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Heroes of the Lance
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<blockquote data-quote="ghostcat" data-source="post: 5288450" data-attributes="member: 30034"><p><strong>Riverwind</strong></p><p></p><p>[sblock=Riverwind]</p><p>Riverwind</p><p>5th level Human Ranger</p><p> </p><p>Strength: 18(35) (Hit adj. +1; Damage adj. +3; Open doors 12; BB/LG 20%)</p><p>Intelligence: 13 (+3 additional languages)</p><p>Wisdom: 14 (no adjustment)</p><p>Dexterity: 16 (Reaction/Missile adj. +1; Defensive adj. -2)</p><p>Constitution: 13 (System Shock 85%; Resurrection 90% Note: Constitution was originally 14; has been resurrected once)</p><p>Charisma: 13 (Max#ofHenchmen 5; Reaction adj. +1)</p><p> </p><p>Saving Throws</p><p>[code]</p><p>Paralyzation, Poison</p><p>or Death Magic 11</p><p>Rod, Staff, or Wand 13</p><p>Petrification or </p><p>Polymorph 12</p><p>Breath Weapon 13</p><p>Spell 14 [/code]</p><p> </p><p>[sblock=Combat]</p><p>HP: 34</p><p>AC: 4 (leather armor, fighting style, DEX adj.)</p><p>Base THAC0: 16</p><p>WEAPONS:</p><p>longsword +2 (Damage 1d8+5 S-M/1d12+5 L, THAC0 13)</p><p>shortbow (Damage 1d8 S-M/L, THAC0 14)</p><p>arrows, sheaf 20/20</p><p>dagger +1 (Damage 1d4+4 S-M/1d3+4 L, THAC0 14 stab, 14 thrown)</p><p> </p><p>Special: </p><p>Fights with two weapons without penalty[/sblock]</p><p> </p><p>[sblock=Class features]</p><p>When wearing studded leather or lighter armor:</p><p>- can fight two-handed with no penalties to attack rolls</p><p>- Hide in Shadows 31%</p><p>- Move Silently 40%</p><p>Favored enemy: humans (+4 to attack rolls; -4 to reaction rolls)</p><p>Animal empathy: save vs rods -2</p><p>Tracking: for free with +1 bonus per 3 lvls</p><p>At 8th lvl: cast limited priest spells</p><p>At 10th lvl: attract followers</p><p>Code of Behavior:</p><p>- May not willingly commit an evil act.</p><p>- Cannot have henchmen, heirlings, mercenaries, or servants until 8th lvl.</p><p>- Cannot have more treasure than they can carry. (may not give excess to a PC)[/sblock]</p><p> </p><p>[sblock=Proficiencies]</p><p>Weapon: 5 (gain 1/3 lvls)</p><p>Non-Weapon: 7 (gain 1/3 lvls)</p><p> </p><p>Weapon:</p><p>longsword</p><p>shortbow</p><p>dagger</p><p>Single Weapon Style Specialization x2</p><p> </p><p>Non-Weapon:</p><p>Tracking</p><p>Hunting (Wis -1)</p><p>Running (Con -6)</p><p>Blind-Fighting NA</p><p>Animal Lore (Int +0)</p><p>Musical Instrument(flute) (Dex -1)</p><p></p><p>Secondary skills:</p><p>Agriculture [/sblock]</p><p> </p><p>[sblock=Equipment]</p><p>leather armor</p><p>longsword +2</p><p>shortbow</p><p>quiver with 20 arrows</p><p>dagger +1</p><p>Backpack</p><p>-flint and steel</p><p>-waterskins x2</p><p>-provisions (5 days)</p><p>-whetstone</p><p>-flute</p><p>Bedrolls x2</p><p> </p><p>Treasure:</p><p>STL - 0</p><p>SP - 2</p><p>CP - 0</p><p>Gems: none</p><p>Jewerly: none</p><p> </p><p>Misc Magic:</p><p>None [/sblock]</p><p> </p><p>[sblock=History]</p><p>Riverwind was born to a disgraced family of the Que-Shu tribe of plainsmen. His family had been cast out of the tribe years ago for refusing to worship the tribal ancestors. His grandfather believed in ancient gods who had existed before the Cataclysm, although he could find little evidence of such gods in the world. </p><p> </p><p>The young boy became a shepherd, and spent many long, lonely nights tending his flock in the plains. He grew quickly into a young giant of a man, and became an excellent hunter and tracker. When he came of age, he was accepted as a Que-Shu because of his skills, and became a Far Hunter for the tribe. Although a member of the tribe, his family heritage kept him at the bottom of the tribal hierarchy.</p><p></p><p>And then he fell in love with the Chieftain's Daughter. Goldmoon was a young beauty, worshipped as a goddess by her people. She fell in love with him as well. He felt that his life was blessed beyond all measure. Unfortunately, Goldmoon was betrothed by her father to the son of the village shaman. </p><p> </p><p>Riverwind then exercised his right as a tribesman to challenge the betrothal. Under Que-Shu law, he then had to undertake a quest to prove that he was worthy of Goldmoon's hand. Because Goldmoon's father did not want Riverwind to marry his daughter, he gave the Far Hunter an impossible task - to find evidence of the ancient gods. </p><p> </p><p>Riverwind traveled far to the north, reaching the shores of the Newsea. He followed the sun and the moon and the stars, aimlessly searching. Finally, he came upon a ruined city and found himself in an evil dream...