Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
High Fantasy Modern Storyhour - The Long Road (updated December 7)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RangerWickett" data-source="post: 2313912" data-attributes="member: 63"><p>(Due to a power outage, I lost my previous attempt to write this segment. I'm going to be a bit briefer than usual, out of irritation.)</p><p></p><p><em>October 29, 2005</em></p><p><em>11:45 am</em></p><p></p><p>Cheers follow the group as they leave the jousting field. Scarpedin carries a brass chalice given to him by King Henry as a reward -- with it, he can get unlimited refills of any soda or beer at the festival. It was the least they could do for Scarpedin exciting the crowd as much as he did; seriously, no one had <em>ever</em> managed to jump their horse over the divider fence and hit his opponent from the opposite side before.</p><p></p><p>"That was just cool," Serena says for the fourth time.</p><p></p><p>"It was easy," Scarpedin says. "But it would've been easier if Terry here had held up his weight. That magic was weak, man."</p><p></p><p>John, smoking perhaps his eighth cigarette today, asks Terry, "What's he talking about?"</p><p></p><p>Terry laughs, lying poorly. "Nothing. Nothing. I just, ah, gave him some advice."</p><p></p><p>John shrugs, already losing interest.</p><p></p><p>"Despite the fact that we're all already, y'know, together," Robert says, "I think we should keep with our schedule. Our schedule, where we said we'd meet at this Ded Bob show at noon."</p><p></p><p>Belladonna asks, "Why does it matter, Robert? We're all together, you said yourself."</p><p></p><p>"Because I like to keep to schedules," Robert says. "When I say, 'I'm gonna be at the Ded Bob show at noon,' I want anyone I tell," and then he mutters, "<span style="font-size: 9px">and anyone who overhears it</span>, to know that I'll be there at that time."</p><p></p><p>"It is a good show," Serena says.</p><p></p><p>Robert gestures as if to present Serena as evidence that they should listen to him, which they do.</p><p></p><p>As they head toward Ded Bob's stage, they pass a recreation of a historical coin mint. Belladonna is talking about how crude some of the knights at the joust were being, when a loud voice gets their attention.</p><p></p><p>"Ohhhh, you ara werry good ata jackusu," squeals a Japanese man. "I trury appureciatedo praying wishu!"</p><p></p><p>The Japanese man is dressed in a fine gray business suit, and looks in his early thirties. He's sitting spread-legged on the ground in front of the mint, and across from him is a ten-year-old kid. They've just finished a game of jacks, and the kid walks away looking frustrated that he lost.</p><p></p><p>"Holy sh*t Terry!" Scarpedin says. "Something's wrong with that guy. Is he magic or something?"</p><p></p><p>"Calm down," Terry whispers. "I'm supposed to keep this discreet, you know?"</p><p></p><p>John considers the two of them. "There you go with 'magic' again. Seriously, what's up?"</p><p></p><p>Robert shakes his head. "It's nothing. They're just talking about magic. You should ignore them."</p><p></p><p>Suddenly, the Japanese man looks at the group and grins widely. "Hey! American touristsu! You a wanta pray a game?"</p><p></p><p>"Sure," Robert says. "This is probably the third weirdest thing I've seen today. Why shouldn't I play a game with an insane Japanese man at a Renaissance festival? What game?"</p><p></p><p>"Jackusu!" He starts setting up the jacks on the dirt. "You pray good, win prize!"</p><p></p><p>Meanwhile, the rest of the group is intrigued by Scarpedin's pestering of Terry about magic. Scarpedin wants Terry to explain his powers to the rest of the group, and Terry is reticent. Finally Terry does a demonstration of his 'appear behind you and tap you on your shoulder' trick.</p><p></p><p>Belladonna is intrigued but not frightened. "My nanny told me a bit about voodoo when I was growing up."</p><p></p><p>"Well," Terry says, "this isn't voodoo. It's more, um, British, I guess."</p><p></p><p>"You're from Chicago?" John asks. Terry nods, and John grunts with amusement.</p><p></p><p>Serena, the dark elf, is having trouble adapting to the existence of magic. She keeps shaking her head and squinting, like she's trying to disbelieve what she's seeing. Scarpedin just grins and tells Terry to do more tricks.</p><p></p><p>On the ground, Robert is making casual small talk with the strange Japanese man, distracting him while playing jacks. Robert wins just barely, and the Japanese man claps in congratulations.