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<blockquote data-quote="Broccli_Head" data-source="post: 296492" data-attributes="member: 105"><p><strong>HOLY JUSTICE OF TYR </strong></p><p></p><p><em>"Holy Justices know the laws and legal codes of the lands that they live in and the land in which they were raised. They automatically know all commonly known and uncommonly known information within that body of law and its attendant proceedures. " </em></p><p>--from Faiths and Avatars </p><p></p><p>Holy Justices see the world in clear-cut moral terms and want to see Faerun morally cleansed and ordered by laws are evenly and diligently applied. Tyr bestows special favor and abilities on certain individuals who possess great faith and desire to spread Tyr's precepts of justice and law to those less civilized and to bring those who break the law to face justice. </p><p></p><p><strong>REQUIREMENTS</strong></p><p>To qualify to be a Holy Justice, a character must fulfill all of the following criteria</p><p></p><p>alignment: Lawful Good </p><p>skills: Knowledge (relegion) 8 ranks, Diplomacy 8 ranks, Knowledge (local): 2 ranks</p><p>feats: weapon focus (longsword)</p><p>spellcasting: Ability to cast divine spells, ability to turn undead. </p><p>patron: The holy justice must have Tyr as his patron diety. </p><p></p><p><strong>CLASS SKILLS</strong></p><p>Concentration (Int), Craft (Int), Diplomacy (Wis), Heal (Wis), Knowledge (relegion) (Int), Profession (law) (Int), Scry (Int), Sense Motive (Wis), Spot (Wis), Spellcraft (Int), Use Rope (Dex) </p><p></p><p>Skill points at each level 4 + Int modifier </p><p></p><p><strong>Table 1: Holy Justice</strong></p><p>Level BAB Fort Ref Will </p><p>1 +1 +2 +0 +2 </p><p>2 +1 +3 +0 +3</p><p>3 +2 +3 +1 +3</p><p>4 +3 +4 +1 +4</p><p>5 +4 +4 +1 +4</p><p></p><p><strong>Special </strong></p><p>1 Detect Evil, Controlled Strike </p><p>2 Exotic wpn. prof.: manacles, Skill Focus</p><p>3 Reveal the Truth</p><p>4 Resist Illusion, Unyielding Will of Tyr</p><p>5 True Form </p><p></p><p><strong>Spells per day </strong></p><p>1 +1 of existing class </p><p>2 +1 of existing class </p><p>3 +1 of existing class </p><p>4 +1 of existing class </p><p>5 +1 of existing class </p><p></p><p><strong>CLASS FEATURES</strong></p><p><strong>Weapon and Armor proficiency: </strong> holy justices are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields</p><p><strong>Detect Evil (Sp):</strong> At will the holy justice can detect evil. This ability duplicates the effects of the spell detect evil. </p><p><strong>Controlled Strike (Ex):</strong> The holy justice can choose to deal subdual damage with his weapon without incurring the normal -4 penalty.</p><p><strong>Exotic Weapon Proficiency (manacles) (Ex): </strong>The holy justice is able to wield manacles as a melee weapon. If the holy justice strikes his target with the manacles, he then makes an opposed strength check. If the check is successful the opponent is manacled. </p><p><strong>Skill Focus (Ex):</strong> the holy justice chooses a skill focus in one of his class skills. </p><p><strong>Reveal the Truth (Su):</strong> Detect a deliberate falsehood a number of times per day equal to the character's wisdom modifier. There is no saving throw to resist this supernatural ability. However, if the target is four levels or hit dice above the holy justice (total character levels), the power does not function. </p><p><strong>Resist Illusions (Ex):</strong> a holy justice of 4th level or higher gains a +4 bonus on saving throws against illusions. </p><p><strong>Unyielding Will of Tyr (Su): </strong>the holy justice can choose to ignore mind-affecting spells or abilities, charms or compulsions. Doing so causes one negative level per round the affect or spell is resisted. The holy justice may re-roll his saving throw during his initiative each round to resit the spell or ability at the new modified saving throw. If because of level loss, the holy justice reaches 0 hit points, he succumbs to the effect and regains the lost levels. Also, he can voluntarily end this effect at any time and succumb to the spell or ability. This also allows him to regain lost levels. The level loss is temporary and returns once the holy justice makes his saving throw or succumbs to the spell or effect in question at the rate of 1 level per turn. </p><p><strong>True Form (Su): </strong>The holy justice may use one of his turning attempts to force creatures altered by magical effects or through supernatural abilities to their true form. This ability is treated as turning undead for purposes of determing number and level of creatures so affected. For this ability, the levels of holy justice add to any previous ability to turn undead. </p><p><strong>Spellcasting: </strong>a holy justice adds +1 level to his existing divine spell-casting level, but does not gain any other abilities (turning undead, feats, etc.) inherrant to any previous class.</p></blockquote><p></p>
