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"HF" vs. "S&S" gaming: the underlying reason of conflict and change in D&D
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<blockquote data-quote="rogueattorney" data-source="post: 4819370" data-attributes="member: 17551"><p>I think some of you need to give Zulgyan, who I do not believe is a native English speaker, a bit of a break with regard to some of his word choices. I don't think he was trying to be confrontational with his very thoughtful post.</p><p></p><p>I'm amused that I was a participant in that first thread he posted some 3 years ago. Nothing dies on the Internet.</p><p></p><p></p><p></p><p>Dragonlance was the bellweather event in the transition Zulgyan is describing. You had to alter or ignore a number of 1e rules to run the original 1e Dragonlance modules. Among them xp for wealth and taking campaign time out to train. Both of those particular rules were dropped for 2e and the main reason why was to fit the epic campaign paradigm seen in Dragonlance and then emulated in many, many adventure modules thereafter. In a race to save the world from the Dark Evil Overlord, who has time to scrounge for gp or train?</p><p></p><p>Other than I6, the other two campaigns didn't have a single thing published for them until 1987, the year before 2e came out. The big shift had already happened. They were written with the latter, non-S&S concept of D&D in mind.</p><p></p><p>Frankly, I don't see why it's controversial at all to say that the folk who came to the game in the mid-80's or later were coming to the game familiar with a fairly different style of fantasy than those who came to the game earlier, and would thus have some different notions of how the fantasy world should work. I, for one, can say I got a much better understanding of what Gygax and co. were trying to do after finally reading some Lovecraft, Vance, and Anderson.</p></blockquote><p></p>
[QUOTE="rogueattorney, post: 4819370, member: 17551"] I think some of you need to give Zulgyan, who I do not believe is a native English speaker, a bit of a break with regard to some of his word choices. I don't think he was trying to be confrontational with his very thoughtful post. I'm amused that I was a participant in that first thread he posted some 3 years ago. Nothing dies on the Internet. Dragonlance was the bellweather event in the transition Zulgyan is describing. You had to alter or ignore a number of 1e rules to run the original 1e Dragonlance modules. Among them xp for wealth and taking campaign time out to train. Both of those particular rules were dropped for 2e and the main reason why was to fit the epic campaign paradigm seen in Dragonlance and then emulated in many, many adventure modules thereafter. In a race to save the world from the Dark Evil Overlord, who has time to scrounge for gp or train? Other than I6, the other two campaigns didn't have a single thing published for them until 1987, the year before 2e came out. The big shift had already happened. They were written with the latter, non-S&S concept of D&D in mind. Frankly, I don't see why it's controversial at all to say that the folk who came to the game in the mid-80's or later were coming to the game familiar with a fairly different style of fantasy than those who came to the game earlier, and would thus have some different notions of how the fantasy world should work. I, for one, can say I got a much better understanding of what Gygax and co. were trying to do after finally reading some Lovecraft, Vance, and Anderson. [/QUOTE]
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"HF" vs. "S&S" gaming: the underlying reason of conflict and change in D&D
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