</p><p></p><p>"Anazha gamu! You are a werry goodo prayer!"</p><p></p><p>Robert says, "Wait a sec, you said I'd win a prize."</p><p></p><p>"I buy you tahki rego!"</p><p></p><p>"A turkey leg?" Robert asks. "Well, okay, not <em>quite</em> what I was expecting."</p><p></p><p>Scarpedin is hiding behind Terry, pointing at the Japanese man. "C'mon, Terry. What's up with him?"</p><p></p><p>Terry rolls his eyes, then concentrates on a spell. The Japanese man suddenly sits up straight and laughs, and Terry shakes his head. </p><p></p><p>"I can't get anything on him. He resisted the spell. I dunno . . . he's kinda creepy."</p><p></p><p>"F*cking elf!" Scarpedin says. He starts to reach for the map case slung over his shoulder, but Serena pokes him. He looks at her, notices she has on elf ears again, and he shrugs an apology.</p><p></p><p>Robert glances from the Japanese man to the group, then back to the Japanese man. "Hey, what's your name?"</p><p></p><p>Ignoring the Japanese man, Belladonna asks Terry, "Wait, you can use magic to see things? Can you talk to spirits? See the future?"</p><p></p><p>The Japanese man grins widely and laughs deeply, avoiding Robert's question. "Ho ho. I'ma justa Jyapanese touristo. I rike American gamesu! Boardo gamu <em>to . . . ano, gomenasai. Nihongo ga? Iie? Sumimasen. Hai!</em> Yes, ah, American boardo gamu, cardo gamu, and jackusu gamu!"</p><p></p><p>Terry, distracted by the strange man's shouting, tries to answer Belladonna. "Future, no. But yeah, I can talk to spirits."</p><p></p><p>"Like with a ouija board?" she asks.</p><p></p><p>At that, the Japanese man sits up straight, throws a hand into the air, and shouts, "<em>Hai!</em> Wiji-wiji! My a namu isa Wiji-wiji! Preasure to meetchu! Anazha gamu?"</p><p></p><p>"What game?" Robert asks. "And I still want that turkey leg. I won it fair and square."</p><p></p><p>Wiji-wiji ponders, then claps his hands and nods. "We pray Scrabburu!"</p><p></p><p>Robert looks around. "Scrabble? I don't see a Scrabble board."</p><p></p><p>"In pocketo. Reacha in pocketo, puru outa tokensu."</p><p></p><p>Scarpedin is freaking out again, and Terry steps clear of him to watch the exchange with Wiji-wiji more closely. Robert, resigned to not understanding what's going on, reaches into his pants pocket and pulls out a handle of Scrabble tiles.</p><p></p><p>"Huh." He looks at them for a long moment. "You know, I'm pretty sure," he laughs, "yeah, I'm really sure I didn't wake up this morning and think to myself, 'Y'know, I really hope I can find some <em>Scrabble tiles</em> to put in my pants today.'"</p><p></p><p>"Pray," Wiji-wiji says. He gestures for Robert to toss the tiles into the air.</p><p></p><p>"Just . . . throw them in the air?" Robert asks.</p><p></p><p>Terry nods in understanding. "It's a divination. Don't worry, you should be safe."</p><p></p><p>Robert smirks. "Yeah, thanks for your opinion. Anyway."</p><p></p><p>With a shrug, Robert tosses the Scrabble tiles into the air, then steps back. They manage to all fall very close to each other, forming a rough line that spells out "M.A.R.I.E. L.A.V.E.A.U."</p><p></p><p>"I've heard that name before," says Belladonna. "Something to do with voodoo."</p><p></p><p>Wiji-wiji looks at the ground and the tiles, then back up at Robert, an amazed smile on his face. Then he grins knowingly and wags a finger at Robert. "You a prayed beforu! Nice husturu! You werry good prayer! Here. You won a prize!"</p><p></p><p>From the breast pocket of his well-tailored, modern business suit, Wiji-wiji pulls out a thin golden oval coin, a Japanese <em>ryo</em>, at least two hundred years old. Robert takes it, and then Wiji-wiji stands up, bows to them all, and turns away. A few of the group call after him in curiosity, but the strange little Japanese man steps into the crowd gathered at the coin mint and quickly vanishes from sight.