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Hethas' Gambit continued [top of rnd 8]
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<blockquote data-quote="JDragon" data-source="post: 1305448" data-attributes="member: 780"><p>Well, I was hoping Seasong might jump in and save this,but since he hasn't yet, heres Izad.</p><p></p><p>Izad</p><p>Human Monk 15th Level</p><p></p><p>Align LN</p><p></p><p>STR 12 (base 12 (4 pts), +0 race, +0 level)</p><p>DEX 22 (base 15 (10 pts), +0 race, +1 @ 4th level, +6 enhancement, etc.)</p><p>CON 13 (base 13 (6 pts), +0 race, +0 level)</p><p>INT 12 (base 12 (4 pts), +0 race, +0 level)</p><p>WIS 24 (base 16 (12 pts), +0 race, +1 @ 8th & +1 @ 12th level, +6 enhancement, etc.)</p><p>CHA 8 (base 8 (0 pts), +0 race, +0 level)</p><p></p><p>BAB +11/+6/+1 / Unarmed BAB +11/+8/+5+2</p><p></p><p>AC 34 (base 10, +0 size, Class Bonus +3, +6 DEX, +7 WIS, +8 Armor)</p><p> flat-footed: -6 (how much to modify down for flat-footed)</p><p> touch: -8 (how much to modify down for touch)</p><p></p><p>HIT POINTS 135 (d8x15 + 15(Con Bonus)</p><p></p><p>SAVES</p><p>Fort: 13 (9 base, + 1 ability, +3 magical resistance bonus)</p><p>Reflex: 18 (9 base, + 6 ability, +3 magical resistance bonus)</p><p>Will: 19 (9 base, + 7 ability, +3 magical resistance bonus)</p><p></p><p>SPELL RESISTANCE 25</p><p></p><p>Speed - 80ft</p><p></p><p>SKILLS</p><p>Balance (Dex) +23 (15 ranks, +6 ability, +2 synergy, etc.)</p><p>Climb (Str) +10 (9 ranks, +1 ability.)</p><p>Concentration (Con) +1 (0 ranks, +1 ability.)</p><p>Craft (Int) +1 (0 ranks, +1 ability.)</p><p>Diplomacy (Cha) +4 (5 ranks, -1 ability.)</p><p>Escape Artist (Dex) +11 (5 ranks, +6 ability.)</p><p>Hide (Dex) +15 (9 ranks, +6 ability.)</p><p>Jump (Str) +21 (18 ranks, +1 ability, +2 synergy.)</p><p>Know (arcana) (Int) +6 (5 ranks, +1 ability.)</p><p>Listen (Wis) +12 (5 ranks, +7 ability.)</p><p>Move Silently (Dex) +15 (9 ranks, +6 ability.)</p><p>Perform (Cha) -1 (0 ranks, -1 ability.)</p><p>Profession (Wis) +8 (1 ranks, +7 ability.)</p><p>Swim (Str) +10 (9 ranks, +1 ability.)</p><p>Tumble (Dex) +26 (18 ranks, +6 ability, +2 synergy.)</p><p></p><p>All other skills are at ability bonus only.</p><p></p><p>FEATS</p><p>EXP 1: Dodge</p><p>RACE 1: Improved Initiative</p><p>EXP 3: Weapon Finesse (unarmmed attack)</p><p>EXP 6: Quick Draw</p><p>MONK 6: Improved Trip (monk Feat, expertise not needed)</p><p>EXP 9: Mobility</p><p>EXP 12: Spring Attack</p><p>EXP 15: Blind-Fight</p><p></p><p>MONK ABILITIES</p><p>Stunning Attack - Fort save DC 24; 15/day</p><p></p><p>Flurry of Blows</p><p></p><p>EVASION </p><p></p><p>Deflect Arrows</p><p></p><p>Still Mind </p><p></p><p>Slow Fall 50ft</p><p></p><p>Purity of Body</p><p></p><p>Wholness of Body</p><p></p><p>Leap of the Clouds</p><p></p><p>Improved Evasion</p><p></p><p>Ki Strike</p><p></p><p>Diamond Body </p><p></p><p>Abundant Step </p><p></p><p>Dianmond Soul</p><p></p><p>Quivering Palm </p><p></p><p></p><p></p><p>EQUIPMENT</p><p>Bedroll 1 sp 5 lb @</p><p>Blanket, winter 5 sp 3 lb @</p><p>Caltrops (1 bag) 1 gp 2 lb @</p><p>Chalk, 1 piece 1 cp * @</p><p>Flint and steel 1 gp * @</p><p>Lantern, hooded 7 gp 2 lb @</p><p>Mirror, small steel 10 gp 1/2 lb @</p><p>Piton (x 4) 4 sp 2 lb @ </p><p>Oil (3-pint flasks) 3 sp 3 lb @</p><p>Rope, silk (50 ft.) 10 gp 5 lb @</p><p>Waterskin (x 2) 2 gp 8 lb @</p><p>Dagger 2 gp 1 lb @</p><p>Traveling Clothes 1 gp 5 lb </p><p>Case for Javelins 2 gp 2 lb</p><p>--------------------------------------------</p><p></p><p>Weapon COST WT</p><p>Melee </p><p> Unarmed (considered +2 weapon for DR) 0 gp 0 lb</p><p> 1d12+1 (B), (20)/(x2)</p><p> Attack +17 / +12 / +7 Normal</p><p> Breakdown (BAB +11, Dex +6 (weapon finess)</p><p> Flurry Attack +15 / +15 / +10 / +5</p><p> Breakdown (BAB +11, Dex +6 (weapon finess), -2 flurry of blows) </p><p></p><p>Ranged</p><p> +1 Javelin (x10) 4612 gp 2 (20) lb</p><p> 1d6+2 (P), (20)/(x2) Range 30ft</p><p> Attack +18 / +13 / +8 Nomal</p><p> Breakdown (BAB +11, Dex +6, +1 magical enhancement)</p><p> </p><p>Armor COST WT</p><p> Bracers of Armor +8 64,000gp 2 lbs</p><p> AC +8 (NA), Move Normal, DEX + Any, Check -0, Spell 0%</p><p></p><p>Bracers of armor (+8)</p><p>Periapt of Wisdom (+6)</p><p>Gloves of Dexterity (+6)</p><p>Ring - Elemental resistance, minor (Electrical)</p><p>Boots - Of the Winterlands</p><p>Ring - Water walking</p><p>+1 Javelins (x10)</p><p>Bead of Force - Used round 5</p><p>Javelin of Lightning (x6) -4 used round 6</p><p>Cloak of Resistance +3 </p><p>Handy Haver Sack </p><p>POTIONS - - - - - - - - - - - - - </p><p>Cure Serious Wounds (x6)</p><p>Swimming</p><p>Blur - used and dispelled</p><p>Endurance - taken durning prep round and dispelled</p><p>Water Breathing</p><p>Bull Strength - taken during round 1 and dispelled</p><p>Haste - taken during round 4? and dispelled </p><p></p><p>Not near as creative as some of the other builds, but I seemed to be holding my own. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> </p><p></p><p>I really wanted to see if I was going to survive the fight with the spell caster that had t-ported into my bead of force with me. IT was sounding like it was going to be close.</p></blockquote><p></p>
[QUOTE="JDragon, post: 1305448, member: 780"] Well, I was hoping Seasong might jump in and save this,but since he hasn't yet, heres Izad. Izad Human Monk 15th Level Align LN STR 12 (base 12 (4 pts), +0 race, +0 level) DEX 22 (base 15 (10 pts), +0 race, +1 @ 4th level, +6 enhancement, etc.) CON 13 (base 13 (6 pts), +0 race, +0 level) INT 12 (base 12 (4 pts), +0 race, +0 level) WIS 24 (base 16 (12 pts), +0 race, +1 @ 8th & +1 @ 12th level, +6 enhancement, etc.) CHA 8 (base 8 (0 pts), +0 race, +0 level) BAB +11/+6/+1 / Unarmed BAB +11/+8/+5+2 AC 34 (base 10, +0 size, Class Bonus +3, +6 DEX, +7 WIS, +8 Armor) flat-footed: -6 (how much to modify down for flat-footed) touch: -8 (how much to modify down for touch) HIT POINTS 135 (d8x15 + 15(Con Bonus) SAVES Fort: 13 (9 base, + 1 ability, +3 magical resistance bonus) Reflex: 18 (9 base, + 6 ability, +3 magical resistance bonus) Will: 19 (9 base, + 7 ability, +3 magical resistance