Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
"HF" vs. "S&S" gaming: the underlying reason of conflict and change in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="thecasualoblivion" data-source="post: 4819539" data-attributes="member: 59096"><p>There is a disconnect between Old School D&D and New School D&D, but I don't think it has anything to do with S&S vs. HF. </p><p></p><p>It was an evolution, dating back to the early days of 1E. Old school D&D was very lethal for the characters created for it, and that lethality was part of playing the game. Surviving was its own reward, as you gained experience and became more powerful. It was also a life or death struggle, and the challenge of that was fun in its own way. But then a funny thing happened. Characters who survived the early grind of old-school D&D started taking on a life of their own. People started becoming more invested in that sort of character, and found playing a living, breathing character over a long term campaign more rewarding than the hack and slash grind of dungeon crawling. As a result of this, people started trying to play that sort of game from the beginning. The game rules didn't really accomodate this, so DMs just started houseruling things and going easy on players. Games became more focused on the story and the campaign aspect, as opposed to playing the life or death challenges of the game. </p><p></p><p></p><p>This evolution was taking place during 1E, and was enshrined by the Dragonlance Saga, which told the epic story of what was essentially a campaign starring D&D characters. When 2E was published, despite generally maintaining 1E's lethal rules most of the advice on how to run and play the game pointed towards going easy on PCs and telling a story over a long term campaign. 3E furthered this trend removing a large part of the lethality of low level AD&D, and 4E finalized things by all but abandoning old school lethality.</p><p></p><p></p><p>This is all about how people played the game, and the insertion of narrativism into the D&D paradigm over time. I don't see where it has anything to do with the flavor of D&D, be it S&S or HF.</p></blockquote><p></p>
[QUOTE="thecasualoblivion, post: 4819539, member: 59096"] There is a disconnect between Old School D&D and New School D&D, but I don't think it has anything to do with S&S vs. HF. It was an evolution, dating back to the early days of 1E. Old school D&D was very lethal for the characters created for it, and that lethality was part of playing the game. Surviving was its own reward, as you gained experience and became more powerful. It was also a life or death struggle, and the challenge of that was fun in its own way. But then a funny thing happened. Characters who survived the early grind of old-school D&D started taking on a life of their own. People started becoming more invested in that sort of character, and found playing a living, breathing character over a long term campaign more rewarding than the hack and slash grind of dungeon crawling. As a result of this, people started trying to play that sort of game from the beginning. The game rules didn't really accomodate this, so DMs just started houseruling things and going easy on players. Games became more focused on the story and the campaign aspect, as opposed to playing the life or death challenges of the game. This evolution was taking place during 1E, and was enshrined by the Dragonlance Saga, which told the epic story of what was essentially a campaign starring D&D characters. When 2E was published, despite generally maintaining 1E's lethal rules most of the advice on how to run and play the game pointed towards going easy on PCs and telling a story over a long term campaign. 3E furthered this trend removing a large part of the lethality of low level AD&D, and 4E finalized things by all but abandoning old school lethality. This is all about how people played the game, and the insertion of narrativism into the D&D paradigm over time. I don't see where it has anything to do with the flavor of D&D, be it S&S or HF. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"HF" vs. "S&S" gaming: the underlying reason of conflict and change in D&D
Top