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Hethas' Gambit continued [top of rnd 8]
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<blockquote data-quote="Saepiroth" data-source="post: 1308986" data-attributes="member: 9019"><p>Well, I knew I was outclassed from the start. I was just hoping to add a little comedy to the mix.</p><p></p><p>Human Fighter 15</p><p></p><p>STR 20 (base 17, +3 level)</p><p>DEX 14 (base 14)</p><p>CON 16 (base 16)</p><p>INT 13 (base 11)</p><p>WIS 8 (base 8)</p><p>CHA 3 (base 3) </p><p></p><p>HP 195 (15d10, +45 CON)</p><p></p><p>BAB +15</p><p>AC 25 (base 10, +2 DEX, +5 breast plate, +3 armor enhancement, +2 large shield, +1 shield enhancement, +1 ring: deflect, +1 amulet: natural armor)</p><p> flat-footed: 23</p><p> touch: 13</p><p> fighting defensively: +3 instead of +2 (Tumble)</p><p> all-out defense: +6 instead of +4 (Tumble)</p><p></p><p>Fort +15 (base 9, +3 CON, +3 cloak: resistance)</p><p>Ref +10 (base 5, +2 DEX, +3 cloak: resistance)</p><p>Will +7 (base 5, -1 WIS, +3 cloak: resistance)</p><p></p><p>FEATS</p><p> human 1: Cross-Class Learning (Tumble)</p><p> ftr 1: Power Attack</p><p> exp 1: Exotic Weapon Proficiency (Spiked Chain)</p><p> ftr 2: Weapon Focus (Spiked Chain)</p><p> exp 3: Gigantic Weapon</p><p> ftr 4: Weapon Specialization (Spiked Chain)</p><p> ftr 6: Expertise</p><p> exp 6: Improved Disarm</p><p> ftr 8: Improved Critical (Spiked Chain)</p><p> exp 9: Cleave</p><p> ftr 10: Bonded Weapon (Spiked Chain: GDTHO)</p><p> ftr 12: Combat Reflexes</p><p> exp 12: Blind-Fight</p><p> ftr 14: Armed Deflect Arrows</p><p> exp 15: Improved Deflect Arrows</p><p> </p><p>SKILLS (36 fighter, 18 INT, 18 human)</p><p> Tumble +22 (ranks 18, +2 DEX, +2 synergy: Jump)</p><p> Swim +10 (ranks 14, +5 STR, -9 weight)</p><p> Balance +22 (ranks 18, +2 DEX, +2 synergy: Tumble)</p><p> Jump +7 (ranks 0, +5 STR, +2 synergy: Tumble)</p><p> Forgery +6 (ranks 5, +1 INT)</p><p> Listen +2 (ranks 3 – 1 WIS)</p><p> Speak Language B (rank 1)</p><p> Speak Language C (rank 1)</p><p> Speak Language D (rank 1)</p><p></p><p>EQUIPMENT</p><p></p><p>GDTHO*: Huge Spiked Chain (22.5 lbs) 72,487.5 GP</p><p> normal dmg: 2d6+12 Piercing (19-20/x2), reach 15 ft</p><p> dmg vs Human: 4d6+14 Piercing (19-20/x2)</p><p> wounding: each successful hit deals 1 hp/round thereafter (heal DC 15)</p><p> -</p><p> BAB: +15/+10/+5</p><p> normal add: +7</p><p> add vs humans: +9</p><p> add to disarms: +9</p><p> add to disarm humans: +11</p><p> -</p><p> BREAKDOWN</p><p> 2d6 Piercing (20/x2), Reach 15 ft</p><p> Allows trip attacks</p><p> Chain Bonus: +2 on disarm attacks</p><p> STR: +5 to hit, +7 to damage</p><p> WF/WS/Bonded: +3 to hit, +3 to damage</p><p> Gigantic Weapon: -3 to hit</p><p> Masterwork: +1 to hit (does not stack w/enhancement) (450 GP)</p><p> Enhancement (72,000 GP) +2 to hit, +2 to damage</p><p> Bane (Humans): +4 to hit, +4 to damage vs humans</p><p> Bane (Humans): +2d6 damage vs humans</p><p> Wounding: +1 hp/round per damaging attack (heal DC 15)</p><p> Improved Critical (19-20/x2)</p><p> -</p><p> * GODDAMNIT THAT