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Heroics around Hommlet [RG]
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<blockquote data-quote="Seonaid" data-source="post: 1287150" data-attributes="member: 11195"><p><strong>Toriah</strong></p><p></p><p>Class & Level: Rogue 2</p><p>Race: Half-elf</p><p>Alignment: CN</p><p>Deity: Olidammara</p><p>Size: M</p><p>Age: 23</p><p>Gender: M</p><p>Height: 5'2"</p><p>Weight: around 140#</p><p>Eyes: Green</p><p>Hair: Dark</p><p>Skin: Tanner than usual for a half-elf</p><p></p><p>Str: 14 (+2) (6 pts.)</p><p>Dex: 15 (+2) (8 pts.)</p><p>Con: 12 (+1) (4 pts.)</p><p>Int: 14 (+2) (6 pts.)</p><p>Wis: 14 (+2) (6 pts.)</p><p>Cha: 10 (+0) (2 pts.)</p><p></p><p>HP: 11 (HD: 2d6+2)</p><p>Speed: 30'</p><p>AC: 10 base + 2 armor + 2 Dex = 14 (Touch: 12; Flat: 12)</p><p>BAB: +1</p><p>Grapple: 1 BAB + 2 Str = +3</p><p>Initiative: +2</p><p>Fort: 0 base + 1 Con = +1</p><p>Ref: 3 base + 2 Dex = +5</p><p>Will: 0 base + 2 Wis = +2</p><p></p><p>Melee: Rapier, +2 attack (Str), 1d6 + 2 Str damage, 18-20/x2, piercing</p><p>Ranged: Light xbow, +2 attack (Dex), 1d8 damage, 19-20/x2, piercing, 80' range increment</p><p></p><p>Feat: Alertness</p><p>Abilities: Immune to <em>sleep</em>, +2 saving v. enchantments, low-light vision, Sneak Attack +1d6, Trapfinding, Evasion</p><p>Languages: Common, Elven, Halfling, Sylvan</p><p>Light load: up to 58#</p><p>Medium: 59 through 116</p><p>Heavy: 117 through 175</p><p></p><p><u>Skills</u></p><p>Diplomacy: 5 ranks + 2 racial = +7</p><p>Disable Device: 5 ranks + 2 ability +2 equip = +9</p><p>Gather Information: 5 ranks + 2 racial = +7</p><p>Knowledge (local): 5 ranks + 2 ability = +7</p><p>Listen: 5 ranks + 1 racial + 2 ability + 2 feat = +10</p><p>Open Lock: 5 ranks + 2 ability +2 equip = +9</p><p>Search: 5 ranks + 1 racial + 2 ability = +8</p><p>Sleight of Hand: 5 ranks + 2 ability = +7</p><p>Spot: 5 ranks + 1 racial + 2 ability + 2 feat = +10</p><p>Tumble: 5 ranks + 2 ability = +7</p><p></p><p><u>Equipment</u></p><p>Traveler's outfit....................0gp...0#</p><p>Leather armor.....................10gp...15#</p><p>Rapier................................20gp...2#</p><p>Xbow, light.........................35gp...4#</p><p>Bolts (10)............................1gp...1#</p><p>Backpack.............................2gp...2#</p><p>Bedroll.................................1sp...5#</p><p>Blanket, winter......................5sp...3#</p><p>Crowbar...............................2gp...5#</p><p>Flint & steel..........................1gp...0#</p><p>Mirror, small steel.................10gp...0.5#</p><p>Rope, silk (50').....................10gp...5#</p><p>Torch x6..............................6cp...6#</p><p>Waterskin............................1gp...4#</p><p>Rations, trail x3...................15sp...3#</p><p>Thieves' tools, masterwork...100gp...2#</p><p>Coins................................5gp, 8sp, 4cp</p><p>TOTALS............................200gp...57.5# (light load)</p><p></p><p><u>Background</u></p><p>Toriah has lived in Verbobonc his entire life. His mother was a human adventurer and his father was a half-elven man she met in the town. The two settled in long enough for Toriah to grow up a bit, but in his thirteenth year they left, following the call of treasure and further adventure. He never saw them again, though he has listened to every bit of gossip that comes in. Some days he wishes they are dead, upset for leaving him, and some days he hopes they are out there still, amassing their fortunes. He has pretty much given up hope that they are going to return to him, but that possibility has crossed his mind once or twice.</p><p></p><p>When they left him, he had a decent education and the attractiveness of a half-elf in a mostly human town. However, restless and angry after his parents' departure, he dropped their surname and took to petty thievery. His parents had left him a small inheritance with a neighbor, who was to hold it until he came of age. He spent several weeks with the neighbor, until the disillusionment drove him into the streets, where he commenced his petty larceny. A minor figure in the local Thieves' Guild took Toriah in and taught him a few basic skills. After some time scraping by and paying dues to the Guild, Toriah struck out on his own, leaving the Guild with no hard feelings between them.</p><p></p><p>He spent a few years on his own, cheating and swindling the upright citizens of Verbobonc until he received an unsigned message from a friend in the Guild. <em>Leave town,</em> it read. <em>You've well and truly done it now, and you've seriously annoyed Someone Important. I don't know who or how. Insider in the constabulary told me you should have a week, but I wouldn't outstay my welcome if I were you.</em> Toriah was not alarmed, having been in tight places with the law before, but he was smart enough to heed the anonymous message. He returned to the neighbor, who was shocked to see him, having resigned himself to watching the boy--now a man--remain a criminal for the rest of his days. Toriah thanked him for his care and his concern, received what was left of the inheritance (some of it having been used already, for Toriah's care while living with the neighbor, who had been scrupulously good about keeping it), gathered up what belongings he had, buying what he thought he might need, and after three days of preparation, set off from Verbobonc.</p></blockquote><p></p>
