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Heroes of Deepwater Story Guide
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<blockquote data-quote="Knightfall" data-source="post: 6343808" data-attributes="member: 2012"><p>My verison of the Paladinson!</p><p></p><p style="text-align: center">_________________________________________________</p> <p style="text-align: center"></p> <p style="text-align: center"><strong><span style="color: DarkOrange">PIATRAN PERHKES</span></strong></p> <p style="text-align: center"><strong><span style="color: DarkOrange">The Open Lord of Deepwater</span></strong></p><p></p><p><strong><span style="color: darkorange">Piatran Perhkes (CR 12)</span></strong></p><p>The Open Lord of Deepwater is known to be fair and thoughtful; although, many people consider him thick-headed and a little dull-witted. Those that make this mistake often regret it later, for while Piatran might not be as intelligent as, say, Kharkos Arren, he is not stupid. Plus, he relates well to the common folk of the city-state.</p><p></p><p>Still, he must deal with the powerful noble families of Deepwater every day, and he handles the responsibilities better than most others would. He has a knack for diplomacy that often comes in handy when settling mercantile disputes or marriage contracts, which he often agrees to witness.</p><p></p><p>Piatran is a strong believer in law, but he also believes in justice and protecting good-hearted people. He has stood on the city's walls defending the city-state alongside its soldiers throughout his fifty plus years. He even stood with them when several small bands of tabaxi from the Storm Peninsula infiltrated Deepwater during the Year of the Return.</p><p></p><p>He can still swing a sword as well as he can mediate a dispute, so those who wish to make a name for themselves in Deepwater should tread carefully.</p><p></p><p><strong>hp</strong> 90 (12d10+24)</p><p>_________________________________________________</p><p>Male human paladin 9 / shining blade (Dike) 3 [sup]1[/sup]</p><p>LG Medium humanoid (human)</p><p><strong>Init</strong> +5; <strong>Senses</strong> Listen +3, Smell +3, Spot +3, Taste +3</p><p><strong>Auras</strong> Aura of courage, aura of good [strong]</p><p><strong>Languages</strong> Common, Taal.</p><p>_________________________________________________</p><p><strong>AC</strong> 23 (+1 Dex, +8 armor, +2 shield, +2 deflection), touch 13, flat-footed 22</p><p><strong>Immune</strong> Disease, fear, poison [lords' ring]</p><p><strong>Fort</strong> +16, <strong>Ref</strong> +10, <strong>Will</strong> +14</p><p>_________________________________________________</p><p><strong>Speed</strong> 30 feet (6 squares)</p><p><strong>Melee</strong> +3 longsword +18 (1d8+6/19-20/x2) or</p><p><strong>Melee</strong> +3 longsword +18/+13 (1d8+6/19-20/x2) or</p><p><strong>Melee</strong> +3 longsword +18 (1d8+6 plus 1d6 electricity/19-20/x2) w/ shock blade or</p><p><strong>Melee </strong>+3 longsword +18/+13 (1d8+6 plus 1d6 electricity/19-20/x2) w/ shock blade</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Atk</strong> +12; <strong>Grp</strong> +15</p><p><strong>Atk Options</strong> Shock blade 3/day, smite evil 2/day</p><p><strong>Special Actions</strong> Lay on hands (27 points), turn undead 6/day</p><p><strong>Combat Gear</strong> Potion of cat's grace, potion cure critical wounds (x2), potion of eagle's splendor</p><p><strong>Paladin Spells Prepared</strong> (CL 8th; save DC = 13 + spell level)</p><p style="margin-left: 20px"><span style="color: White">2nd (1/day) – zone of truth</span></p> <p style="margin-left: 20px"><span style="color: White">1st (2/day) – bless weapon, protection from evil</span></p><p><strong>Restrictions</strong> Associates, code of conduct</p><p>_________________________________________________</p><p><strong>Abilities</strong> Str 17 (+3), Dex 12 (+1), Con 14 (+2), Int 12 (+1), Wis 16 (+3), Cha 17 (+3)</p><p><strong>SA</strong> Shock blade, smite evil, turn undead (+2 to checks)</p><p><strong>SQ</strong> Associates, code of conduct, detect evil, divine grace, divine health, lay on hands, remove disease, special mount</p><p><strong>Feats</strong> Blind-Fight, Combat Casting, Improved Initiative [sup]B[/sup], Practiced Spellcaster [sup]1[/sup], Sacred Healing [sup]1[/sup], Skill Focus (Diplomacy)</p><p><strong>Skills</strong> Concentration +7, Diplomacy +20, Heal +13, Knowledge (history) +4, Knowledge (local) +4, Knowledge (nobility and royalty) +6, Knowledge (religion) +6, Knowledge (the undead) +7, Listen +3, Sense Motive +4, Smell +3, Spellcraft +5, Spot +3, Taste +3</p><p><strong>Possessions</strong> +3 breastplate, +3 longsword, lords' amulet [sup]2[/sup], cloak of resistance +2, lords' ring [sup]2[/sup], masterwork large steel shield, ring of protection +2.</p><p>_________________________________________________</p><p><strong>Shock Blade (Su)</strong> Three times per day, as a standard action, Piatran can cause a slashing or piercing weapon he is holding to become a shock weapon, dealing an extra 1d6 points of electricity damage on a successful hit. The weapon is enchanted this way for 6 rounds, but only so long as Piatran is holding the weapon. If he is disarmed or gives the weapon to another character, the magical effect ends.</p><p><strong>Smite Evil (Su)</strong> Twice per day, Piatran may attempt to smite evil with one normal melee attack. He adds his Charisma bonus (+3) to his attack roll and deals 9 extra points of damage on a successful hit. If he accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up in the attempt.</p><p><strong>Turn Undead (Su)</strong> Six times per day, Piatran has the ability to turn undead as a 6th-level cleric. (See Turn or Rebuke Undead, D&D PHB v.3.5, pg. 159.)</p><p><strong>Associates</strong> While he may adventure with characters of any good or neutral alignment, Piatran will never knowingly associate with evil characters, nor will he continue an association with someone who consistently offends his moral code. Piatran may accept only henchmen, followers, or cohorts who are lawful good.</p><p><strong>Aura of Courage (Su)</strong> Piatran is immune to fear (magical and otherwise). Each ally within 10 feet of him gains a +4 morale bonus on saving throws against fear effects. This ability functions while the paladin is conscious, but not if he is unconscious or dead.</p><p><strong>Aura of Good (Ex)</strong> The power of Piatran's aura of good (see the detect good spell) is equal to his paladin level, just like the aura of a cleric of a good deity.</p><p><strong>Code of Conduct</strong> Piatran must be of lawful good alignment and loses all class abilities if he ever willingly commits an evil act. Additionally, Piatran's code requires that he respect legitimate authority, act with honor (not lying, not cheating, not using poison, and so forth), help those in need (provided they do not use the help for evil or chaotic ends), and punish those who harm or threaten innocents.</p><p><strong>Detect Evil (Sp)</strong> Piatran can use detect evil, as the spell.</p><p><strong>Divine Grace (Su)</strong> Piatran has a +3 bonus on all saving throws.</p><p><strong>Divine Health (Ex)</strong> Piatran is immune to all diseases, including supernatural and magical diseases (such as mummy rot and lycanthropy).</p><p><strong>Lay on Hands (Su)</strong> Piatran can heal wounds (his own or those of others) by touch. Each day he can heal 27 hit points of damage. He may choose to divide his healing among multiple recipients, and he doesn't have to use it all at once. Using lay on hands is a standard action.</p><p><strong>Remove Disease (Sp)</strong> Piatran can produce a remove disease effect, as the spell, twice per week.