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Hexblade (Warlock/Paladin)
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<blockquote data-quote="Fion" data-source="post: 6474437" data-attributes="member: 64365"><p>Thats all well and good Sidonunspa, but there are other games out-there that offer that freedom of play style while still getting all the rules down without huge 3.x style bloat. Savage Worlds is a good example. A $10 core book with everything you ever need to know packed into its small 100 page frame. A game that is arguably much more open to creative freedom. </p><p></p><p>The reason I have an issue with the 5e 'up to the DM' issue is that it might only be a small matter at your game table with friends, but it only causes problems at Encounters games and more specifically, convention games. Each DM has their own answer and when you need to ask 'do you allow this?' and 'do you consider this feature to work like A or B' a dozen times just during character creation, it gets to be a bit much.</p><p></p><p>Don't get me wrong there's a lot I like in 5e and it's markedly improved over past editions, especially 3.x, the 'least D&D' edition of the entire series in my opinion (someone who has played since the 83' red box). I still GM'ed for it quite a lot but it's no coincidence that it was during the last 90's early 2000's that I started to also play games like L5R, World of Darkness, Exalted & Mutants + Masterminds.</p></blockquote><p></p>
[QUOTE="Fion, post: 6474437, member: 64365"] Thats all well and good Sidonunspa, but there are other games out-there that offer that freedom of play style while still getting all the rules down without huge 3.x style bloat. Savage Worlds is a good example. A $10 core book with everything you ever need to know packed into its small 100 page frame. A game that is arguably much more open to creative freedom. The reason I have an issue with the 5e 'up to the DM' issue is that it might only be a small matter at your game table with friends, but it only causes problems at Encounters games and more specifically, convention games. Each DM has their own answer and when you need to ask 'do you allow this?' and 'do you consider this feature to work like A or B' a dozen times just during character creation, it gets to be a bit much. Don't get me wrong there's a lot I like in 5e and it's markedly improved over past editions, especially 3.x, the 'least D&D' edition of the entire series in my opinion (someone who has played since the 83' red box). I still GM'ed for it quite a lot but it's no coincidence that it was during the last 90's early 2000's that I started to also play games like L5R, World of Darkness, Exalted & Mutants + Masterminds. [/QUOTE]
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