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"He's beyond my healing ability..."
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<blockquote data-quote="Quickleaf" data-source="post: 5614674" data-attributes="member: 20323"><p>The only kind of badwrongfun involves prairiedogs and firecrackers. </p><p></p><p></p><p>Well....if it sloppily executed, destroys suspension of disbelief, and causes static between players and DM - which seems to be what youre saying - then "problematic" and "ok" strike me as appropriate shorthand.</p><p></p><p></p><p>Thing is my players had a real choice about going to the keep or through the portal (or whatever zany idea they came up with). It was clear that there were costs/benefits to both choices. Here's where me and my player had our disagreement: With this explicit foreshadowing I didn't perceive "he's beyond healing" as an artificial barrier, whereas he did. OTOH the magic mirror situation seems more contrived to me - a complex bending over backwards that has the same result. To my player I think something like this would have been more palatable.</p><p></p><p></p><p>This was exactly my setup. The difference is the NPC didn't die offscreen. I guess that's the crux of my question. Both scenarios (PCs present & PCs through the looking glass) could be seen as disempowering, but the magic mirror is more acceptable to some players because there is a built in assumption in D&D that if it's hurt you can heal it.</p><p></p><p></p><p>I get it. Since my group includes a fair number of newer players, they tend to get overwhelmed by house rules (their words not mine). At the same time switching games outside of what they're familiar with (3e or 4e) isn't something they look forward to.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5614674, member: 20323"] The only kind of badwrongfun involves prairiedogs and firecrackers. Well....if it sloppily executed, destroys suspension of disbelief, and causes static between players and DM - which seems to be what youre saying - then "problematic" and "ok" strike me as appropriate shorthand. Thing is my players had a real choice about going to the keep or through the portal (or whatever zany idea they came up with). It was clear that there were costs/benefits to both choices. Here's where me and my player had our disagreement: With this explicit foreshadowing I didn't perceive "he's beyond healing" as an artificial barrier, whereas he did. OTOH the magic mirror situation seems more contrived to me - a complex bending over backwards that has the same result. To my player I think something like this would have been more palatable. This was exactly my setup. The difference is the NPC didn't die offscreen. I guess that's the crux of my question. Both scenarios (PCs present & PCs through the looking glass) could be seen as disempowering, but the magic mirror is more acceptable to some players because there is a built in assumption in D&D that if it's hurt you can heal it. I get it. Since my group includes a fair number of newer players, they tend to get overwhelmed by house rules (their words not mine). At the same time switching games outside of what they're familiar with (3e or 4e) isn't something they look forward to. [/QUOTE]
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"He's beyond my healing ability..."
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