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<blockquote data-quote="J-H" data-source="post: 8062812" data-attributes="member: 7020951"><p>This is timely for me, thanks. I am going for a smaller hex count for an upcoming campaign, probably 50-80 hexes. Each will be about 20 miles across, so it'll be "1 day to cross" by land, or 1/2 or 1/3 day to cross by air (they'll have an a flying skiff thing). This will be for level 13->epic.</p><p></p><p>This will be on a continent they were previously not aware of, and no comprehensive maps will be available to the party. If they want to do point-to-point and skip numerous hexes, I'm fine with that (except for wasted work), but they will miss many opportunities along the way. They'll be stopping a deity from manifesting by collecting allies, foiling his allies, and finding artifacts or places of power, so "knowing what's where" is worthwhile.</p><p></p><p>My rough plans are for each hex's write-up to have:</p><p></p><p>1, Name/designation</p><p>2. Terrain type(s), max 3, with modifier to ground travel speed.</p><p>3. Description of any special environmental effects or smells.</p><p>4. Weather table</p><p>5. Random encounters (Airborne)</p><p>6. Random encounters (Ground travel)</p><p>7. Places or encounters of note. Probability of discovery of each. (Survival check? Time spent? </p><p>Passive Perception?)</p><p></p><p>With each hex ending up with 1-5 pages (for villages/cities/dungeons), it may end up being 200+ pages, which is a bit intimidating to write.</p><p></p><p>NPCs will be able to alert them to "known" things in other hexes, or to rumors and general directions.</p><p></p><p>There will be some time pressure, but it'll be a soft time pressure based on enemy actions/reactions every X days. I don't want to do what I've read about with ToA.</p><p></p><p>The mental block I have at the moment is figuring out how to do balance things for the fact that a typical "adventuring travel day" only has 1-2 encounters unless they're in enemy territory. This has implications for short rest vs long rest recharge abilities, as well as meaning that even a super-CR 20 Roc will likely get Nova'd unless I make it absurdly durable.</p></blockquote><p></p>
[QUOTE="J-H, post: 8062812, member: 7020951"] This is timely for me, thanks. I am going for a smaller hex count for an upcoming campaign, probably 50-80 hexes. Each will be about 20 miles across, so it'll be "1 day to cross" by land, or 1/2 or 1/3 day to cross by air (they'll have an a flying skiff thing). This will be for level 13->epic. This will be on a continent they were previously not aware of, and no comprehensive maps will be available to the party. If they want to do point-to-point and skip numerous hexes, I'm fine with that (except for wasted work), but they will miss many opportunities along the way. They'll be stopping a deity from manifesting by collecting allies, foiling his allies, and finding artifacts or places of power, so "knowing what's where" is worthwhile. My rough plans are for each hex's write-up to have: 1, Name/designation 2. Terrain type(s), max 3, with modifier to ground travel speed. 3. Description of any special environmental effects or smells. 4. Weather table 5. Random encounters (Airborne) 6. Random encounters (Ground travel) 7. Places or encounters of note. Probability of discovery of each. (Survival check? Time spent? Passive Perception?) With each hex ending up with 1-5 pages (for villages/cities/dungeons), it may end up being 200+ pages, which is a bit intimidating to write. NPCs will be able to alert them to "known" things in other hexes, or to rumors and general directions. There will be some time pressure, but it'll be a soft time pressure based on enemy actions/reactions every X days. I don't want to do what I've read about with ToA. The mental block I have at the moment is figuring out how to do balance things for the fact that a typical "adventuring travel day" only has 1-2 encounters unless they're in enemy territory. This has implications for short rest vs long rest recharge abilities, as well as meaning that even a super-CR 20 Roc will likely get Nova'd unless I make it absurdly durable. [/QUOTE]
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