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Heroes of the Day [Dawnforge]-Characters
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<blockquote data-quote="scranford" data-source="post: 2903948" data-attributes="member: 19141"><p><strong>Tervelyn - Dawn Elf, Duskblade</strong></p><p></p><p><strong>Tervelyn Shirneel</strong></p><p><strong>Medium, Dawn Elf (Hummanoid)</strong>Duskblade 5</p><p><strong>Hit Dice</strong>: d8+5 (37 hp)</p><p><strong>Initiative</strong>: +4</p><p><strong>Speed</strong>: 30'</p><p><strong>Armor Class</strong>: 19 (+4 Dex, +4 Armor, +1 Magic) Touch 13, Flat 15 [20 w/shield]</p><p><strong>Base Attack/Grapple</strong>: +5/+8</p><p><strong>Attacks</strong>: Elven Courtblade +9 Melee (1d10+5, 18-20/x2); Elven Lightblade +9 Melee (1d6+3, 18-20/x2); Elvencraft Bow +8 Melee (1d6+4, 20/x2); Elvencraft Composite Longbow(+3)+11 Ranged (1d8+3, 20/x3). [Not including Point Blank Shot, and Rapid Shot]</p><p><strong>Full Attack</strong>:Elven Courtblade +9 Melee (1d10+5, 18-20/x2); Elven Lightblade +9 Melee (1d6+3, 18-20/x2); Elvencraft Bow +8 Melee (1d6+4, 20/x2); Elvencraft Composite Longbow(+3)+11 Ranged (1d8+3, 20/x3). [Not including Point Blank Shot, and Rapid Shot]</p><p><strong>Space/Reach</strong>: 5'/5'</p><p><strong>Special Attacks</strong>: Point Blank Shot - +1 to Attack and damage within 30'; Rapid Shot - Fire two missiles at (-2) each; </p><p><strong>Special Qualities</strong>: +1 on attack rolls with long and short bows; +1 bonus to listen, search, and spot checks; +2 bonus on saves vs. enchantment spells and effects; Elfsight, Immune to sleep spells and effects, Immune to Charm Person; Low light vision; Armored Mage, No arcane spell failure chance with light, or medium armor or shields; Arcane Channeling, Standard action to cast spell through weapon; Quick Casting, can cast any spell as a swift action once per day; Racial Talents; Dawn Dance, Dance of the Endless Journey, Arcane Mastery. Racial Transformations; Elf Sight, Vision of the Spirit.</p><p><strong>Saves</strong>: Fort +6, Ref +6, Wil +5 (Cloak of Resistance +1)</p><p><strong>Abilities</strong>: STR 16, DEX 18, CON 12, INT 16, WIS 10, CHA 12</p><p><strong>Skills</strong>: Climb +6, Concentration +9, Decipher Script +6, Jump +7, Knowledge, Arcana +6, Knowledge Arch. & Engineering +4, Knowledge History +4, Knowledge Nature +6, Ride +5, Sense Motive +3, Spellcraft +7, Swim +5, (Jump uses Dex instead of Str)</p><p><strong>Feats</strong>: Point Blank Shot, Precise Shot, Rapid Shot, Combat Casting* (Bonus Feat)</p><p></p><p><strong>Legendary Points</strong>: 1</p><p><strong>Legendary Paths</strong>: 1st Circle, Path of the Swift (Jump)</p><p></p><p><strong>Alignment</strong>: Chaotic Good</p><p></p><p><strong>Languages</strong>: Common, Elven, Sylvan, Draconic, Giant</p><p></p><p><strong>Elfsight</strong>: Some dawn elves have the ability to see the living auras of all creatures, manifesting itself as a hazy white glow. An elf that selects this racial transformation gains a +4 bonus of spot checks to detect hidden creatures, and the miss chance due to concealment for creatures affected by invisibility, displacement, (but not blink or etherealness) and similar effects is halfed.</p><p></p><p><strong>Vision of the Spirit</strong>: Dawn elves, being of Itheria, can tap into the primal spirit. An elf with this transformation can use this to sense life, or its absence in the creatures around him. This works exactly like the detect plants and animals spell and the detect undead spell, except that it requires twice the number of rounds searching an area to get each level of information. This ability can be used at will.</p><p></p><p><strong>Dawn Dance</strong>: The dawn dance represents one of the two great schools of elven war dance. It emphasizes steady movement, graceful execution and casual footwork. As a full-round action, a dawn elf with this talent may establish the patterns of the dance. Every round of the encounter thereafter, he gains a +1 dodge bonus to AC, and may leave one threatened space each round without provoking an attack of opportunity. If the dawn elf loses his DEX bonus to AC for any reason during the encounter, he loses these benefits. He may spend another full-round action to reactivate the dance.