[QUOTE="Seonaid, post: 1287150, member: 11195"] [b]Toriah[/b] Class & Level: Rogue 2 Race: Half-elf Alignment: CN Deity: Olidammara Size: M Age: 23 Gender: M Height: 5'2" Weight: around 140# Eyes: Green Hair: Dark Skin: Tanner than usual for a half-elf Str: 14 (+2) (6 pts.) Dex: 15 (+2) (8 pts.) Con: 12 (+1) (4 pts.) Int: 14 (+2) (6 pts.) Wis: 14 (+2) (6 pts.) Cha: 10 (+0) (2 pts.) HP: 11 (HD: 2d6+2) Speed: 30' AC: 10 base + 2 armor + 2 Dex = 14 (Touch: 12; Flat: 12) BAB: +1 Grapple: 1 BAB + 2 Str = +3 Initiative: +2 Fort: 0 base + 1 Con = +1 Ref: 3 base + 2 Dex = +5 Will: 0 base + 2 Wis = +2 Melee: Rapier, +2 attack (Str), 1d6 + 2 Str damage, 18-20/x2, piercing Ranged: Light xbow, +2 attack (Dex), 1d8 damage, 19-20/x2, piercing, 80' range increment Feat: Alertness Abilities: Immune to [i]sleep[/i], +2 saving v. enchantments, low-light vision, Sneak Attack +1d6, Trapfinding, Evasion Languages: Common, Elven, Halfling, Sylvan Light load: up to 58# Medium: 59 through 116 Heavy: 117 through 175 [u]Skills[/u] Diplomacy: 5 ranks + 2 racial = +7 Disable Device: 5 ranks + 2 ability +2 equip = +9 Gather Information: 5 ranks + 2 racial = +7 Knowledge (local): 5 ranks + 2 ability = +7 Listen: 5 ranks + 1 racial + 2 ability + 2 feat = +10 Open Lock: 5 ranks + 2 ability +2 equip = +9 Search: 5 ranks + 1 racial + 2 ability = +8 Sleight of Hand: 5 ranks + 2 ability = +7 Spot: 5 ranks + 1 racial + 2 ability + 2 feat = +10 Tumble: 5 ranks + 2 ability = +7 [u]Equipment[/u] Traveler's outfit....................0gp...0# Leather armor.....................10gp...15# Rapier................................20gp...2# Xbow, light.........................35gp...4# Bolts (10)............................1gp...1# Backpack.............................2gp...2# Bedroll.................................1sp...5# Blanket, winter......................5sp...3# Crowbar...............................2gp...5# Flint & steel..........................1gp...0# Mirror, small steel.................10gp...0.5# Rope, silk (50').....................10gp...5# Torch x6..............................6cp...6# Waterskin............................1gp...4# Rations, trail x3...................15sp...3# Thieves' tools, masterwork...100gp...2# Coins................................5gp, 8sp, 4cp TOTALS............................200gp...57.5# (light load) [u]Background[/u] Toriah has lived in Verbobonc his entire life. His mother was a human adventurer and his father was a half-elven man she met in the town. The two settled in long enough for Toriah to grow up a bit, but in his thirteenth year they left, following the call of treasure and further adventure. He never saw them again, though he has listened to every bit of gossip that comes in. Some days he wishes they are dead, upset for leaving him, and some days he hopes they are out there still, amassing their fortunes. He has pretty much given up hope that they are going to return to him, but that possibility has crossed his mind once or twice. When they left him, he had a decent education and the attractiveness of a half-elf in a mostly human town. However, restless and angry after his parents' departure, he dropped their surname and took to petty thievery. His parents had left him a small inheritance with a neighbor, who was to hold it until he came of age. He spent several weeks with the neighbor, until the disillusionment drove him into the streets, where he commenced his petty larceny. A minor figure in the local Thieves' Guild took Toriah in and taught him a few basic skills. After some time scraping by and paying dues to the Guild, Toriah struck out on his own, leaving the Guild with no hard feelings between them. He spent a few years on his own, cheating and swindling the upright citizens of Verbobonc until he received an unsigned message from a friend in the Guild. [i]Leave town,[/i] it read. [i]You've well and truly done it now, and you've seriously annoyed Someone Important. I don't know who or how. Insider in the constabulary told me you should have a week, but I wouldn't outstay my welcome if I were you.[/i] Toriah was not alarmed, having been in tight places with the law before, but he was smart enough to heed the anonymous message. He returned to the neighbor, who was shocked to see him, having resigned himself to watching the boy--now a man--remain a criminal for the rest of his days. Toriah thanked him for his care and his concern, received what was left of the inheritance (some of it having been used already, for Toriah's care while living with the neighbor, who had been scrupulously good about keeping it), gathered up what belongings he had, buying what he thought he might need, and after three days of preparation, set off from Verbobonc. [/QUOTE]
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