Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Settings
The Planar Cosmography: Netbook of the Planes
High and Low Gravity [long]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="thesilentbard" data-source="post: 117410" data-attributes="member: 2066"><p>Gravity is a force that attracts you towards other objects (and vice versa with the same intensity), right?</p><p></p><p>Since weight is equal to mass*gravity, all objects are affected by the same factor.</p><p></p><p>The fact that if I would suddenly grow and my bones would snap is correct. But that is why there is a maximum size for humans. The conception of the human body is only good at our size.</p><p></p><p>The fact that an elephant would go splat after falling one hundred feet and an ant not is especially dependant on kinetic energy. 1/2*mass*speed squared = kinetic energy</p><p>The speed is the same for both the ant and the elephant. So the interesting factor here is mass. An elephant weighs easily around 5'000 kg, if not more. An ant, I'll guess the weight at around 0.005 kg. So the elephant acquires one million times more kinetic energy than the ant. The structure of the ant (a carapace composed of the same material as our nails) has good chances of resisting that fall, the flesh and vital organs that absorb the elephant's fall are less resistant than the carapace of an ant, and have to embrace a shock 1 milion times greater than that of the ant. That's why it goes splat.</p><p>Gravity is just responsible for the speed both acquire, and that is the same for both if we don't take into account the laws of aerodynamics and the resistance of air. </p><p></p><p>The fact that an ant can carry weights many times superior to it's own is due to the way an ant is "constructed" (pitty is, that construction only is useful to creatures that are quite small, for the same reasons you explained why my body getting bigger would surely destroy it).</p><p></p><p>The jumping factor is due to a similar reason to the above (an ant can hardly jump, but a flea will make tremendous leaps).</p><p></p><p>The gravity is effectively experienced differently by bigger objects, but that is why they are so different from the small ones, and are adapted to their size. I wouldn't make any modifiers depending on size of the creature for D&D, since we can assume that each creature is adapted to its normal gravitiy.</p></blockquote><p></p>
[QUOTE="thesilentbard, post: 117410, member: 2066"] Gravity is a force that attracts you towards other objects (and vice versa with the same intensity), right? Since weight is equal to mass*gravity, all objects are affected by the same factor. The fact that if I would suddenly grow and my bones would snap is correct. But that is why there is a maximum size for humans. The conception of the human body is only good at our size. The fact that an elephant would go splat after falling one hundred feet and an ant not is especially dependant on kinetic energy. 1/2*mass*speed squared = kinetic energy The speed is the same for both the ant and the elephant. So the interesting factor here is mass. An elephant weighs easily around 5'000 kg, if not more. An ant, I'll guess the weight at around 0.005 kg. So the elephant acquires one million times more kinetic energy than the ant. The structure of the ant (a carapace composed of the same material as our nails) has good chances of resisting that fall, the flesh and vital organs that absorb the elephant's fall are less resistant than the carapace of an ant, and have to embrace a shock 1 milion times greater than that of the ant. That's why it goes splat. Gravity is just responsible for the speed both acquire, and that is the same for both if we don't take into account the laws of aerodynamics and the resistance of air. The fact that an ant can carry weights many times superior to it's own is due to the way an ant is "constructed" (pitty is, that construction only is useful to creatures that are quite small, for the same reasons you explained why my body getting bigger would surely destroy it). The jumping factor is due to a similar reason to the above (an ant can hardly jump, but a flea will make tremendous leaps). The gravity is effectively experienced differently by bigger objects, but that is why they are so different from the small ones, and are adapted to their size. I wouldn't make any modifiers depending on size of the creature for D&D, since we can assume that each creature is adapted to its normal gravitiy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Settings
The Planar Cosmography: Netbook of the Planes
High and Low Gravity [long]
Top