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Heroes of the Elemental Chaos
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<blockquote data-quote="keterys" data-source="post: 5825760" data-attributes="member: 43019"><p>Nah, I think it's more that they just don't have any monsters at all (just big bads) in the post-30 stretch. Guess at that point they figure the DM can just make things up. </p><p></p><p>I know I'm going to have to, and I'm just hoping they let me get away with it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> You'll want to for the environment anyways (ex: cascades of lava, volcanic bursts, etc)</p><p></p><p>I do think you can cheat a bit by just taking some monsters to 11. They're just "mooks" so they don't need anything _extra_ special (that can go on the big bad or the environment)</p><p></p><p>Epic Conflagration Orb (As Conflagration Orb + 10 levels)</p><p>Aura 5 Everburning - any enemy in the aura takes a cumulative -2 penalty to saves against ongoing fire.</p><p>m Roiling Flames +33vR; 3d10+12 fire and ongoing 30 fire (save ends). E: Orb shifts 1.</p><p>r Scorching Bolts (1 or 2) +35R 3d10+12 fire and ongoing 30 fire (save ends).</p><p>A Fire Tempest (3 x burst 2s) +35R 3d10+12 fire and if the target has ongoing damage, it takes that ongoing damage immediately.</p><p>C Waves of Flame (CB5) +33R 3d10+12 fire and the target is pushed 5 squares and knocked prone.</p><p>E: Zone heavily obscured against non-fire creatures. Any creature entering or ending takes 30 fire.</p></blockquote><p></p>
[QUOTE="keterys, post: 5825760, member: 43019"] Nah, I think it's more that they just don't have any monsters at all (just big bads) in the post-30 stretch. Guess at that point they figure the DM can just make things up. I know I'm going to have to, and I'm just hoping they let me get away with it :( You'll want to for the environment anyways (ex: cascades of lava, volcanic bursts, etc) I do think you can cheat a bit by just taking some monsters to 11. They're just "mooks" so they don't need anything _extra_ special (that can go on the big bad or the environment) Epic Conflagration Orb (As Conflagration Orb + 10 levels) Aura 5 Everburning - any enemy in the aura takes a cumulative -2 penalty to saves against ongoing fire. m Roiling Flames +33vR; 3d10+12 fire and ongoing 30 fire (save ends). E: Orb shifts 1. r Scorching Bolts (1 or 2) +35R 3d10+12 fire and ongoing 30 fire (save ends). A Fire Tempest (3 x burst 2s) +35R 3d10+12 fire and if the target has ongoing damage, it takes that ongoing damage immediately. C Waves of Flame (CB5) +33R 3d10+12 fire and the target is pushed 5 squares and knocked prone. E: Zone heavily obscured against non-fire creatures. Any creature entering or ending takes 30 fire. [/QUOTE]
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