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Heroes of the Lance
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<blockquote data-quote="HolyMan" data-source="post: 5286592" data-attributes="member: 84167"><p>[sblock=Sturm]</p><p>Sturm Brightblade</p><p>6th level Human Fighter</p><p> </p><p>Strength: 17 (Hit Prob. +1; Damage adj. +1; Open doors 10; BB/LG 13%)</p><p>Intelligence: 14 (+4 additional languages)</p><p>Wisdom: 11 (no adjustment)</p><p>Dexterity: 12 (no adjustment)</p><p>Constitution: 16 (Hit point adj. +2; System Shock 95%; Resurrection 96%)</p><p>Charisma: 12 (Max#ofHenchmen 5)</p><p> </p><p>Saving Throws</p><p>[code]</p><p>Paralyzation, Poison</p><p>or Death Magic 11</p><p>Rod, Staff, or Wand 13</p><p>Petrification or </p><p>Polymorph 12</p><p>Breath Weapon 13</p><p>Spell 14 [/code]</p><p> </p><p>[sblock=Combat]</p><p>HP: 45</p><p>AC: 3 (ancient solmanic armor, medium shield)</p><p>Base THAC0: 15</p><p>WEAPONS:</p><p>The Brightblade: bastard sword +3 </p><p>one-handed (Damage 1d8+6 S-M/1d12+6 L, THAC0 10)</p><p>two-handed (Damage 2d4+6 S-M/2d8+6 L, THAC0 10)</p><p><em><span style="color: paleturquoise">special: unbreakable so long as wielder's resolve is not broken</span></em></p><p>dagger (Damage 1d4+1 S-M/1d3+1 L, THAC0 14 stab, 15 thrown)</p><p> </p><p>Special: Specialization- bastard sword </p><p>attacks per round 3/2</p><p>[/sblock]</p><p> </p><p>[sblock=Proficiencies]</p><p>Weapon: 8 (gain 1/3 lvls)</p><p>Non-Weapon: 6 (gain 1/3 lvls)</p><p> </p><p>Weapon:</p><p>bastard sword (specialization)</p><p>two handed sword</p><p>lance, heavy</p><p>dagger</p><p>Weapon & Shield Style Specialization x2</p><p>Two-Hander Style Specialization</p><p> </p><p>Non-Weapon:</p><p>Local History (Cha +0)</p><p>Etiquette (Cha +0)</p><p>Endurance (Con +0)</p><p>Heraldry (Int +0)</p><p> </p><p>Secondary skills:</p><p>armorer [/sblock]</p><p> </p><p>[sblock=Equipment]</p><p>Solmanic armor, ancient</p><p>The Brightblade</p><p>dagger</p><p>Backpack</p><p>-sack,small</p><p>-flint and steel</p><p>-waterskin</p><p>-provisions (2 days)</p><p>-torches(2)</p><p>-whetstone</p><p>Bedroll</p><p>Signet ring</p><p>Traveler's outfit</p><p> </p><p>Treasure:</p><p>STL - 6</p><p>SP - 6</p><p>CP - 0</p><p>Gems: none</p><p>Jewerly: none</p><p> </p><p>Misc Magic:</p><p>None [/sblock]</p><p> </p><p>[sblock=History]</p><p>Since the time of Huma, First Dragonlancer, who drove the dragons from Krynn a thousand years ago, the Knights of Solamnia have been the champions of justice and truth. The Knights represented all that was good, noble, compassionate, and heroic. But after the Cataclysm, when the peoples of Ergoth cried for aid, the Knights were helpless. When mankind turned its back on the true gods, not even the Knights could save them. And so the people came to blame the Knights for not saving them from their own folly. There came a great uprising against the Knights; their old temples and fortresses were besieged. Many of the old order died; the rest went into exile. </p><p> </p><p>One of the leaders of the Solamnic order was the Lord of the Roses, who fathered Sturm Brightblade. When the people turned against the Knights, he saw that the fight was hopeless. He could not desert his comrades, but he could send his wife and newborn son south to safety. </p><p> </p><p>And so Sturm Brightblade grew up in the town of Solace. As a child, he showed knightly bearing, and the ideals of chivalry came most naturally to him. His mother taught him the code of the Knights, and Sturm wished nothing more in life than to retake his father's heritage. When he came of age, Sturm received his father's legacy: a signet ring. </p><p> </p><p>He trained himself as a fighter, undertaking quests and great hardships to toughen his body and soul for knighthood. He became fast friends with Caramon, then known as the strongest young man in Solace. And so he joined the Innfellows. </p><p> </p><p>When the Innfellows left Solace, he went north to find traces of the Solamnic Knights. For a time, he traveled with Kitiara, Tanis's beloved, and