</p><p></p><p>He remembered little of what happened to him in that dark city. In his nightmares he dreamed of death on black wings, and of a woman dressed in blue light who saved his life. That woman gave him a staff of blue crystal. Delirious and half-dead, he returned to Que-Shu and presented the staff as fulfillment of his quest. Goldmoon's father commanded the staff to do something - anything - but nothing happened. Enraged, he threw the staff back to Riverwind, proclaimed him a fraud, and ordered him stoned to death for blasphemy. As the plainsmen began to throw rocks, Goldmoon rushed to his side to die with him, if need be... but then the blue crystal staff showed its power, and the two were teleported away...[/sblock]</p><p> </p><p>[sblock=Personality]</p><p>Riverwind is a towering, imposing man of few words and quick action. He is fiercely protective of Goldmoon and loves her beyond life itself. Yet he is all too conscious of the social barrier between them, and obeys her as Chieftain's Daughter. He is quick to anger and aloof. He is distrustful of strangers until they have proven themselves, but once he calls someone "friend" he will lay down his life for them. [/sblock]</p><p> </p><p>[sblock=Details]</p><p>Alignment: Lawful Good</p><p>Size: Medium</p><p>Height: 6'-7"</p><p>Weight: 175lbs.</p><p>Age: 32</p><p>reddish brown hair, brown eyes</p><p>Languages: Common, Plainsman, Qualinesti Elf, Hill Dwarf [/sblock]</p><p> </p><p>[sblock=Character Card]</p><p>I am a warrior of the Que-Shu tribe. I have loved Goldmoon for many turns of the sun. I remember little of what happened to me after I reached the Forsaken Lands. Everything rises as dark dreams: a black swamp, a well, a kind and shining lady, a leather-winged creature of evil. How much of this happened and how much was madness, I cannot say. Months later I somehow returned, bleeding, crazed with fever and visions. I presented the staff, but the council scorned it. Somehow the staff helped us escape in a flash of sunlight. Now we seek control of its power. [/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="ghostcat, post: 5288450, member: 30034"] [b]Riverwind[/b] [sblock=Riverwind] Riverwind 5th level Human Ranger Strength: 18(35) (Hit adj. +1; Damage adj. +3; Open doors 12; BB/LG 20%) Intelligence: 13 (+3 additional languages) Wisdom: 14 (no adjustment) Dexterity: 16 (Reaction/Missile adj. +1; Defensive adj. -2) Constitution: 13 (System Shock 85%; Resurrection 90% Note: Constitution was originally 14; has been resurrected once) Charisma: 13 (Max#ofHenchmen 5; Reaction adj. +1) Saving Throws [code] Paralyzation, Poison or Death Magic 11 Rod, Staff, or Wand 13 Petrification or Polymorph 12 Breath Weapon 13 Spell 14 [/code] [sblock=Combat] HP: 34 AC: 4 (leather armor, fighting style, DEX adj.) Base THAC0: 16 WEAPONS: longsword +2 (Damage 1d8+5 S-M/1d12+5 L, THAC0 13) shortbow (Damage 1d8 S-M/L, THAC0 14) arrows, sheaf 20/20 dagger +1 (Damage 1d4+4 S-M/1d3+4 L, THAC0 14 stab, 14 thrown) Special: Fights with two weapons without penalty[/sblock] [sblock=Class features] When wearing studded leather or lighter armor: - can fight two-handed with no penalties to attack rolls - Hide in Shadows 31% - Move Silently 40% Favored enemy: humans (+4 to attack rolls; -4 to reaction rolls) Animal empathy: save vs rods -2 Tracking: for free with +1 bonus per 3 lvls At 8th lvl: cast limited priest spells At 10th lvl: attract followers Code of Behavior: - May not willingly commit an evil act. - Cannot have henchmen, heirlings, mercenaries, or servants until 8th lvl. - Cannot have more treasure than they can carry. (may not give excess to a PC)[/sblock] [sblock=Proficiencies] Weapon: 5 (gain 1/3 