HURT! OW! = GDTHO (Language A)</p><p></p><p>Mithril Breastplate (15 lbs) 40,400 GP</p><p> AC +8, Light Armor, Max DEX +5, Armor Check -1, Spell 15%</p><p> Spikes: 1d6 Piercing grappling or unarmed attack</p><p> Critical hits fail 75% of the time (fortification)</p><p> Movement rate is NOT MODIFIED by this armor</p><p> -</p><p> BREAKDOWN</p><p> AC +5, Medium Armor, Max DEX +3, Armor Check -4, Spell 25%</p><p> Masterwork (+150 GP) does not stack with mithral</p><p> Mithril (+4,000 GP), 1/2 wt, DEX +2, Armor Check +3, Spell -10%</p><p> Enhancement (36,000 GP) +3, moderate fortification (+3)</p><p> Spikes (+50 GP)</p><p></p><p>Darkwood Large Shield 16,107 GP</p><p> AC +3, armor check +0, spell +15%</p><p> Animated</p><p> Blind 2/day: Reflex DC 14 within 20 ft, or blind 1d4 rounds</p><p> Command: BINK! (Language C)</p><p> -</p><p> BREAKDOWN</p><p> AC +2, armor check -2, spell +15%</p><p> Darkwood (+100 GP) 1/2 wt, Armor Check +2, hard 5/hp 10</p><p> Enhancement (16,000 GP) +1, animated, blinding</p><p></p><p>Heward’s Handy Haversack 2,000 GP</p><p>Winged Boots, Command “Whup! Whoa! …AIEEEEE!” (Lang B) 12,000 GP</p><p>Locked Gauntlet 8 GP</p><p>1 Stone Salve 4,000 GP</p><p>2 Draconic Might Potions 2,400 GP</p><p>1 Potions of Heroism 1,800 GP</p><p>5 Potions of Haste 3,750 GP</p><p>5 Potions of Cure Serious Wounds 3,750 GP</p><p>3 Distilled Universal Solvents 6,000 GP</p><p>1 disillation of the universal solvents 3 GP</p><p>Eversmoking Bottle, Command “STOP THAT ALREADY!” (Lang C) 12,000 GP </p><p>Cloak of Resistance +3 9,000 GP</p><p>Ring of the Ram, Command “BUGGER OFF” (Lang D) 8,600 GP</p><p>Ring of Protection +1 2,000 GP</p><p>Amulet of Natural Armor +1 2,000 GP</p><p>3 Potions of Invisibility 900 GP</p><p>2 Potions of Cat’s Grace 600 GP</p><p>2 Dull Gray Ioun Stones, PAINTED Vibrant Purple 50 GP</p><p>1 Dull Gray Ioun Stone, PAINTED Lavender & Green 25 GP</p><p>2 Paint for the ioun stones 10 GP</p><p>Quall’s Feather Token; Tree 100 GP</p><p>3 Sacks of Flour (1 lb each) 1.5GP</p></blockquote><p></p>
[QUOTE="Saepiroth, post: 1308986, member: 9019"] Well, I knew I was outclassed from the start. I was just hoping to add a little comedy to the mix. Human Fighter 15 STR 20 (base 17, +3 level) DEX 14 (base 14) CON 16 (base 16) INT 13 (base 11) WIS 8 (base 8) CHA 3 (base 3) HP 195 (15d10, +45 CON) BAB +15 AC 25 (base 10, +2 DEX, +5 breast plate, +3 armor enhancement, +2 large shield, +1 shield enhancement, +1 ring: deflect, +1 amulet: natural armor) flat-footed: 23 touch: 13 fighting defensively: +3 instead of +2 (Tumble) all-out defense: +6 instead of +4 (Tumble) Fort +15 (base 9, +3 CON, +3 cloak: resistance) Ref +10 (base 5, +2 DEX, +3 cloak: resistance) Will +7 (base 5, -1 WIS, +3 cloak: resistance) FEATS human 1: Cross-Class Learning (Tumble) ftr 1: Power Attack exp 1: Exotic Weapon Proficiency (Spiked Chain) ftr 2: Weapon Focus (Spiked Chain) exp 3: Gigantic Weapon ftr 4: Weapon Specialization (Spiked Chain) ftr 6: Expertise exp 6: Improved Disarm ftr 8: Improved Critical (Spiked Chain) exp 9: Cleave ftr 10: Bonded