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Hey its a new poll! Do you allow monks in your campaign?
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<blockquote data-quote="Henry@home" data-source="post: 44862" data-attributes="member: 159"><p>The problem is, why should a monk be necessarily excluded from any particular D&D campaign, when their powers are written ambiguously enough to make a campaign-specific archetype work?</p><p></p><p>Of Course, no one would begreudge a DM his game world flavor, but Monks would not need to necessarily be written out, just because "Martial Arts didn't originate in Europe."</p><p></p><ul> <li data-xf-list-type="ul">Pankration (dont think wrestling; Original Greek Pankration was quite brutal and nasty) was a martial art all its own that originated without eastern influences - it was in fact the first structured martial art, ever.</li> <li data-xf-list-type="ul">Some scholars note that Savate had its origins in 17th century street brawling, though it may well have originated from Thai Kick Boxing; in any event it became something totally different from Thai kick boxing.</li> <li data-xf-list-type="ul">Capoeira developed out of Africa and the West Indies with NO eastern influence at all</li> </ul><p></p><p>The fact is that none of these Martial arts forms are as well-known or practiced as Eastern Martial arts, but they did exist, outside of Traditional Eastern styles and influence. It would not be such as stretch to posit in a western magic fantasy type campaign the existance of schools that taught fighting that allowed normal mortals the ability to subconsciously tap into magicla powers that hardened their minds and bodies to the point of being weapons of tremendous power.</p><p></p><p>One argument that always comes up in the "fist vs. weapons" debate is the following: If ki is semi-mystical, then why are martial artists not reduced to normal amounts of damage when in an anti-magic field? My answer is, for the same reason that Zombies and golems are not rendered inert in an anti-magic field, or dragons do not collapse under their own weight. They internalize some of this power to the extent that basic functions cannot be "cut off."</p><p></p><p>So, while DM's are certainly encouraged to limit or permit whatever they wish in their own campaign world, there is no rule of plausibility that states that Monks would never have a place in traditional western fantasy - they are just as plausible as wizards, ranger, barbarians, and the D&D style cleric.</p></blockquote><p></p>
[QUOTE="Henry@home, post: 44862, member: 159"] The problem is, why should a monk be necessarily excluded from any particular D&D campaign, when their powers are written ambiguously enough to make a campaign-specific archetype work? Of Course, no one would begreudge a DM his game world flavor, but Monks would not need to necessarily be written out, just because "Martial Arts didn't originate in Europe." [list] [*]Pankration (dont think wrestling; Original Greek Pankration was quite brutal and nasty) was a martial art all its own that originated without eastern influences - it was in fact the first structured martial art, ever. [*]Some scholars note that Savate had its origins in 17th century street brawling, though it may well have originated from Thai Kick Boxing; in any event it became something totally different from Thai kick boxing. [*]Capoeira developed out of Africa and the West Indies with NO eastern influence at all [/list] The fact is that none of these Martial arts forms are as well-known or practiced as Eastern Martial arts, but they did exist, outside of Traditional Eastern styles and influence. It would not be such as stretch to posit in a western magic fantasy type campaign the existance of schools that taught fighting that allowed normal mortals the ability to subconsciously tap into magicla powers that hardened their minds and bodies to the point of being weapons of tremendous power. One argument that always comes up in the "fist vs. weapons" debate is the following: If ki is semi-mystical, then why are martial artists not reduced to normal amounts of damage when in an anti-magic field? My answer is, for the same reason that Zombies and golems are not rendered inert in an anti-magic field, or dragons do not collapse under their own weight. They internalize some of this power to the extent that basic functions cannot be "cut off." So, while DM's are certainly encouraged to limit or permit whatever they wish in their own campaign world, there is no rule of plausibility that states that Monks would never have a place in traditional western fantasy - they are just as plausible as wizards, ranger, barbarians, and the D&D style cleric. [/QUOTE]
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Hey its a new poll! Do you allow monks in your campaign?
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