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General Tabletop Discussion
*Pathfinder & Starfinder
Hey DMs, what are your quirks at the table?
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<blockquote data-quote="steeldragons" data-source="post: 6360859" data-attributes="member: 92511"><p>I'm not sure that I follow. What do you mean 'bargain" with your players?</p><p></p><p>As for me, I too have been known to do voices...or, at least, general accents. And if I'm not in them mood to do them (or I've done it for them already so they know how the character sounds), I at least explain to the players what the NPC might sound like.</p><p></p><p>I've been known to do the "rolling when I don't have to"...keeps players on their toes and a little paranoia is good for the soul. ];P But I wouldn't say I do it constantly or, necessarily, every session. So, not sure if that counts as a "quirk."</p><p></p><p>I tend to stare...if that means anything. I don't really do it on purpose...but when I'm looking/waiting for what your PC is doing on your turn, I've been told I have an "intense" stare...that some players find intimidated. hahaha. Lil' ole me?</p><p></p><p>I don't really do it consciously except in cases of recurring "waiting on you" problems. I [and players who have played with me for any length of time] like our story/adventure pacing. If things are in a tense situation, dramatic combat or split-second kind of "We need to act, NOW! Someone get the UBERTHINGY away from BIGBAD before he gets to the ROCKSFALLWORLDDIES PORTAL!!!" kind of moment, waiting around while you "um" and "hm" to decide on an action or spell is just a total mood killer.</p><p></p><p>I will, in such recurring situations, get to the point where I give the player a literal countdown and then skip the player. "Right, so your character spends the round flabbergasted and paralyzed with indecision...still/again." They get the gist after a bit and realized they <em>are</em> capable of hearing what's going on <em>and</em> thinking about what they want the PC to do next at the same time.</p><p></p><p>Again, not sure if that's a "quirk" or just normal "old school style" DMing.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6360859, member: 92511"] I'm not sure that I follow. What do you mean 'bargain" with your players? As for me, I too have been known to do voices...or, at least, general accents. And if I'm not in them mood to do them (or I've done it for them already so they know how the character sounds), I at least explain to the players what the NPC might sound like. I've been known to do the "rolling when I don't have to"...keeps players on their toes and a little paranoia is good for the soul. ];P But I wouldn't say I do it constantly or, necessarily, every session. So, not sure if that counts as a "quirk." I tend to stare...if that means anything. I don't really do it on purpose...but when I'm looking/waiting for what your PC is doing on your turn, I've been told I have an "intense" stare...that some players find intimidated. hahaha. Lil' ole me? I don't really do it consciously except in cases of recurring "waiting on you" problems. I [and players who have played with me for any length of time] like our story/adventure pacing. If things are in a tense situation, dramatic combat or split-second kind of "We need to act, NOW! Someone get the UBERTHINGY away from BIGBAD before he gets to the ROCKSFALLWORLDDIES PORTAL!!!" kind of moment, waiting around while you "um" and "hm" to decide on an action or spell is just a total mood killer. I will, in such recurring situations, get to the point where I give the player a literal countdown and then skip the player. "Right, so your character spends the round flabbergasted and paralyzed with indecision...still/again." They get the gist after a bit and realized they [I]are[/I] capable of hearing what's going on [I]and[/I] thinking about what they want the PC to do next at the same time. Again, not sure if that's a "quirk" or just normal "old school style" DMing. [/QUOTE]
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Hey DMs, what are your quirks at the table?
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