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General Tabletop Discussion
*Pathfinder & Starfinder
Heroes of the Fallen Lands clarification wanted
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<blockquote data-quote="Obryn" data-source="post: 5316768" data-attributes="member: 11821"><p>They are completely playable and self-contained. With that said, they can take appropriate powers and feats from other sources, and "regular" 4e characters can take appropriate Essentials powers and feats. It's more or less exactly what WotC said it'd be.</p><p></p><p></p><p>Most are new, but some are updated, and some are identical to core powers. The updated ones are all in the recent Rules Update.</p><p></p><p></p><p>There's no difference in XP progression. Wizard (Mage) and Cleric (Warpriest) use the same power advancement, with a few off-level features thrown in. The Martial classes do their own new thing, but the XP progression is unchanged.</p><p></p><p></p><p>Questionable. I don't think the new Fighter and Rogue builds are as versatile as PHB Fighters and Rogues. The new Cleric build is ... kinda boring, IMO. About the only possible power-up is the Mage build for the Wizard - and that's questionable, because they can only use their features with a limited list of spells. (Whereas for Staff and Tome wizards, the sky's the limit.) About the only serious perk they get is a third at-will.</p><p></p><p></p><p>100% compatible. You'll notice some differences in play, particularly with the Martial classes, but I see zero problem in playing Essentials characters alongside PHB characters.</p><p></p><p>WotC wasn't joking around when they promised that these are simply new builds, and that the fundamental game is still the same 4e.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 5316768, member: 11821"] They are completely playable and self-contained. With that said, they can take appropriate powers and feats from other sources, and "regular" 4e characters can take appropriate Essentials powers and feats. It's more or less exactly what WotC said it'd be. Most are new, but some are updated, and some are identical to core powers. The updated ones are all in the recent Rules Update. There's no difference in XP progression. Wizard (Mage) and Cleric (Warpriest) use the same power advancement, with a few off-level features thrown in. The Martial classes do their own new thing, but the XP progression is unchanged. Questionable. I don't think the new Fighter and Rogue builds are as versatile as PHB Fighters and Rogues. The new Cleric build is ... kinda boring, IMO. About the only possible power-up is the Mage build for the Wizard - and that's questionable, because they can only use their features with a limited list of spells. (Whereas for Staff and Tome wizards, the sky's the limit.) About the only serious perk they get is a third at-will. 100% compatible. You'll notice some differences in play, particularly with the Martial classes, but I see zero problem in playing Essentials characters alongside PHB characters. WotC wasn't joking around when they promised that these are simply new builds, and that the fundamental game is still the same 4e. -O [/QUOTE]
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Heroes of the Fallen Lands clarification wanted
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