Weapon (Spiked Chain: GDTHO) ftr 12: Combat Reflexes exp 12: Blind-Fight ftr 14: Armed Deflect Arrows exp 15: Improved Deflect Arrows SKILLS (36 fighter, 18 INT, 18 human) Tumble +22 (ranks 18, +2 DEX, +2 synergy: Jump) Swim +10 (ranks 14, +5 STR, -9 weight) Balance +22 (ranks 18, +2 DEX, +2 synergy: Tumble) Jump +7 (ranks 0, +5 STR, +2 synergy: Tumble) Forgery +6 (ranks 5, +1 INT) Listen +2 (ranks 3 – 1 WIS) Speak Language B (rank 1) Speak Language C (rank 1) Speak Language D (rank 1) EQUIPMENT GDTHO*: Huge Spiked Chain (22.5 lbs) 72,487.5 GP normal dmg: 2d6+12 Piercing (19-20/x2), reach 15 ft dmg vs Human: 4d6+14 Piercing (19-20/x2) wounding: each successful hit deals 1 hp/round thereafter (heal DC 15) - BAB: +15/+10/+5 normal add: +7 add vs humans: +9 add to disarms: +9 add to disarm humans: +11 - BREAKDOWN 2d6 Piercing (20/x2), Reach 15 ft Allows trip attacks Chain Bonus: +2 on disarm attacks STR: +5 to hit, +7 to damage WF/WS/Bonded: +3 to hit, +3 to damage Gigantic Weapon: -3 to hit Masterwork: +1 to hit (does not stack w/enhancement) (450 GP) Enhancement (72,000 GP) +2 to hit, +2 to damage Bane (Humans): +4 to hit, +4 to damage vs humans Bane (Humans): +2d6 damage vs humans Wounding: +1 hp/round per damaging attack (heal DC 15) Improved Critical (19-20/x2) - * GODDAMNIT THAT HURT! OW! = GDTHO (Language A) Mithril Breastplate (15 lbs) 40,400 GP AC +8, Light Armor, Max DEX +5, Armor Check -1, Spell 15% Spikes: 1d6 Piercing grappling or unarmed attack Critical hits fail 75% of the time (fortification) Movement rate is NOT MODIFIED by this armor - BREAKDOWN AC +5, Medium Armor, Max DEX +3, Armor Check -4, Spell 25% Masterwork (+150 GP) does not stack with mithral Mithril (+4,000 GP), 1/2 wt, DEX +2, Armor Check +3, Spell -10% Enhancement (36,000 GP) +3, moderate fortification (+3) Spikes (+50 GP) Darkwood Large Shield 16,107 GP AC +3, armor check +0, spell +15% Animated Blind 2/day: Reflex DC 14 within 20 ft, or blind 1d4 rounds Command: BINK! (Language C) - BREAKDOWN AC +2, armor check -2, spell +15% Darkwood (+100 GP) 1/2 wt, Armor Check +2, hard 5/hp 10 Enhancement (16,000 GP) +1, animated, blinding Heward’s Handy Haversack 2,000 GP Winged Boots, Command “Whup! Whoa! …AIEEEEE!” (Lang B) 12,000 GP Locked Gauntlet 8 GP 1 Stone Salve 4,000 GP 2 Draconic Might Potions 2,400 GP 1 Potions of Heroism 1,800 GP 5 Potions of Haste 3,750 GP 5 Potions of Cure Serious Wounds 3,750 GP 3 Distilled Universal Solvents 6,000 GP 1 disillation of the universal solvents 3 GP Eversmoking Bottle, Command “STOP THAT ALREADY!” (Lang C) 12,000 GP Cloak of Resistance +3 9,000 GP Ring of the Ram, Command “BUGGER OFF” (Lang D) 8,600 GP Ring of Protection +1 2,000 GP Amulet of Natural Armor +1 2,000 GP 3 Potions of Invisibility 900 GP 2 Potions of Cat’s Grace 600 GP 2 Dull Gray Ioun Stones, PAINTED Vibrant Purple 50 GP 1 Dull Gray Ioun Stone, PAINTED Lavender & Green 25 GP 2 Paint for the ioun stones 10 GP Quall’s Feather Token; Tree 100 GP 3 Sacks of Flour (1 lb each) 1.5GP [/QUOTE]
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