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Heroes of the Lance
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<blockquote data-quote="HolyMan" data-source="post: 5286586" data-attributes="member: 84167"><p>[sblock=Flint]</p><p>Flint Fireforge </p><p>4th level Dwarf Fighter</p><p> </p><p>Strength: 16 (Damage adj. +1; Open doors 9; BB/LG 10%)</p><p>Intelligence: 7 (additional languages +1)</p><p>Wisdom: 12 (no adjustment)</p><p>Dexterity: 10 (no adjustment)</p><p>Constitution: 18 (Hit Point Adj. +4 System Shock 99%; Resurrection 100%)</p><p>Charisma: 13 (Max#ofHenchmen 5; Reaction adj. +1)</p><p> </p><p>Saving Throws</p><p>[code]</p><p>Paralyzation, Poison</p><p>or Death Magic 13</p><p>Rod, Staff, or Wand 15</p><p>Petrification or </p><p>Polymorph 14</p><p>Breath Weapon 16</p><p>Spell 16 [/code]</p><p> </p><p>[sblock=Combat]</p><p>HP: 42</p><p>AC: 6 (studded leather armor, small shield)</p><p>Base THAC0: 18</p><p>WEAPONS:</p><p>handaxe +1 (Damage 1d6+2 S-M/1d4+2 L, THAC0 17]</p><p>dagger (Damage 1d4+1 S-M/1d3+1 L, THAC0 18 stab, 18 thrown)</p><p> </p><p>Special:</p><p>extra attack with shield[/sblock]</p><p> </p><p>[sblock=Proficiencies]</p><p>Weapon: 5 (gain 1/3 lvls)</p><p>Non-Weapon: 5 (gain 1/3 lvls)</p><p> </p><p>Weapon:</p><p>Battleaxe (specialization)</p><p>handaxe</p><p>dagger</p><p>Weapon and shield style specialization</p><p> </p><p>Non-Weapon:</p><p>Mountainerring NA</p><p>Appraising (Int +0)</p><p>Artistic Ability (crafting) (Wis +0)</p><p>Weather Sense (Wis -1)</p><p> </p><p>Secondary skills:</p><p>Woodworker [/sblock]</p><p> </p><p>[sblock=Racial Abilities]</p><p>- +1 to hit orcs, goblins, half-orcs, and hobgoblins</p><p>-Ogres, ogre magi, trolls, giants, and titans subtract 4 from their attack rolls when attacking a dwarf</p><p>-Bonus to saves vs Rods, Staves, Wands, and Spells (+5)</p><p>-Bonus to saves vs poison (+5)</p><p>-20% chance of magical item failure for all items except, weapons, armor, shields, guantlets, and girdles </p><p>-Infravision: 60'</p><p>-While underground, they can detect the following information when within 10' of the particular phenomenon (but they can determine their approximate depth below the surface at any time).</p><p>Detect grade or slope in passage 1-5 on d6</p><p>Detect new tunnel/passage construction 1-5 on d6</p><p>Detect sliding/shifting walls or room 1-4 on d6</p><p>Detect stonework traps, pits, and deadfalls 1-3 ond6</p><p>Determine approximate depth underground 1-3 on d6</p><p>Note: A dwarf must deliberately try to make these determinations, the information does not simply spring to mind unbidden.</p><p>[/sblock]</p><p> </p><p>[sblock=Equipment]</p><p>studded leather armor</p><p>small round shield</p><p>handaxes +1 (2)</p><p>dagger</p><p>Backpack</p><p>-flint and steel</p><p>-waterskin</p><p>-provisions (1 day)</p><p>-whetstone</p><p>Bedroll</p><p>Traveler's outfit</p><p> </p><p>Treasure:</p><p>STL - 21</p><p>SP - 3</p><p>CP - 0</p><p>Gems: 1 (10stl)</p><p>Jewerly: none</p><p> </p><p>Misc Magic:</p><p>None [/sblock]</p><p> </p><p>[sblock=Background]</p><p>Flint Fireforge, a grandfatherly dwarf, is the oldest of the companions. He is a Neidar (Hill) Dwarf, born in the wilds of the Kharolis Mountains. His father fought in the Dwarfgate Wars against the mountain dwarves, and told Flint many stories about that terrible conflict. After the Cataclysm, humans and hill dwarves sought refuge in the ancient dwarven kingdom of Thorbardin. The mountain dwarves, fearing they would be overrun, shut the gates of the kingdom, shutting out their kin, the Neidar, in the process. War raged for years, and both armies were obliterated in the final battle. The mountain dwarves who remained closed Thorbardin forever. The hill dwarves, shattered by the war, broke up into small clans. Flint was born into the poverty and hardship of his people, and grew up with a deep hatred of the mountain dwarves that had so betrayed his people.</p><p> </p><p>Flint learned his trade as a metalsmith from his father, and set out into the world when he became an adult. His official reason for leaving was to find a more lucrative place to ply his trade, but secretly he dreamed of returning rich and powerful to reunite the Neidar Kingdom. </p><p> </p><p>Eventually, Flint moved to Solace, since that town was located near all the major trade routes (and had one of the finest inns in the known world). His work was much in demand because of his skill, and he became one of the few dwarves welcome in the elven kingdom of Qualinesti. There he met a young half-elf named Tanis, and they formed a fast friendship. </p><p> </p><p>When Tanis left Qualinost, he came to Flint in Solace, and Flint took the young half-elf on as a business partner. Together, they roamed the Haven/Solace region, and even traveled west across the mountains. They never went south, for Flint was not yet ready to face his own people