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"He's beyond my healing ability..."
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<blockquote data-quote="Janx" data-source="post: 5615249" data-attributes="member: 8835"><p>This is the "slippery slope to eroding our personal freedoms and contaminating our precious bodily fluids" argument that Umbran seems to be asking folks to chill out.</p><p></p><p>It's just a bloody death scene.</p><p></p><p>If I want to try to setup a Last Words scene, I can. I shouldn't have to plot and plan how to cock-block everything the PCs could do to foil it.</p><p></p><p>Obviously, when the PC does the unthinkable and tries to heal the NPC, I have a conundrum. Let it wor, or not. And then I have to guage if not letting it work will cause me any further questions from the player or not. Some players wil go "oh, ok, must be hurt to bad, or some other problem" Others will dig and have to know WHY.</p><p></p><p>But the WHY is NOT something they have a direct right to know. I don't go figuring out where the orc got his weapons from that he used in the last encounter. I don't figure out where he learned his skills. If he has a special ability, I don't go figuring that out.</p><p></p><p>If there's a special environmental effect occuring in the area, I do not go backtrack exactly how within the rules of the game that an NPC could have caused it to happen (which might have required desiging new spells and items). It just does.</p><p></p><p>Asking WHY is the player trying to make you gamespeak your way to justify the exact reason the situation is as such. And sometimes, that information just isn't relevant or even appropriate for the player to know.</p><p></p><p></p><p>If the DM said the "healing had no effect, and he dies", what then? The DM can allow or block Speak with Dead or a Raise/Res spell. But can the PC really backtrack what technical reason the heal spell didn't work (like poison). Is Detect Poison going to work on a dead body? Is a PC really going to waste more resources on the dead guy, now that they got his last words?</p><p></p><p>Personally, when the PC says "I try to heal him", I'll probably be surprised (well now that this thread exists, maybe not). If I can't see a heal coming, I reckon I'm not going to see why having this guy NOT die would be such a problem. Here's some more info to help on your quest. Oh, you want him to come with, he's still to hurt... You heal him up to full, uh, OK, he wants to join you on your vengeance quest. Now the party has another sword, but at the cost of the resources they spent to bring him back and a split of the XP.</p><p></p><p>So, in a way, I don't see the problem, as it all takes care of itself. The game got easier for the party, but they paid for that ease in spent resources and XP if they go to the full logical conclusion.</p></blockquote><p></p>
[QUOTE="Janx, post: 5615249, member: 8835"] This is the "slippery slope to eroding our personal freedoms and contaminating our precious bodily fluids" argument that Umbran seems to be asking folks to chill out. It's just a bloody death scene. If I want to try to setup a Last Words scene, I can. I shouldn't have to plot and plan how to cock-block everything the PCs could do to foil it. Obviously, when the PC does the unthinkable and tries to heal the NPC, I have a conundrum. Let it wor, or not. And then I have to guage if not letting it work will cause me any further questions from the player or not. Some players wil go "oh, ok, must be hurt to bad, or some other problem" Others will dig and have to know WHY. But the WHY is NOT something they have a direct right to know. I don't go figuring out where the orc got his weapons from that he used in the last encounter. I don't figure out where he learned his skills. If he has a special ability, I don't go figuring that out. If there's a special environmental effect occuring in the area, I do not go backtrack exactly how within the rules of the game that an NPC could have caused it to happen (which might have required desiging new spells and items). It just does. Asking WHY is the player trying to make you gamespeak your way to justify the exact reason the situation is as such. And sometimes, that information just isn't relevant or even appropriate for the player to know. If the DM said the "healing had no effect, and he dies", what then? The DM can allow or block Speak with Dead or a Raise/Res spell. But can the PC really backtrack what technical reason the heal spell didn't work (like poison). Is Detect Poison going to work on a dead body? Is a PC really going to waste more resources on the dead guy, now that they got his last words? Personally, when the PC says "I try to heal him", I'll probably be surprised (well now that this thread exists, maybe not). If I can't see a heal coming, I reckon I'm not going to see why having this guy NOT die would be such a problem. Here's some more info to help on your quest. Oh, you want him to come with, he's still to hurt... You heal him up to full, uh, OK, he wants to join you on your vengeance quest. Now the party has another sword, but at the cost of the resources they spent to bring him back and a split of the XP. So, in a way, I don't see the problem, as it all takes care of itself. The game got easier for the party, but they paid for that ease in spent resources and XP if they go to the full logical conclusion. [/QUOTE]
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