bonus) SPELL RESISTANCE 25 Speed - 80ft SKILLS Balance (Dex) +23 (15 ranks, +6 ability, +2 synergy, etc.) Climb (Str) +10 (9 ranks, +1 ability.) Concentration (Con) +1 (0 ranks, +1 ability.) Craft (Int) +1 (0 ranks, +1 ability.) Diplomacy (Cha) +4 (5 ranks, -1 ability.) Escape Artist (Dex) +11 (5 ranks, +6 ability.) Hide (Dex) +15 (9 ranks, +6 ability.) Jump (Str) +21 (18 ranks, +1 ability, +2 synergy.) Know (arcana) (Int) +6 (5 ranks, +1 ability.) Listen (Wis) +12 (5 ranks, +7 ability.) Move Silently (Dex) +15 (9 ranks, +6 ability.) Perform (Cha) -1 (0 ranks, -1 ability.) Profession (Wis) +8 (1 ranks, +7 ability.) Swim (Str) +10 (9 ranks, +1 ability.) Tumble (Dex) +26 (18 ranks, +6 ability, +2 synergy.) All other skills are at ability bonus only. FEATS EXP 1: Dodge RACE 1: Improved Initiative EXP 3: Weapon Finesse (unarmmed attack) EXP 6: Quick Draw MONK 6: Improved Trip (monk Feat, expertise not needed) EXP 9: Mobility EXP 12: Spring Attack EXP 15: Blind-Fight MONK ABILITIES Stunning Attack - Fort save DC 24; 15/day Flurry of Blows EVASION Deflect Arrows Still Mind Slow Fall 50ft Purity of Body Wholness of Body Leap of the Clouds Improved Evasion Ki Strike Diamond Body Abundant Step Dianmond Soul Quivering Palm EQUIPMENT Bedroll 1 sp 5 lb @ Blanket, winter 5 sp 3 lb @ Caltrops (1 bag) 1 gp 2 lb @ Chalk, 1 piece 1 cp * @ Flint and steel 1 gp * @ Lantern, hooded 7 gp 2 lb @ Mirror, small steel 10 gp 1/2 lb @ Piton (x 4) 4 sp 2 lb @ Oil (3-pint flasks) 3 sp 3 lb @ Rope, silk (50 ft.) 10 gp 5 lb @ Waterskin (x 2) 2 gp 8 lb @ Dagger 2 gp 1 lb @ Traveling Clothes 1 gp 5 lb Case for Javelins 2 gp 2 lb -------------------------------------------- Weapon COST WT Melee Unarmed (considered +2 weapon for DR) 0 gp 0 lb 1d12+1 (B), (20)/(x2) Attack +17 / +12 / +7 Normal Breakdown (BAB +11, Dex +6 (weapon finess) Flurry Attack +15 / +15 / +10 / +5 Breakdown (BAB +11, Dex +6 (weapon finess), -2 flurry of blows) Ranged +1 Javelin (x10) 4612 gp 2 (20) lb 1d6+2 (P), (20)/(x2) Range 30ft Attack +18 / +13 / +8 Nomal Breakdown (BAB +11, Dex +6, +1 magical enhancement) Armor COST WT Bracers of Armor +8 64,000gp 2 lbs AC +8 (NA), Move Normal, DEX + Any, Check -0, Spell 0% Bracers of armor (+8) Periapt of Wisdom (+6) Gloves of Dexterity (+6) Ring - Elemental resistance, minor (Electrical) Boots - Of the Winterlands Ring - Water walking +1 Javelins (x10) Bead of Force - Used round 5 Javelin of Lightning (x6) -4 used round 6 Cloak of Resistance +3 Handy Haver Sack POTIONS - - - - - - - - - - - - - Cure Serious Wounds (x6) Swimming Blur - used and dispelled Endurance - taken durning prep round and dispelled Water Breathing Bull Strength - taken during round 1 and dispelled Haste - taken during round 4? and dispelled Not near as creative as some of the other builds, but I seemed to be holding my own. :D I really wanted to see if I was going to survive the fight with the spell caster that had t-ported into my bead of force with me. IT was sounding like it was going to be close. [/QUOTE]
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