again. </p><p> </p><p>Although Flint grew increasingly crotchety as he aged, Tanis seemed to attract young, energetic people. And so the Companions formed around Flint and his young assistant. Flint, though always gruff, became much fonder of the Innfellows than they ever realized. </p><p> </p><p>Flint had a near-brush with drowning that left him terribly afraid of water, and also had a close call with fire that left him nervous about flames. He is allergic to horses. </p><p> </p><p>When Flint retired, he decided finally to travel south to find his people, and left Solace when the Innfellows departed. He traveled south of Pax Tharkas, but was captured by Aghar (gully dwarves)and imprisoned for several years. Finally, he escaped, but carries a burning hatred for the disgusting creatures. [/sblock]</p><p> </p><p>[sblock=Personality]</p><p>Flint is a complex personality. He is gruff, cynical, distrustful, dwarvishly greedy, and never forgets an insult, but at the same time is extremely loyal, a little bashful (especially around women), humorous, and capable of deep and lasting friendship. Although it often appears different, he worries about his friends, thinking that they are children needing his care. He doesn't like to fight, but does it when he has to. He distrusts magic and all magic-users - including Raistlin. He has a running feud with Tasslehoff, but is secretly fond of the kender. </p><p> </p><p>He is very fond of precious metals and gems, and is a talented metal craftsman. He whittles continually, and strokes and cleans his beard whenever there isn't a piece of wood in his hand. He dresses sloppily when traveling (to discourage bandits), but is very much the dandy in town. His health is good, but he has a touch of rheumatism. [/sblock]</p><p> </p><p>[sblock=Details]</p><p>Alignment: Neutral Good</p><p>Size: Medium</p><p>Height: 4'-7"</p><p>Weight: 148lbs.</p><p>Age: 148(actual)/50's (apparent)</p><p>Rust graying brown hair and beard, hazel eyes, scar over right eyelid</p><p>Languages: Common, Hill Dwarf [/sblock]</p><p> </p><p>[sblock=Character Card]</p><p>I have searched for unseen things these past five years and to avenge the wrongs done to my people. I have little to show for either. Years ago, the Kingdom of Thorbardin in the Southern Kalthax Mountains housed all the dwarves. We Hill Dwarves lived above ground and produced the food for the Mountain Dwarves in the kingdoms below. They gave us fine metalwork in return. But when the Cataclysm came and we rushed for the safety of the underground city of the Mountain Dwarves, they closed the gates, leaving us to the wrath of the gods. I searched for the Great Doors into the underground city, but the mountains had changed. Gully Dwarves caught me, but I escaped, slaying many of the sorry creatures. Curses on the Mountain Dwarves and their cousins in the Gully! [/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5286586, member: 84167"] [sblock=Flint] Flint Fireforge 4th level Dwarf Fighter Strength: 16 (Damage adj. +1; Open doors 9; BB/LG 10%) Intelligence: 7 (additional languages +1) Wisdom: 12 (no adjustment) Dexterity: 10 (no adjustment) Constitution: 18 (Hit Point Adj. +4 System Shock 99%; Resurrection 100%) Charisma: 13 (Max#ofHenchmen 5; Reaction adj. +1) Saving Throws [code] Paralyzation, Poison or Death Magic 13 Rod, Staff, or Wand 15 Petrification or Polymorph 14 Breath Weapon 16 Spell 16 [/code] [sblock=Combat] HP: 42 AC: 6 (studded leather armor, small shield) Base THAC0: 18 WEAPONS: handaxe +1 (Damage 1d6+2 S-M/1d4+2 L, THAC0 17] dagger (Damage 1d4+1 S-M/1d3+1 L, THAC0 18 stab, 18 thrown) Special: extra attack with shield[/sblock] [sblock=Proficiencies] Weapon: 5 (gain 1/3 lvls) Non-Weapon: 5 (gain 1/3 lvls) Weapon: Battleaxe (specialization) handaxe dagger Weapon and shield style specialization Non-Weapon: Mountainerring NA Appraising (Int +0) Artistic Ability (crafting) (Wis +0) Weather Sense (Wis -1) Secondary skills: Woodworker [/sblock] [sblock=Racial Abilities] - +1 to hit orcs, goblins, half-orcs, and hobgoblins -Ogres, ogre magi, trolls, giants, and titans subtract 4 from their attack rolls when attacking a dwarf -Bonus to saves vs Rods, Staves, Wands, and Spells (+5) -Bonus to saves vs poison (+5) -20% chance of magical item failure for all items except, weapons, armor, shields, guantlets, and girdles -Infravision: 60' -While underground, they can detect the following information when within 10' of the particular phenomenon (but they can determine their approximate depth below the surface at any time). Detect grade or slope in passage 1-5 on d6 Detect new tunnel/passage construction 1-5 on d6 Detect sliding/shifting walls or room 1-4 on d6 Detect stonework traps, pits, and deadfalls 1-3 ond6 Determine approximate depth underground 1-3 on d6 Note: A dwarf must deliberately try to make these determinations, the information does not