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"HF" vs. "S&S" gaming: the underlying reason of conflict and change in D&D
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<blockquote data-quote="Mallus" data-source="post: 4818983" data-attributes="member: 3887"><p>Some observations...</p><p></p><p>Equating a difference in play goals/styles with a sense of 'entitlement' isn't helpful. In fact, it's a insult (not that I'm insulted, mind you, just sayin').</p><p></p><p>If you want a game that objectively measures player skill, may I suggest a nice game of chess? </p><p></p><p>Old-school D&D requires that players be able to think like the DM. This often gets labeled 'player skill'. It's certainly a valuable thing to have, but it's nowhere near an objective talent, such as being good at chess.</p><p></p><p>Which is to say old-school D&D is only as challenging and demanding as the person running it makes it (intentionally or not). Because most of the task-resolution system is the DM's own judgment --which isn't a bad thing at all. </p><p></p><p>My experience is that D&D is weird mixture of high fantasy and swords and sorcery (as you've been using the terms), regardless of edition. </p><p></p><p>For example, lots of people I know used 1e for high fantasy campaigns, and my group's 4e game has a big, deliberate swords and sorcery feel.</p></blockquote><p></p>
[QUOTE="Mallus, post: 4818983, member: 3887"] Some observations... Equating a difference in play goals/styles with a sense of 'entitlement' isn't helpful. In fact, it's a insult (not that I'm insulted, mind you, just sayin'). If you want a game that objectively measures player skill, may I suggest a nice game of chess? Old-school D&D requires that players be able to think like the DM. This often gets labeled 'player skill'. It's certainly a valuable thing to have, but it's nowhere near an objective talent, such as being good at chess. Which is to say old-school D&D is only as challenging and demanding as the person running it makes it (intentionally or not). Because most of the task-resolution system is the DM's own judgment --which isn't a bad thing at all. My experience is that D&D is weird mixture of high fantasy and swords and sorcery (as you've been using the terms), regardless of edition. For example, lots of people I know used 1e for high fantasy campaigns, and my group's 4e game has a big, deliberate swords and sorcery feel. [/QUOTE]
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