lvls) Non-Weapon: 7 (gain 1/3 lvls) Weapon: longsword shortbow dagger Single Weapon Style Specialization x2 Non-Weapon: Tracking Hunting (Wis -1) Running (Con -6) Blind-Fighting NA Animal Lore (Int +0) Musical Instrument(flute) (Dex -1) Secondary skills: Agriculture [/sblock] [sblock=Equipment] leather armor longsword +2 shortbow quiver with 20 arrows dagger +1 Backpack -flint and steel -waterskins x2 -provisions (5 days) -whetstone -flute Bedrolls x2 Treasure: STL - 0 SP - 2 CP - 0 Gems: none Jewerly: none Misc Magic: None [/sblock] [sblock=History] Riverwind was born to a disgraced family of the Que-Shu tribe of plainsmen. His family had been cast out of the tribe years ago for refusing to worship the tribal ancestors. His grandfather believed in ancient gods who had existed before the Cataclysm, although he could find little evidence of such gods in the world. The young boy became a shepherd, and spent many long, lonely nights tending his flock in the plains. He grew quickly into a young giant of a man, and became an excellent hunter and tracker. When he came of age, he was accepted as a Que-Shu because of his skills, and became a Far Hunter for the tribe. Although a member of the tribe, his family heritage kept him at the bottom of the tribal hierarchy. And then he fell in love with the Chieftain's Daughter. Goldmoon was a young beauty, worshipped as a goddess by her people. She fell in love with him as well. He felt that his life was blessed beyond all measure. Unfortunately, Goldmoon was betrothed by her father to the son of the village shaman. Riverwind then exercised his right as a tribesman to challenge the betrothal. Under Que-Shu law, he then had to undertake a quest to prove that he was worthy of Goldmoon's hand. Because Goldmoon's father did not want Riverwind to marry his daughter, he gave the Far Hunter an impossible task - to find evidence of the ancient gods. Riverwind traveled far to the north, reaching the shores of the Newsea. He followed the sun and the moon and the stars, aimlessly searching. Finally, he came upon a ruined city and found himself in an evil dream... He remembered little of what happened to him in that dark city. In his nightmares he dreamed of death on black wings, and of a woman dressed in blue light who saved his life. That woman gave him a staff of blue crystal. Delirious and half-dead, he returned to Que-Shu and presented the staff as fulfillment of his quest. Goldmoon's father commanded the staff to do something - anything - but nothing happened. Enraged, he threw the staff back to Riverwind, proclaimed him a fraud, and ordered him stoned to death for blasphemy. As the plainsmen began to throw rocks, Goldmoon rushed to his side to die with him, if need be... but then the blue crystal staff showed its power, and the two were teleported away...[/sblock] [sblock=Personality] Riverwind is a towering, imposing man of few words and quick action. He is fiercely protective of Goldmoon and loves her beyond life itself. Yet he is all too conscious of the social barrier between them, and obeys her as Chieftain's Daughter. He is quick to anger and aloof. He is distrustful of strangers until they have proven themselves, but once he calls someone "friend" he will lay down his life for them. [/sblock] [sblock=Details] Alignment: Lawful Good Size: Medium Height: 6'-7" Weight: 175lbs. Age: 32 reddish brown hair, brown eyes Languages: Common, Plainsman, Qualinesti Elf, Hill Dwarf [/sblock] [sblock=Character Card] I am a warrior of the Que-Shu tribe. I have loved Goldmoon for many turns of the sun. I remember little of what happened to me after I reached the Forsaken Lands. Everything rises as dark dreams: a black swamp, a well, a kind and shining lady, a leather-winged creature of evil. How much of this happened and how much was madness, I cannot say. Months later I somehow returned, bleeding, crazed with fever and visions. I presented the staff, but the council scorned it. Somehow the staff helped us escape in a flash of sunlight. Now we seek control of its power. [/sblock][/sblock] [/QUOTE]
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