Potion, Combat Casting, Combat Expertise, Craft Cane, Craft Extraordinary Item, Craft Lesser Magic Arms and Armor, Craft Virge, [Endurance], Improved Counterspell, Improved Initiative [sup]B[/sup], Quicken Spell, [Scribe Roll], [Track], [Two-Weapon Fighting]</p><p><strong>Skills</strong> Bluff +9, Concentration +17, Diplomacy +7, Disguise +3 (+5 to act), Gather Information +7, Heal +11, Hide +9, Intimidate +8, Knowledge (arcana) +18, Knowledge (geography) +18, Knowledge (history) +18, Knowledge (local) +18, Knowledge (nature) +20, Knowledge (religion) +18, Listen +5, Move Silently +9, Perform (singing) +5, Ride +9, Search +20, Sense Motive +8, Smell +5, Spellcraft +20, Spot +21, Survival +11 (+13 to keep from getting lost/avoid a hazard, in aboveground natural environments, or when following tracks), Swim +7, Taste +5</p><p><strong>Possessions</strong> Anklets of armor +6 (as per bracers of armor +6; <em>D&D DMG v.3.5</em>, pg. 250), belt of many pockets [sup]2[/sup], gloves of Dexterity +4, mantle of major resistance *, Morgan's staff (30 charges) [sup]3[/sup], ring of animal friendship (not usually worn), ring of freedom of movement, ring of shooting stars, rod of alertness, robe of eyes, virge of hold person (15 charges), virge of magic missiles (15 charges), virge of summon monster III (15 charges). *This cloak acts as a mantle of spell resistance and a cloak of resistance +5, and it gives Lauhren acid resistance 5.</p><p><strong>Spellbook</strong> Lauhren knows many worthwhile spells and a few spells of particular use to her. She knows most of the wizard/sorcerer spells in the <em>D&D Player's Handbook v.3.5</em> and <em>D&D Spell Compendium</em> as well as the following spells from <em>Forgotten Realms City of Splendors: Waterdeep</em>: Jhanifer's deliquescence, jumpgout, Laeral's silver lance, Palarandusk's fire breath, steelsting.</p><p>_________________________________________________</p><p>[sup]1[/sup] From D&D Spell Compendium.</p><p>[sup]2[/sup] From D&D Complete Arcane.</p><p>[sup]3[/sup] From Forgotten Realms City of Splendors: Waterdeep.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 6343807, member: 2012"] [B][COLOR="DarkOrange"][CENTER]LAUHREN STORMWINDEN Lady Mage of Deepwater[/CENTER][/COLOR][/B] [B][COLOR="darkorange"]Lauhren Stormwinden (CR 20)[/COLOR][/B] Lauhren is the consort of Kharkos Arren (although, they aren't officially married) and one of the most well known citizens of the City of Deepwater. She isn't a native of the city but has lived in The Shining City for so long that she considers Deepwater her home. While many of the city's highborn consider her a bit of rebel the general populace of the city love her, especially the common layperson. Lauhren is an ex-adventurer with ties to many groups throughout the West and the Far South. She has traveled the continent extensively and there is little that she hasn't seen or heard. She tends to act first and think second, which complements the Lord Mage's more thoughtful mind. They see each other as two sides of the same coin rather than direct opposites. However, her and Kharkos relationship is often stormy. During her youth, Lauhren was beyond wild and her behavior often got her into trouble. She suffered a metal collapse after being subjugated by an evil force for many years and it was only through the intervention of the Lord Mage that she regained her sanity. Still, the experience left her morose for several years and she retreated from society during that time. It is rumored that Lauhren has several sisters living in other places throughout the Lands of Harqual but the truth of these rumors is unknown. There are “Stormwindens” living in other areas of along the Chara Coast and on the Storm Peninsula but these people are not her close relatives. Amy of them are her kin, but they appear to be distant third-cousins, at best. However, that hasn't stopped many of them from trying to petition the Lady Mage of Deepwater for a hereditary consul. So far, she has ignored these requests. The only known relatives she has is her and Kharkos son, Frath, and a young woman living in the City-state of Hellekan named [B]Franciska Uhaan[/B] [CG female human, Clr4 (Apollo)/Sor4]. Franny, as Lauhren loving calls her, is the Lady Mage's older, second-cousin. [B]hp[/B] 118 (4d8+12 plus 16d4+48) _________________________________________________ Female human ranger 4 / sorcerer 4 / wizard 12 CN Medium humanoid (human) [B]Init[/B] +10; [B]Senses[/B] Darkvision 120 ft. [robe of eyes], see ethereal and invisibility within 120 ft. [robe of eyes]; Listen +5, Smell +5, Spot +21, Taste +5 [B]Languages[/B] Anorian, Charan, Common, Elven, Taal. _________________________________________________ [B]AC[/B] 21 (+5 Dex, +6 armor), touch 15, flat-footed 16 [B]Resist[/B] acid 5; [B]SR[/B] 21 [mantle of major resistance] [B]Fort[/B] +17, [B]Ref[/B] +19, [B]Will[/B] +23 _________________________________________________ [B]Speed[/B] 30 feet (6 squares); freedom of movement [ring] [B]Melee[/B] Morgan's staff +14 (1d6+2 plus thundering on critical/x2) or [B]Melee[/B] Morgan's staff +12/+7 (1d6+2 plus thundering on critical/x2) and Morgan's staff +12 (1d6+1 plus 1d6 electricity/x2) or [B]Melee[/B] Rod of Alertness +14 (1d6+2/x2) or [B]Melee[/B] Rod of Alertness +14/+9 (1d6+2/x2) or [B]Melee[/B] Touch +13 (by spell) or [B]Ranged[/B] Touch +17 (by spell) [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. [B]Base Atk[/B] +12; [B]Grp[/B] +13 [B]Atk Options[/B] Favored enemy (+2 bonus on weapon damage rolls against monstrous humanoids) [B]Special Actions[/B] Wild empathy (+7 to check to improve the attitude of an animal) [B]Combat Gear[/B] Potion of cat's grace, potion of cure critical wounds (x2), potion of invisibility [B]Ranger Spells Prepared[/B] (CL 2nd; save DC = 15 + spell level) [INDENT][COLOR="White"]1st (2/day) — charm animal, resist energy[/COLOR][/INDENT] [B]Sorcerer Spells Known[/B] (6/6/3 per day; CL 4th; save DC = 13 + spell level) [INDENT][COLOR="white"]2nd (4/day) — spider climb 1st (7/day) — disguise self, magic missile, shield 0th (6/day) — arcane mark, detect poison, light, message, prestidigitation, read magic[/COLOR][/INDENT] [B]Wizard Spells Prepared[/B] (CL 12th; save DC = 14 + spell level) [INDENT][COLOR="white"]6th (2/day) — greater heroism, true seeing 5th (3/day) — feeblemind, seeming, telekinesis 4th (4/day) — backlash [sup]1[/sup], lesser globe of invulnerability, polymorph, stoneskin 3rd (5/day) — fireball, fly, haste, resonating bolt [sup]1[/sup], tongues 2nd (5/day) — detect thoughts, eagle's splendor, ectoplasmic feedback [sup]1[/sup], fox's cunning, spider climb 1st (5/day) — feather fall, forcewave [sup]1[/sup], low-light vision [sup]1[/sup], magic missile, unseen servant 0th (4/day) — arcane mark, mage hand, message, prestidigitation[/COLOR][/INDENT] _________________________________________________ [B]Abilities[/B] Str 13 (+1), Dex 16 (+3) (20 [+5] with gloves of Dexterity +4), Con 16 (+3), Int 18 (+4), Wis 20 (+5), Cha 17 (+3) [B]SA[/B] Combat style (two-weapon combat), favored enemy (monstrous humanoids) [B]SQ[/B] Animal companion (owl), summon familiar, wild empathy [B]Feats[/B] Brew Potion, Combat Casting, Combat Expertise, Craft Cane, Craft Extraordinary Item, Craft Lesser Magic Arms and Armor, Craft Virge, [Endurance], Improved Counterspell, Improved Initiative [sup]B[/sup], Quicken Spell, [Scribe Roll], [Track], [Two-Weapon Fighting] [B]Skills[/B] Bluff +9, Concentration +17, Diplomacy +7, Disguise +3 (+5 to act), Gather Information +7, Heal +11, Hide +9, Intimidate +8, Knowledge (arcana) +18, Knowledge (geography) +18, Knowledge (history) +18, Knowledge (local) +18, Knowledge (nature) +20, Knowledge (religion) +18, Listen +5, Move Silently +9, Perform (singing) +5, Ride +9, Search +20, Sense Motive +8, Smell +5, Spellcraft +20, Spot +21, Survival +11 (+13 to keep from getting lost/avoid a hazard, in aboveground natural environments, or when following tracks), Swim +7, Taste +5 [B]Possessions[/B] Anklets of armor +6 (as per bracers of armor +6; [I]D&D DMG v.3.5[/I], pg. 250), belt of many pockets [sup]2[/sup], gloves of Dexterity +4, mantle of major resistance *, Morgan's staff (30 charges) [sup]3[/sup], ring of animal friendship (not usually worn), ring of freedom of movement, ring of shooting stars, rod of alertness, robe of eyes, virge of hold person (15 charges), virge of magic missiles (15 charges), virge of summon monster III (15 charges). *This cloak acts as a mantle of spell resistance and a cloak of resistance +5, and it gives Lauhren acid resistance 5. [B]Spellbook[/B] Lauhren knows many worthwhile spells and a few spells of particular use to her. She knows most of the wizard/sorcerer spells in the [I]D&D Player's Handbook v.3.5[/I] and [I]D&D Spell Compendium[/I] as well as the following spells from [I]Forgotten Realms City of Splendors: Waterdeep[/I]: Jhanifer's deliquescence, jumpgout, Laeral's silver lance, Palarandusk's fire breath, steelsting. _________________________________________________ [sup]1[/sup] From D&D Spell Compendium. [sup]2[/sup] From D&D Complete Arcane. [sup]3[/sup] From Forgotten Realms City of Splendors: Waterdeep. [/QUOTE]
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