simply spring to mind unbidden. [/sblock] [sblock=Equipment] studded leather armor small round shield handaxes +1 (2) dagger Backpack -flint and steel -waterskin -provisions (1 day) -whetstone Bedroll Traveler's outfit Treasure: STL - 21 SP - 3 CP - 0 Gems: 1 (10stl) Jewerly: none Misc Magic: None [/sblock] [sblock=Background] Flint Fireforge, a grandfatherly dwarf, is the oldest of the companions. He is a Neidar (Hill) Dwarf, born in the wilds of the Kharolis Mountains. His father fought in the Dwarfgate Wars against the mountain dwarves, and told Flint many stories about that terrible conflict. After the Cataclysm, humans and hill dwarves sought refuge in the ancient dwarven kingdom of Thorbardin. The mountain dwarves, fearing they would be overrun, shut the gates of the kingdom, shutting out their kin, the Neidar, in the process. War raged for years, and both armies were obliterated in the final battle. The mountain dwarves who remained closed Thorbardin forever. The hill dwarves, shattered by the war, broke up into small clans. Flint was born into the poverty and hardship of his people, and grew up with a deep hatred of the mountain dwarves that had so betrayed his people. Flint learned his trade as a metalsmith from his father, and set out into the world when he became an adult. His official reason for leaving was to find a more lucrative place to ply his trade, but secretly he dreamed of returning rich and powerful to reunite the Neidar Kingdom. Eventually, Flint moved to Solace, since that town was located near all the major trade routes (and had one of the finest inns in the known world). His work was much in demand because of his skill, and he became one of the few dwarves welcome in the elven kingdom of Qualinesti. There he met a young half-elf named Tanis, and they formed a fast friendship. When Tanis left Qualinost, he came to Flint in Solace, and Flint took the young half-elf on as a business partner. Together, they roamed the Haven/Solace region, and even traveled west across the mountains. They never went south, for Flint was not yet ready to face his own people again. Although Flint grew increasingly crotchety as he aged, Tanis seemed to attract young, energetic people. And so the Companions formed around Flint and his young assistant. Flint, though always gruff, became much fonder of the Innfellows than they ever realized. Flint had a near-brush with drowning that left him terribly afraid of water, and also had a close call with fire that left him nervous about flames. He is allergic to horses. When Flint retired, he decided finally to travel south to find his people, and left Solace when the Innfellows departed. He traveled south of Pax Tharkas, but was captured by Aghar (gully dwarves)and imprisoned for several years. Finally, he escaped, but carries a burning hatred for the disgusting creatures. [/sblock] [sblock=Personality] Flint is a complex personality. He is gruff, cynical, distrustful, dwarvishly greedy, and never forgets an insult, but at the same time is extremely loyal, a little bashful (especially around women), humorous, and capable of deep and lasting friendship. Although it often appears different, he worries about his friends, thinking that they are children needing his care. He doesn't like to fight, but does it when he has to. He distrusts magic and all magic-users - including Raistlin. He has a running feud with Tasslehoff, but is secretly fond of the kender. He is very fond of precious metals and gems, and is a talented metal craftsman. He whittles continually, and strokes and cleans his beard whenever there isn't a piece of wood in his hand. He dresses sloppily when traveling (to discourage bandits), but is very much the dandy in town. His health is good, but he has a touch of rheumatism. [/sblock] [sblock=Details] Alignment: Neutral Good Size: Medium Height: 4'-7" Weight: 148lbs. Age: 148(actual)/50's (apparent) Rust graying brown hair and beard, hazel eyes, scar over right eyelid Languages: Common, Hill Dwarf [/sblock] [sblock=Character Card] I have searched for unseen things these past five years and to avenge the wrongs done to my people. I have little to show for either. Years ago, the Kingdom of Thorbardin in the Southern Kalthax Mountains housed all the dwarves. We Hill Dwarves lived above ground and produced the food for the Mountain Dwarves in the kingdoms below. They gave us fine metalwork in return. But when the Cataclysm came and we rushed for the safety of the underground city of the Mountain Dwarves, they closed the gates, leaving us to the wrath of the gods. I searched for the Great Doors into the underground city, but the mountains had changed. Gully Dwarves caught me, but I escaped, slaying many of the sorry creatures. Curses on the Mountain Dwarves and their cousins in the Gully! [/sblock][/sblock] [/QUOTE]
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