</p><p></p><p><strong>Dance of the Endless Journey</strong>: The dance of the endless journey reflects the deeply held beliefs of the dawn dance school. It teaches the student to take long, easy strides to cover distance. While engaged in the dawn dance, and wearing light or no armor, and carrying no more thatn a light load, the elf gains a +10 ft bonus to his base movement rate.</p><p></p><p><strong>Arcane Mastery</strong>: Each time this is chosen, the dawn elf gains one additional spell known of any level he can cast (If a spontaneous caster)</p><p></p><p><strong>Spells</strong>: 6/6/3 per day; Spell save DC 13 plus the level of the spell. Arcane Attunement: Dancing lights, detect magic, flare, ghost sound and read magic (6) times per day total.</p><p></p><p>Spells known:</p><p>0-Level: <em>Acid splash, Disrupt undead, Ray of Frost, Touch of Fatigue.</em></p><p></p><p>1st Level: <em>Swift Expeditious Retreat, Shocking Grasp, Kelgores Fire bolt, True Strike.</em></p><p></p><p>2nd Level: <em>Stretch Weapon, Swift Fly, Seeking ray.</em></p><p></p><p><strong>Possessions</strong>: +1 Elven Courtblade (Galdor Y'Elanesse)Spark of Dawn; MW Elven Lightblade, MW Elvencraft Composite Longbow (+3 STR), MW Mithril Chain Shirt, MW Light Steel Shield, Amulet of Natural Armor (+1), Cloak of Resistance (+1), 50 Arrows, Standard Adventurers Kit, 850 GP. </p><p></p><p><strong>Background and appearance</strong>: 152 years old, 5'2" tall, 135 lbs, Blonde Hair, and light green eyes. </p><p>Tervelyn's mother was a blessed Treeguard, and his father was high wizard, and assistant speaker of the Elven Village of Corynnerd, where he was raised. His family was unusual as there were 7 childern of which he was the youngest. He came along later in life, and most of his brothers and sisters were much older and in fact seemed more like uncles and aunts than brothers and sisters. </p><p>From an early age he showed a facination with both the Blade and the arcane arts, so perhaps it was only natural considering his innate talents, and social status, that he was chosen for training in the order of "The Elven Duskblades". Though this reqired him to travel deep into the Sildanyr for training, he was an eager and talented student, and grew to become a leader among his peers. </p><p></p><p>(MORE to FOLLOW; Have to work a bit not.</p></blockquote><p></p>
[QUOTE="scranford, post: 2903948, member: 19141"] [b]Tervelyn - Dawn Elf, Duskblade[/b] [B]Tervelyn Shirneel[/B] [B]Medium, Dawn Elf (Hummanoid)[/B]Duskblade 5 [B]Hit Dice[/B]: d8+5 (37 hp) [B]Initiative[/B]: +4 [B]Speed[/B]: 30' [B]Armor Class[/B]: 19 (+4 Dex, +4 Armor, +1 Magic) Touch 13, Flat 15 [20 w/shield] [B]Base Attack/Grapple[/B]: +5/+8 [B]Attacks[/B]: Elven Courtblade +9 Melee (1d10+5, 18-20/x2); Elven Lightblade +9 Melee (1d6+3, 18-20/x2); Elvencraft Bow +8 Melee (1d6+4, 20/x2); Elvencraft Composite Longbow(+3)+11 Ranged (1d8+3, 20/x3). [Not including Point Blank Shot, and Rapid Shot] [B]Full Attack[/B]:Elven Courtblade +9 Melee (1d10+5, 18-20/x2); Elven Lightblade +9 Melee (1d6+3, 18-20/x2); Elvencraft Bow +8 Melee (1d6+4, 20/x2); Elvencraft Composite Longbow(+3)+11 Ranged (1d8+3, 20/x3). [Not including Point Blank Shot, and Rapid Shot] [B]Space/Reach[/B]: 5'/5' [B]Special Attacks[/B]: Point Blank Shot - +1 to Attack and damage within 30'; Rapid Shot - Fire two missiles at (-2) each; [B]Special Qualities[/B]: +1 on attack rolls with long and short bows; +1 bonus to listen, search, and spot checks; +2 bonus on saves vs. enchantment spells and effects; Elfsight, Immune to sleep spells and effects, Immune to Charm Person; Low light vision; Armored Mage, No arcane spell failure chance with light, or medium armor or shields; Arcane Channeling, Standard action to cast spell through weapon; Quick Casting, can cast any spell as a swift action once per day; Racial Talents; Dawn Dance, Dance of the Endless Journey, Arcane Mastery. Racial Transformations; Elf Sight, Vision of the Spirit. [B]Saves[/B]: Fort +6, Ref +6, Wil +5 (Cloak of Resistance +1) [B]Abilities[/B]: STR 16, DEX 18, CON 12, INT 16, WIS 10, CHA 12 [B]Skills[/B]: Climb +6, Concentration +9, Decipher Script +6, Jump +7, Knowledge, Arcana +6, Knowledge Arch. & Engineering +4, Knowledge History +4, Knowledge Nature +6, Ride +5, Sense Motive +3, Spellcraft +7, Swim +5, (Jump uses Dex instead of Str) [B]Feats[/B]: Point Blank Shot, Precise Shot, Rapid Shot, Combat Casting* (Bonus Feat) [B]Legendary Points[/B]: 1 [B]Legendary Paths[/B]: 1st Circle, Path of the Swift (Jump) [B]Alignment[/B]: Chaotic Good [B]Languages[/B]: Common, Elven, Sylvan, Draconic, Giant [B]Elfsight[/B]: Some dawn elves have the ability to see the living auras of all creatures, manifesting itself as a hazy white glow. An elf that selects this racial transformation gains a +4 bonus of spot checks to detect hidden creatures, and the miss chance due to concealment for creatures affected by invisibility, displacement, (but not blink or etherealness) and similar effects is halfed. [B]Vision of the Spirit[/B]: Dawn elves, being of Itheria, can tap into the primal spirit. An elf with this transformation can use this to sense life, or its absence in the creatures around him. This works exactly like the detect plants and animals spell and the detect undead spell, except that it requires twice the number of rounds searching an area to get each level of information. This ability can be used at will. [B]Dawn Dance[/B]: The dawn dance represents one of the two great schools of elven war dance. It emphasizes steady movement, graceful execution and casual footwork. As a full-round action, a dawn elf with this talent may establish the patterns of the dance. Every round of the encounter thereafter, he gains a +1 dodge bonus to AC, and may leave one threatened space each round without provoking an attack of opportunity. If the dawn elf loses his DEX bonus to AC for any reason during the encounter, he loses these benefits. He may spend another full-round action to reactivate the dance. [B]Dance of the Endless Journey[/B]: The dance of the endless journey reflects the deeply held beliefs of the dawn dance school. It teaches the student to take long, easy strides to cover distance. While engaged in the dawn dance, and wearing light or no armor, and carrying no more thatn a light load, the elf gains a +10 ft bonus to his base movement rate. [B]Arcane Mastery[/B]: Each time this is chosen, the dawn elf gains one additional spell known of any level he can cast (If a spontaneous caster) [B]Spells[/B]: 6/6/3 per day; Spell save DC 13 plus the level of the spell. Arcane Attunement: Dancing lights, detect magic, flare, ghost sound and read magic (6) times per day total. Spells known: 0-Level: [I]Acid splash, Disrupt undead, Ray of Frost, Touch of Fatigue.[/I] 1st Level: [I]Swift Expeditious Retreat, Shocking Grasp, Kelgores Fire bolt, True Strike.[/I] 2nd Level: [I]Stretch Weapon, Swift Fly, Seeking ray.[/I] [B]Possessions[/B]: +1 Elven Courtblade (Galdor Y'Elanesse)Spark of Dawn; MW Elven Lightblade, MW Elvencraft Composite Longbow (+3 STR), MW Mithril Chain Shirt, MW Light Steel Shield, Amulet of Natural Armor (+1), Cloak of Resistance (+1), 50 Arrows, Standard Adventurers Kit, 850 GP. [B]Background and appearance[/B]: 152 years old, 5'2" tall, 135 lbs, Blonde Hair, and light green eyes. Tervelyn's mother was a blessed Treeguard, and his father was high wizard, and assistant speaker of the Elven Village of Corynnerd, where he was raised. His family was unusual as there were 7 childern of which he was the youngest. He came along later in life, and most of his brothers and sisters were much older and in fact seemed more like uncles and aunts than brothers and sisters. From an early age he showed a facination with both the Blade and the arcane arts, so perhaps it was only natural considering his innate talents, and social status, that he was chosen for training in the order of "The Elven Duskblades". Though this reqired him to travel deep into the Sildanyr for training, he was an eager and talented student, and grew to become a leader among his peers. (MORE to FOLLOW; Have to work a bit not. [/QUOTE]
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