[QUOTE="Broccli_Head, post: 296492, member: 105"] [b]HOLY JUSTICE OF TYR [/b] [i]"Holy Justices know the laws and legal codes of the lands that they live in and the land in which they were raised. They automatically know all commonly known and uncommonly known information within that body of law and its attendant proceedures. " [/i] --from Faiths and Avatars Holy Justices see the world in clear-cut moral terms and want to see Faerun morally cleansed and ordered by laws are evenly and diligently applied. Tyr bestows special favor and abilities on certain individuals who possess great faith and desire to spread Tyr's precepts of justice and law to those less civilized and to bring those who break the law to face justice. [b]REQUIREMENTS[/b] To qualify to be a Holy Justice, a character must fulfill all of the following criteria alignment: Lawful Good skills: Knowledge (relegion) 8 ranks, Diplomacy 8 ranks, Knowledge (local): 2 ranks feats: weapon focus (longsword) spellcasting: Ability to cast divine spells, ability to turn undead. patron: The holy justice must have Tyr as his patron diety. [b]CLASS SKILLS[/b] Concentration (Int), Craft (Int), Diplomacy (Wis), Heal (Wis), Knowledge (relegion) (Int), Profession (law) (Int), Scry (Int), Sense Motive (Wis), Spot (Wis), Spellcraft (Int), Use Rope (Dex) Skill points at each level 4 + Int modifier [b]Table 1: Holy Justice[/b] Level BAB Fort Ref Will 1 +1 +2 +0 +2 2 +1 +3 +0 +3 3 +2 +3 +1 +3 4 +3 +4 +1 +4 5 +4 +4 +1 +4 [b]Special [/b] 1 Detect Evil, Controlled Strike 2 Exotic wpn. prof.: manacles, Skill Focus 3 Reveal the Truth 4 Resist Illusion, Unyielding Will of Tyr 5 True Form [b]Spells per day [/b] 1 +1 of existing class 2 +1 of existing class 3 +1 of existing class 4 +1 of existing class 5 +1 of existing class [b]CLASS FEATURES[/b] [b]Weapon and Armor proficiency: [/b] holy justices are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields [b]Detect Evil (Sp):[/b] At will the holy justice can detect evil. This ability duplicates the effects of the spell detect evil. [b]Controlled Strike (Ex):[/b] The holy justice can choose to deal subdual damage with his weapon without incurring the normal -4 penalty. [b]Exotic Weapon Proficiency (manacles) (Ex): [/b]The holy justice is able to wield manacles as a melee weapon. If the holy justice strikes his target with the manacles, he then makes an opposed strength check. If the check is successful the opponent is manacled. [b]Skill Focus (Ex):[/b] the holy justice chooses a skill focus in one of his class skills. [b]Reveal the Truth (Su):[/b] Detect a deliberate falsehood a number of times per day equal to the character's wisdom modifier. There is no saving throw to resist this supernatural ability. However, if the target is four levels or hit dice above the holy justice (total character levels), the power does not function. [b]Resist Illusions (Ex):[/b] a holy justice of 4th level or higher gains a +4 bonus on saving throws against illusions. [b]Unyielding Will of Tyr (Su): [/b]the holy justice can choose to ignore mind-affecting spells or abilities, charms or compulsions. Doing so causes one negative level per round the affect or spell is resisted. The holy justice may re-roll his saving throw during his initiative each round to resit the spell or ability at the new modified saving throw. If because of level loss, the holy justice reaches 0 hit points, he succumbs to the effect and regains the lost levels. Also, he can voluntarily end this effect at any time and succumb to the spell or ability. This also allows him to regain lost levels. The level loss is temporary and returns once the holy justice makes his saving throw or succumbs to the spell or effect in question at the rate of 1 level per turn. [b]True Form (Su): [/b]The holy justice may use one of his turning attempts to force creatures altered by magical effects or through supernatural abilities to their true form. This ability is treated as turning undead for purposes of determing number and level of creatures so affected. For this ability, the levels of holy justice add to any previous ability to turn undead. [b]Spellcasting: [/b]a holy justice adds +1 level to his existing divine spell-casting level, but does not gain any other abilities (turning undead, feats, etc.) inherrant to any previous class. [/QUOTE]
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