</p><p><strong>Special Mount (Sp)</strong> Once per day, as a full-round action, Piatran may magically call his mount (a heavy warhorse) from the celestial realms in which it resides. The mount immediately appears adjacent to Piatran and remains for 18 hours; it may be dismissed at any time as a free action. See pg. 44 and 45 of the D&D Player's Handbook v.3.5 for more details on a paladin's special mount.</p><p>_________________________________________________</p><p>[sup]1[/sup] D&D Complete Divine</p><p>[sup]2[/sup] Forgotten Realms City of Splendors: Waterdeep</p></blockquote><p></p>
[QUOTE="Knightfall, post: 6343808, member: 2012"] My verison of the Paladinson! [CENTER]_________________________________________________ [B][COLOR="DarkOrange"]PIATRAN PERHKES The Open Lord of Deepwater[/COLOR][/B][/CENTER] [B][COLOR="darkorange"]Piatran Perhkes (CR 12)[/COLOR][/B] The Open Lord of Deepwater is known to be fair and thoughtful; although, many people consider him thick-headed and a little dull-witted. Those that make this mistake often regret it later, for while Piatran might not be as intelligent as, say, Kharkos Arren, he is not stupid. Plus, he relates well to the common folk of the city-state. Still, he must deal with the powerful noble families of Deepwater every day, and he handles the responsibilities better than most others would. He has a knack for diplomacy that often comes in handy when settling mercantile disputes or marriage contracts, which he often agrees to witness. Piatran is a strong believer in law, but he also believes in justice and protecting good-hearted people. He has stood on the city's walls defending the city-state alongside its soldiers throughout his fifty plus years. He even stood with them when several small bands of tabaxi from the Storm Peninsula infiltrated Deepwater during the Year of the Return. He can still swing a sword as well as he can mediate a dispute, so those who wish to make a name for themselves in Deepwater should tread carefully. [B]hp[/B] 90 (12d10+24) _________________________________________________ Male human paladin 9 / shining blade (Dike) 3 [sup]1[/sup] LG Medium humanoid (human) [B]Init[/B] +5; [B]Senses[/B] Listen +3, Smell +3, Spot +3, Taste +3 [B]Auras[/B] Aura of courage, aura of good [strong] [B]Languages[/B] Common, Taal. _________________________________________________ [B]AC[/B] 23 (+1 Dex, +8 armor, +2 shield, +2 deflection), touch 13, flat-footed 22 [B]Immune[/B] Disease, fear, poison [lords' ring] [B]Fort[/B] +16, [B]Ref[/B] +10, [B]Will[/B] +14 _________________________________________________ [B]Speed[/B] 30 feet (6 squares) [B]Melee[/B] +3 longsword +18 (1d8+6/19-20/x2) or [B]Melee[/B] +3 longsword +18/+13 (1d8+6/19-20/x2) or [B]Melee[/B] +3 longsword +18 (1d8+6 plus 1d6 electricity/19-20/x2) w/ shock blade or [B]Melee [/B]+3 longsword +18/+13 (1d8+6 plus 1d6 electricity/19-20/x2) w/ shock blade [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. [B]Base Atk[/B] +12; [B]Grp[/B] +15 [B]Atk Options[/B] Shock blade 3/day, smite evil 2/day [B]Special Actions[/B] Lay on hands (27 points), turn undead 6/day [B]Combat Gear[/B] Potion of cat's grace, potion cure critical wounds (x2), potion of eagle's splendor [B]Paladin Spells Prepared[/B] (CL 8th; save DC = 13 + spell level) [INDENT][COLOR="White"]2nd (1/day) – zone of truth 1st (2/day) – bless weapon, protection from evil[/COLOR][/INDENT][B]Restrictions[/B] Associates, code of conduct _________________________________________________ [B]Abilities[/B] Str 17 (+3), Dex 12 (+1), Con 14 (+2), Int 12 (+1), Wis 16 (+3), Cha 17 (+3) [B]SA[/B] Shock blade, smite evil, turn undead (+2 to checks) [B]SQ[/B] Associates, code of conduct, detect evil, divine grace, divine health, lay on hands, remove disease, special mount [B]Feats[/B] Blind-Fight, Combat Casting, Improved Initiative [sup]B[/sup], Practiced Spellcaster [sup]1[/sup], Sacred Healing [sup]1[/sup], Skill Focus (Diplomacy) [B]Skills[/B] Concentration +7, Diplomacy +20, Heal +13, Knowledge (history) +4, Knowledge (local) +4, Knowledge (nobility and royalty) +6, Knowledge (religion) +6, Knowledge (the undead) +7, Listen +3, Sense Motive +4, Smell +3, Spellcraft +5, Spot +3, Taste +3 [B]Possessions[/B] +3 breastplate, +3 longsword, lords' amulet [sup]2[/sup], cloak of resistance +2, lords' ring [sup]2[/sup], masterwork large steel shield, ring of protection +2. _________________________________________________ [B]Shock Blade (Su)[/B] Three times per day, as a standard action, Piatran can cause a slashing or piercing weapon he is holding to become a shock weapon, dealing an extra 1d6 points of electricity damage on a successful hit. The weapon is enchanted this way for 6 rounds, but only so long as Piatran is holding the weapon. If he is disarmed or gives the weapon to another character, the magical effect ends. [B]Smite Evil (Su)[/B] Twice per day, Piatran may attempt to smite evil with one normal melee attack. He adds his Charisma bonus (+3) to his attack roll and deals 9 extra points of damage on a successful hit. If he accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up in the attempt. [B]Turn Undead (Su)[/B] Six times per day, Piatran has the ability to turn undead as a 6th-level cleric. (See Turn or Rebuke Undead, D&D PHB v.3.5, pg. 159.) [B]Associates[/B] While he may adventure with characters of any good or neutral alignment, Piatran will never knowingly associate with evil characters, nor will he continue an association with someone who consistently offends his moral code. Piatran may accept only henchmen, followers, or cohorts who are lawful good. [B]Aura of Courage (Su)[/B] Piatran is immune to fear (magical and otherwise). Each ally within 10 feet of him gains a +4 morale bonus on saving throws against fear effects. This ability functions while the paladin is conscious, but not if he is unconscious or dead. [B]Aura of Good (Ex)[/B] The power of Piatran's aura of good (see the detect good spell) is equal to his paladin level, just like the aura of a cleric of a good deity. [B]Code of Conduct[/B] Piatran must be of lawful good alignment and loses all class abilities if he ever willingly commits an evil act. Additionally, Piatran's code requires that he respect legitimate authority, act with honor (not lying, not cheating, not using poison, and so forth), help those in need (provided they do not use the help for evil or chaotic ends), and punish those who harm or threaten innocents. [B]Detect Evil (Sp)[/B] Piatran can use detect evil, as the spell. [B]Divine Grace (Su)[/B] Piatran has a +3 bonus on all saving throws. [B]Divine Health (Ex)[/B] Piatran is immune to all diseases, including supernatural and magical diseases (such as mummy rot and lycanthropy). [B]Lay on Hands (Su)[/B] Piatran can heal wounds (his own or those of others) by touch. Each day he can heal 27 hit points of damage. He may choose to divide his healing among multiple recipients, and he doesn't have to use it all at once. Using lay on hands is a standard action. [B]Remove Disease (Sp)[/B] Piatran can produce a remove disease effect, as the spell, twice per week. [B]Special Mount (Sp)[/B] Once per day, as a full-round action, Piatran may magically call his mount (a heavy warhorse) from the celestial realms in which it resides. The mount immediately appears adjacent to Piatran and remains for 18 hours; it may be dismissed at any time as a free action. See pg. 44 and 45 of the D&D Player's Handbook v.3.5 for more details on a paladin's special mount. _________________________________________________ [sup]1[/sup] D&D Complete Divine [sup]2[/sup] Forgotten Realms City of Splendors: Waterdeep [/QUOTE]
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