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"He's beyond my healing ability..."
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<blockquote data-quote="DEFCON 1" data-source="post: 5614001" data-attributes="member: 7006"><p>As DM... most of the time I allow PCs to do whatever they want. If an NPC is dying and they roll Heal checks or use Healing Words to save him, then that's cool. I go along with what they want 99 times out of 100, as that is what drives the drama of the game.</p><p></p><p>If, however, one player bitches because that 1 remaining time I use DM fiat to say that the NPCs wounds are beyond healing, or I set a Heal checks DC so high as to be almost impossible... then that's what I tell him to get over himself. Go along with the story and stop trying to "win" (which is what I'd consider someone who argued with me over this one point this one time.) The rules exist because the <em>game</em> requires it. The <em>story</em>, however, does not.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5614001, member: 7006"] As DM... most of the time I allow PCs to do whatever they want. If an NPC is dying and they roll Heal checks or use Healing Words to save him, then that's cool. I go along with what they want 99 times out of 100, as that is what drives the drama of the game. If, however, one player bitches because that 1 remaining time I use DM fiat to say that the NPCs wounds are beyond healing, or I set a Heal checks DC so high as to be almost impossible... then that's what I tell him to get over himself. Go along with the story and stop trying to "win" (which is what I'd consider someone who argued with me over this one point this one time.) The rules exist because the [I]game[/I] requires it. The [I]story[/I], however, does not. [/QUOTE]
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