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Heteroglossia and D&D: Why D&D Speaks in a Multiplicity of Playing Styles
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<blockquote data-quote="FormerlyHemlock" data-source="post: 8794993" data-attributes="member: 6787650"><p>I'd have more trouble naming an RPG that <em>can't </em>satisfy all of these aesthetics to some degree. Dungeon Fantasy RPG, for example, hits all of these aesthetics. D&D 5E may be slightly better at supporting abnegation whereas DFRPG is somewhat better at expression, for example, but they both support all the aesthetics--which is sort of AngryGM's point. The Eight Types of Fun are properties of the game <em>you personally</em> run at the table, not properties of the rule system you chose. If you want to support abnegation better, you just throw a bunch of weak monsters at the players and reward them with treasure afterwards.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 8794993, member: 6787650"] I'd have more trouble naming an RPG that [I]can't [/I]satisfy all of these aesthetics to some degree. Dungeon Fantasy RPG, for example, hits all of these aesthetics. D&D 5E may be slightly better at supporting abnegation whereas DFRPG is somewhat better at expression, for example, but they both support all the aesthetics--which is sort of AngryGM's point. The Eight Types of Fun are properties of the game [I]you personally[/I] run at the table, not properties of the rule system you chose. If you want to support abnegation better, you just throw a bunch of weak monsters at the players and reward them with treasure afterwards. [/QUOTE]
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Community
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Heteroglossia and D&D: Why D&D Speaks in a Multiplicity of Playing Styles
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