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 2313912, member: 63"] (Due to a power outage, I lost my previous attempt to write this segment. I'm going to be a bit briefer than usual, out of irritation.) [i]October 29, 2005 11:45 am[/i] Cheers follow the group as they leave the jousting field. Scarpedin carries a brass chalice given to him by King Henry as a reward -- with it, he can get unlimited refills of any soda or beer at the festival. It was the least they could do for Scarpedin exciting the crowd as much as he did; seriously, no one had [i]ever[/i] managed to jump their horse over the divider fence and hit his opponent from the opposite side before. "That was just cool," Serena says for the fourth time. "It was easy," Scarpedin says. "But it would've been easier if Terry here had held up his weight. That magic was weak, man." John, smoking perhaps his eighth cigarette today, asks Terry, "What's he talking about?" Terry laughs, lying poorly. "Nothing. Nothing. I just, ah, gave him some advice." John shrugs, already losing interest. "Despite the fact that we're all already, y'know, together," Robert says, "I think we should keep with our schedule. Our schedule, where we said we'd meet at this Ded Bob show at noon." Belladonna asks, "Why does it matter, Robert? We're all together, you said yourself." "Because I like to keep to schedules," Robert says. "When I say, 'I'm gonna be at the Ded Bob show at noon,' I want anyone I tell," and then he mutters, "[size=1]and anyone who overhears it[/size], to know that I'll be there at that time." "It is a good show," Serena says. Robert gestures as if to present Serena as evidence that they should listen to him, which they do. As they head toward Ded Bob's stage, they pass a recreation of a historical coin mint. Belladonna is talking about how crude some of the knights at the joust were being, when a loud voice gets their attention. "Ohhhh, you ara werry good ata jackusu," squeals a Japanese man. "I trury appureciatedo praying wishu!" The Japanese man is dressed in a fine gray business suit, and looks in his early thirties. He's sitting spread-legged on the ground in front of the mint, and across from him is a ten-year-old kid. They've just finished a game of jacks, and the kid walks away looking frustrated that he lost. "Holy sh*t Terry!" Scarpedin says. "Something's wrong with that guy. Is he magic or something?" "Calm down," Terry whispers. "I'm supposed to keep this discreet, you know?" John considers the two of them. "There you go with 'magic' again. Seriously, what's up?" Robert shakes his head. "It's nothing. They're just talking about magic. You should ignore them." Suddenly, the Japanese man looks at the group and grins widely. "Hey! American touristsu! You a wanta pray a game?" "Sure," Robert says. "This is probably the third weirdest thing I've seen today. Why shouldn't I play a game with an insane Japanese man at a Renaissance festival? What game?" "Jackusu!" He starts setting up the jacks on the dirt. "You pray good, win prize!" Meanwhile, the rest of the group is intrigued by Scarpedin's pestering of Terry about magic. Scarpedin wants Terry to explain his powers to the rest of the group, and Terry is reticent. Finally Terry does a demonstration of his 'appear behind you and tap you on your shoulder' trick. Belladonna is intrigued but not frightened. "My nanny told me a bit about voodoo when I was growing up." "Well," Terry says, "this isn't voodoo. It's more, um, British, I guess." "You're from Chicago?" John asks. Terry nods, and John grunts with amusement. Serena, the dark elf, is having trouble adapting to the existence of magic. She keeps shaking her head and squinting, like she's trying to disbelieve what she's seeing. Scarpedin just grins and tells Terry to do more tricks. On the ground, Robert is making casual small talk with the strange Japanese man, distracting him while playing jacks. Robert wins just barely, and the Japanese man claps in congratulations. "Anazha gamu! You are a werry goodo prayer!" Robert says, "Wait a sec, you said I'd win a prize." "I buy you tahki rego!" "A turkey leg?" Robert asks. "Well, okay, not [i]quite[/i] what I was expecting." Scarpedin is hiding behind Terry, pointing at the Japanese man. "C'mon, Terry. What's up with him?" Terry rolls his eyes, then concentrates on a spell. The Japanese man suddenly sits up straight and laughs, and Terry shakes his head. "I can't get anything on him. He resisted the spell. I dunno . . . he's kinda creepy." "F*cking elf!" Scarpedin says. He starts to reach for the map case slung over his shoulder, but Serena pokes him. He looks at her, notices she has on elf ears again, and he shrugs an apology. Robert glances from the Japanese man to the group, then back to the Japanese man. "Hey, what's your name?" Ignoring the Japanese man, Belladonna asks Terry, "Wait, you can use magic to see things? Can you talk to spirits? See the future?" The Japanese man grins widely and laughs deeply, avoiding Robert's question. "Ho ho. I'ma justa Jyapanese touristo. I rike American gamesu! Boardo gamu [i]to . . . ano, gomenasai. