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Heroes of the Lance
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<blockquote data-quote="HolyMan" data-source="post: 5286577" data-attributes="member: 84167"><p>[sblock=Tas]</p><p>Tasselhoff Burrfoot</p><p>4th level Kender Thief</p><p> </p><p>Strength: 13 (Open doors 7; BB/LG 4%)</p><p>Intelligence: 9 (additional languages +2)</p><p>Wisdom: 12 (no adjustment)</p><p>Dexterity: 16 (Reaction/Missile adj. +1; Defensive adj. -2)</p><p>Constitution: 14 (System Shock 88%; Resurrection 92%)</p><p>Charisma: 11 (Max#ofHenchmen 4)</p><p> </p><p>Saving Throws</p><p>[code]</p><p>Paralyzation, Poison</p><p>or Death Magic 13</p><p>Rod, Staff, or Wand 14</p><p>Petrification or </p><p>Polymorph 12</p><p>Breath Weapon 16</p><p>Spell 15 [/code]</p><p> </p><p>[sblock=Combat]</p><p>HP: 15</p><p>AC: 5 (leather armor, DEX adj., fighting style)</p><p>Base THAC0: 20</p><p>WEAPONS:</p><p>hoopak:</p><p>melee (Damage 1d6+2 S-M/1d3+2 L, THAC0 18)</p><p>range (Damage 1d4+1 S-M/1d6+1 L, THAC0 17)</p><p>dagger (Damage 1d4 S-M/1d3 L. THAC0 20 stab, 18 thrown)</p><p> </p><p>Note: hoopak makes an eerie sound when whirled[/sblock]</p><p> </p><p>[sblock=Proficiencies]</p><p>Weapon: 3 (gain 1/4 lvls)</p><p>Non-Weapon: 6 (gain 1/4 lvls)</p><p> </p><p>Weapon:</p><p>hoopak</p><p>dagger</p><p>single weapon style specialization</p><p> </p><p>Non-Weapon:</p><p>Tumbling (Dex +0)</p><p>Jumping (Str +0)</p><p>Direction Sense (Wis +1)</p><p>Reading/Writing (Int +1)</p><p>Swimming (Str +0)</p><p> </p><p>Secondary skills:</p><p>Cartography [/sblock]</p><p> </p><p>[sblock=Thief Abilities]</p><p>[code]</p><p>Pick Pockets 50%</p><p>Open Locks 75%</p><p>Find/Remove Traps 25%</p><p>Move Silently 40%</p><p>Hide in Shadows 40%</p><p>Detect Noise 30%</p><p>Climb Walls 45%</p><p>Read Languages -5% [/code]</p><p> </p><p>Backstab: +4 to hit x2 damage [/sblock]</p><p> </p><p>[sblock=Racial Abilities]</p><p>+4 to save vs. poison, spells, and wands, staves, and rods</p><p>+1 to attack rolls with thrown weapons and slings</p><p>when not in metal armor and alone can surprise on 1-4 on 1d6.</p><p> </p><p>KENDER TALENTS:</p><p>Taunt: Kender are masters at enraging others by verbal abuse. Any creature the Kender taunts must save vs. Spells or attack wildly at once for 1-10 rounds at a -2 penalty to hit and a +2 penalty to armor class.</p><p> </p><p>Fearlessness: Kender are immune to fear, including magical fear. They are curious about everything: a tendency that often gets them into trouble.</p><p>[/sblock]</p><p> </p><p>[sblock=Equipment]</p><p>leather armor</p><p>hoopak</p><p>daggers</p><p>thieve's tools</p><p>leather map case - full of maps</p><p>Shoulder bags x2 (treat as small sacks)</p><p>- contents vary</p><p>Bedroll</p><p>rope,(hemp 20')</p><p> </p><p>Treasure:</p><p>STL - 4</p><p>SP - 3</p><p>CP - 0</p><p>Gems: none</p><p>Jewerly: Tanis's ring (though Tas doesn't know he has it)</p><p> </p><p>Misc Magic:</p><p>None [/sblock]</p><p> </p><p>[sblock=History]</p><p>Tasslehoff Burrfoot is a Kender, a diminutive race found throughout the world of Krynn. Like all kender, he left home at the age of 18 because he was stricken by wanderlust, the uncontrollable urge to travel and make the great map of every land. No kender in wanderlust has ever completed the "great map," but most kender have great collections of maps, some useful, most obsolete. Tasslehoff is no exception. Tas's map was especially confused by an unfortunate incident with a magic ring of teleportation that kept transporting him to unknown lands without notice. No one but Tas ever saw the ring - or believed the story, either.</p><p> </p><p>Tasslehoff was born somewhere in northern Ergoth, and is a member of the Stoat clan of kender. His parents traveled in the Haven/Solace region, where they studied the lives of the plainsmen. (What the plainsmen thought of the kender is nowhere recorded.) Tas acquired skills as a "handler" (the word "thief" is considered impolite), and used it extensively to satisfy his curiosity about everything. It was that curiosity that led to him taking a bracelet from Flint Fireforge's stall at a market. Flint was outraged, but Tanis decided he liked the little kender, and so they all became friends. (Flint, although he has never said a nice word about the kender, actually likes him a good deal.) [/sblock]</p><p> </p><p>[sblock=Personality]</p><p>Tasslehoff's most endearing - and frustrating - characteristic is his insatiable curiosity and fearlessness. These traits often get him into trouble. His curiosity frequently drives him to see what other people have in their pockets and packs (Raistlin, in particular, hates this), and he can easily forget that he has "borrowed" a particular item. He collects odds and ends - he will never pass up a chance to acquire a map of any description - and often surprises himself with what he has in his pockets. He loves legends, songs, and stories, and collects riddles, puzzles, and enigmas as avidly as he collects maps. He has a 5% Legend Lore chance to know something useful on any subject. His map collection is varied and mostly useless. Many of his maps are pre-Cataclysm. He is as likely to collect a map for its beauty as for its usefulness.</p><p> </p><p>Although it is hard to get a kender depressed because of his fearlessness, Tasslehoff is saddened by death and destruction, and can be in awe of anything truly magnificent. His fearlessness does not keep him from being logical about danger, though his curiosity can sometimes overcome his reason. [/sblock]</p><p> </p><p>[sblock=Details]</p><p>Alignment: Neutral</p><p>Size: Small</p><p>Height: 3'-9"</p><p>Weight: 85lbs.</p><p>Age: 38(actual)/14 (apparent)</p><p>brown hair (worn in a tassel), brown eyes, long scar on right elbow</p><p>Languages: Common, Kenderspeak, Gnome, Goblin [/sblock]</p><p> </p><p>[sblock=Character Card]</p><p>I've almost forgotten all the places I've been in five years. I wanted to make a map for our travels, but you know how it goes more traveling than mapping. To the north and west the world has changed more terribly than we thought. A sea lies to the north where solid plains once were. Where Ergoth, the great ancient Empire, once stood, ther'?s nothing more than islands. Now I return to Solace and find it run down, ruled by some bunch of rootheads in Haven who call themselves the Seekers. They claim to be a theocracy in search of a god. You figure that out. The way I see it, things have gotten worse since they've been in power. [/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5286577, member: 84167"] [sblock=Tas] Tasselhoff Burrfoot 4th level Kender Thief Strength: 13 (Open doors 7; BB/LG 4%) Intelligence: 9 (additional languages +2) Wisdom: 12 (no adjustment) Dexterity: 16 (Reaction/Missile adj. +1; Defensive adj. -2) Constitution: 14 (System Shock 88%; Resurrection 92%) Charisma: 11 (Max#ofHenchmen 4) Saving Throws [code] Paralyzation, Poison or Death Magic 13 Rod, Staff, or Wand 14 Petrification or Polymorph 12 Breath Weapon 16 Spell 15 [/code] [sblock=Combat] HP: 15 AC: 5 (leather armor, DEX adj., fighting style) Base THAC0: 20 WEAPONS: hoopak: melee (Damage 1d6+2 S-M/1d3+2 L, THAC0 18) range (Damage 1d4+1 S-M/1d6+1 L, THAC0 17) dagger (Damage 1d4 S-M/1d3 L. THAC0 20 stab, 18 thrown) Note: hoopak makes an eerie sound when whirled[/sblock] [sblock=Proficiencies] Weapon: 3 (gain 1/4 lvls) Non-Weapon: 6 (gain 1/4 lvls) Weapon: hoopak dagger single weapon style specialization Non-Weapon: Tumbling (Dex +0) Jumping (Str +0) Direction Sense (Wis +1) Reading/Writing (Int +1) Swimming (Str +0) Secondary skills: Cartography [/sblock] [sblock=Thief Abilities] [code] Pick Pockets 50% Open Locks 75% Find/Remove Traps 25% Move Silently 40% Hide in Shadows 40% Detect Noise 30% Climb Walls 45% Read Languages -5% [/code] Backstab: +4 to hit x2 damage [/sblock] [sblock=Racial Abilities] +4 to save vs. poison, spells, and wands, staves, and rods +1 to attack rolls with thrown weapons and slings when not in metal armor and alone can surprise on 1-4 on 1d6. KENDER TALENTS: Taunt: Kender are masters at enraging others by verbal abuse. Any creature the Kender taunts must save vs. Spells or attack wildly at once for 1-10 rounds at a -2 penalty to hit and a +2 penalty to armor class. Fearlessness: Kender are immune to fear, including magical fear. They are curious about everything: a tendency that often gets them into trouble. [/sblock] [sblock=Equipment] leather armor hoopak daggers thieve's tools leather map case - full of maps Shoulder bags x2 (treat as small sacks) - contents vary Bedroll rope,(hemp 20') Treasure: STL - 4 SP - 3 CP - 0 Gems: none Jewerly: Tanis's ring (though Tas doesn't know he has it) Misc Magic: None [/sblock] [sblock=History] Tasslehoff Burrfoot is a Kender, a diminutive race found throughout the world of Krynn. Like all kender, he left home at the age of 18 because he was stricken by wanderlust, the uncontrollable urge to travel and make the great map of every land. No kender in wanderlust has ever completed the "great map," but most kender have great collections of maps, some useful, most obsolete. Tasslehoff is no exception. Tas's map was especially confused by an unfortunate incident with a magic ring of teleportation that kept transporting him to unknown lands without notice. No one but Tas ever saw the ring - or believed the story, either. Tasslehoff was born somewhere in northern Ergoth, and is a member of the Stoat clan of kender. His parents traveled in the Haven/Solace region, where they studied the lives of the plainsmen. (What the plainsmen thought of the kender is nowhere recorded.) Tas acquired skills as a "handler" (the word "thief" is considered impolite), and used it extensively to satisfy his curiosity about everything. It was that curiosity that led to him taking a bracelet from Flint Fireforge's stall at a market. Flint was outraged, but Tanis decided he liked the little kender, and so they all became friends. (Flint, although he has never said a nice word about the kender, actually likes him a good deal.) [/sblock] [sblock=Personality] Tasslehoff's most endearing - and frustrating - characteristic is his insatiable curiosity and fearlessness. These traits often get him into trouble. His curiosity frequently drives him to see what other people have in their pockets and packs (Raistlin, in particular, hates this), and he can easily forget that he has "borrowed" a particular item. He collects odds and ends - he will never pass up a chance to acquire a map of any description - and often surprises himself with what he has in his pockets. He loves legends, songs, and stories, and collects riddles, puzzles, and enigmas as avidly as he collects maps. He has a 5% Legend Lore chance to know something useful on any subject. His map collection is varied and mostly useless. Many of his maps are pre-Cataclysm. He is as likely to collect a map for its beauty as for its usefulness. Although it is hard to get a kender depressed because of his fearlessness, Tasslehoff is saddened by death and destruction, and can be in awe of anything truly magnificent. His fearlessness does not keep him from being logical about danger, though his curiosity can sometimes overcome his reason. [/sblock] [sblock=Details] Alignment: Neutral Size: Small Height: 3'-9" Weight: 85lbs. Age: 38(actual)/14 (apparent) brown hair (worn in a tassel), brown eyes, long scar on right elbow Languages: Common, Kenderspeak, Gnome, Goblin [/sblock] [sblock=Character Card] I've almost forgotten all the places I've been in five years. I wanted to make a map for our travels, but you know how it goes more traveling than mapping. To the north and west the world has changed more terribly than we thought. A sea lies to the north where solid plains once were. Where Ergoth, the great ancient Empire, once stood, ther'?s nothing more than islands. Now I return to Solace and find it run down, ruled by some bunch of rootheads in Haven who call themselves the Seekers. They claim to be a theocracy in search of a god. You figure that out. The way I see it, things have gotten worse since they've been in power. [/sblock] [/sblock] [/QUOTE]
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