then their paths split. He traveled in the lands of Solamnia, only to find that the Knights were everywhere in disgrace. He went to Vingaard Keep, his father's ancestral castle, now abandoned. He settled his father's estate, using the signet ring as proof of his heritage, but when the death duties were paid, all that was left was his father's sword and armor. </p><p> </p><p>And so he returned to Solace, understanding at last that true knighthood was found in one's own heart, and vowing to reestablish the old order. If he was the last Knight of Solamnia, he would at least be true to his father's ideals. He needed no more. [/sblock]</p><p> </p><p>[sblock=Personality]</p><p>The motto of the Knights of Solamnia is Est Sularus oth Mithas - My Honor Is My Life. It means that a Knight must be true to the ideals of chivalry at all costs. Sturm lives by that creed, and his highest ideal is to meet a noble death against overwhelming odds in the cause of justice. He is a man of noble bearing and great solemnity. His knightly ideals can sometimes be troublesome - it is a shameful thing to run in battle, he feels. But when persuaded that a larger interest is at stake, he can make a "strategic retreat" if it will further the cause. </p><p> </p><p>His greatest fear is that somehow he will dishonor himself and the Knights, and shame his father's memory. His honor is his major possession, and his word is unbreakable. He is a fighter of remarkable skill. [/sblock]</p><p> </p><p>[sblock=Details]</p><p>Alignment: Lawful Good</p><p>Size: Medium</p><p>Height: 6'-1"</p><p>Weight: 190lbs.</p><p>Age: 29(actual)/37 (apparent)</p><p>Dak brown hair, Brown eyes, Handlebar moustache</p><p>Languages: Common, Solamnic, Qualinesti Elf, Hill Dwarf, Camptalk [/sblock]</p><p> </p><p>[sblock=Character Card]</p><p>I saw the northern lands when I crossed the sea, escorting our friend Kitiara. Once past the seas we parted-she went east and I went west. I searched for a holy man, but I also sought my birthright. For you see, I know only that my mother fled the northlands when I was young. She carried all my dead father had left her: his sword and his ring. From them I know that he was once a Knight of Solamnia. So I journeyed north to take my father’s place in that good and just order. But the Solamnic Knights have fallen into disfavor with the people there, and no trace of the order remains. Thus my past remains a mystery. [/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5286592, member: 84167"] [sblock=Sturm] Sturm Brightblade 6th level Human Fighter Strength: 17 (Hit Prob. +1; Damage adj. +1; Open doors 10; BB/LG 13%) Intelligence: 14 (+4 additional languages) Wisdom: 11 (no adjustment) Dexterity: 12 (no adjustment) Constitution: 16 (Hit point adj. +2; System Shock 95%; Resurrection 96%) Charisma: 12 (Max#ofHenchmen 5) Saving Throws [code] Paralyzation, Poison or Death Magic 11 Rod, Staff, or Wand 13 Petrification or Polymorph 12 Breath Weapon 13 Spell 14 [/code] [sblock=Combat] HP: 45 AC: 3 (ancient solmanic armor, medium shield) Base THAC0: 15 WEAPONS: The Brightblade: bastard sword +3 one-handed (Damage 1d8+6 S-M/1d12+6 L, THAC0 10) two-handed (Damage 2d4+6 S-M/2d8+6 L, THAC0 10) [I][COLOR=paleturquoise]special: unbreakable so long as wielder's resolve is not broken[/COLOR][/I] dagger (Damage 1d4+1 S-M/1d3+1 L, THAC0 14 stab, 15 thrown) Special: Specialization- bastard sword attacks per round 3/2 [/sblock] [sblock=Proficiencies] Weapon: 8 (gain 1/3 lvls) Non-Weapon: 6 (gain 1/3 lvls) Weapon: bastard sword (specialization) two handed sword lance, heavy dagger Weapon & Shield Style Specialization x2 Two-Hander Style Specialization Non-Weapon: Local History (Cha +0) Etiquette (Cha +0) Endurance (Con +0) Heraldry (Int +0) Secondary skills: armorer [/sblock] [sblock=Equipment] Solmanic armor, ancient The Brightblade dagger Backpack -sack,small -flint and steel -waterskin -provisions (2 days) -torches(2) -whetstone Bedroll Signet ring Traveler's outfit Treasure: STL - 6 SP - 6 CP - 0 Gems: none Jewerly: none Misc Magic: None [/sblock] [sblock=History] Since the time of Huma, First Dragonlancer, who drove the dragons from Krynn a thousand years ago, the Knights of Solamnia have been the champions of justice and truth. The Knights represented all that was good, noble, compassionate, and heroic. But after the Cataclysm, when the peoples of Ergoth cried for aid, the Knights were helpless. When mankind turned its back on the true gods, not even the Knights could save them. And so the people came to blame the Knights for not saving them from their own folly. There came a great uprising against the Knights; their old temples and fortresses were besieged. Many of the old order died; the rest went into exile. One of the leaders of the Solamnic order was the Lord of the Roses, who fathered Sturm Brightblade. When the people turned against the Knights, he saw that the fight was hopeless. He could not desert his comrades, but he could send his wife and newborn son south to safety. And so Sturm Brightblade grew up in the town of Solace. As a child, he showed knightly bearing, and the ideals of chivalry came most naturally to him. His mother taught him the code of the Knights, and Sturm wished nothing more in life than to retake his father's heritage. When he came of age, Sturm received his father's legacy: a signet ring. He trained himself as a fighter, undertaking quests and great hardships to toughen his body and soul for knighthood. He became fast friends with Caramon, then known as the strongest young man in Solace. And so he joined the Innfellows. When the Innfellows left Solace, he went north to find traces of the Solamnic Knights. For a time, he traveled with Kitiara, Tanis's beloved, and then their paths split. He traveled in the lands of Solamnia, only to find that the Knights were everywhere in disgrace. He went to Vingaard Keep, his father's ancestral castle, now abandoned. He settled his father's estate, using the signet ring as proof of his heritage, but when the death duties were paid, all that was left was his father's sword and armor. And so he returned to Solace, understanding at last that true knighthood was found in one's own heart, and vowing to reestablish the old order. If he was the last Knight of Solamnia, he would at least be true to his father's ideals. He needed no more. [/sblock] [sblock=Personality] The motto of the Knights of Solamnia is Est Sularus oth Mithas - My Honor Is My Life. It means that a Knight must be true to the ideals of chivalry at all costs. Sturm lives by that creed, and his highest ideal is to meet a noble death against overwhelming odds in the cause of justice. He is a man of noble bearing and great solemnity. His knightly ideals can sometimes be troublesome - it is a shameful thing to run in battle, he feels. But when persuaded that a larger interest is at stake, he can make a "strategic retreat" if it will further the cause. His greatest fear is that somehow he will dishonor himself and the Knights, and shame his father's memory. His honor is his major possession, and his word is unbreakable. He is a fighter of remarkable skill. [/sblock] [sblock=Details] Alignment: Lawful Good Size: Medium Height: 6'-1" Weight: 190lbs. Age: 29(actual)/37 (apparent) Dak brown hair, Brown eyes, Handlebar moustache Languages: Common, Solamnic, Qualinesti Elf, Hill Dwarf, Camptalk [/sblock] [sblock=Character Card] I saw the northern lands when I crossed the sea, escorting our friend Kitiara. Once past the seas we parted-she went east and I went west. I searched for a holy man, but I also sought my birthright. For you see, I know only that my mother fled the northlands when I was young. She carried all my dead father had left her: his sword and his ring. From them I know that he was once a Knight of Solamnia. So I journeyed north to take my father’s place in that good and just order. But the Solamnic Knights have fallen into disfavor with the people there, and no trace of the order remains. Thus my past remains a mystery. [/sblock][/sblock] [/QUOTE]
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