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Hey its a new poll! Do you allow monks in your campaign?
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<blockquote data-quote="BronzeDragon" data-source="post: 45125" data-attributes="member: 873"><p>Let's go part by part here, as jack the Ripper would like to say.</p><p></p><p>Spontaneous healing was one of the things that got you sanctified. Indeed, it was probably the only supernatural ability that was considered beneficial.</p><p></p><p>Yeah, Christ did not live in the middle-ages, but he sure was the Paragon of the civilization. If you could behave like Christ, there was a good chance you were a prophet or even the second coming. It was accepted that saints and prophets had extraordinary abilities that common people lacked. Indeed, that is the onyl thing that got them sanctified. </p><p></p><p>So one saint had the strength and ability to defeat the dragon that threatened Paris, another had the ability to heal anyone with the plague by mere touch (this in the late middle-ages), so on, so forth.</p><p></p><p>Let's for a second assume a D&D monk got teleported or plane-shifted or whatever into my campaign world. Would he die instantly? Probably not. But in the long run, his strange abilities (remember, wizardry is also considered strange, but is at least something people have heard about, sometimes even come into contact with), his differing world views and the very fact that he becomes an extraplanar creature would mean death to him.</p><p></p><p>And again, just to reiterate a position I thought I had made clear at first. Wizardry is not easily accepted in my world. It is treated as something of an aberration by most common people, who would feel very conflicted about a wizard saving their lives. Does he have something to do with the Abyss? Does he really mean good?</p><p></p><p>But again, wizards are not permanently persecuted in my world. It's just that, sometimes, the fervor of the witch hunters becomes greater than normal.</p></blockquote><p></p>
[QUOTE="BronzeDragon, post: 45125, member: 873"] Let's go part by part here, as jack the Ripper would like to say. Spontaneous healing was one of the things that got you sanctified. Indeed, it was probably the only supernatural ability that was considered beneficial. Yeah, Christ did not live in the middle-ages, but he sure was the Paragon of the civilization. If you could behave like Christ, there was a good chance you were a prophet or even the second coming. It was accepted that saints and prophets had extraordinary abilities that common people lacked. Indeed, that is the onyl thing that got them sanctified. So one saint had the strength and ability to defeat the dragon that threatened Paris, another had the ability to heal anyone with the plague by mere touch (this in the late middle-ages), so on, so forth. Let's for a second assume a D&D monk got teleported or plane-shifted or whatever into my campaign world. Would he die instantly? Probably not. But in the long run, his strange abilities (remember, wizardry is also considered strange, but is at least something people have heard about, sometimes even come into contact with), his differing world views and the very fact that he becomes an extraplanar creature would mean death to him. And again, just to reiterate a position I thought I had made clear at first. Wizardry is not easily accepted in my world. It is treated as something of an aberration by most common people, who would feel very conflicted about a wizard saving their lives. Does he have something to do with the Abyss? Does he really mean good? But again, wizards are not permanently persecuted in my world. It's just that, sometimes, the fervor of the witch hunters becomes greater than normal. [/QUOTE]
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Hey its a new poll! Do you allow monks in your campaign?
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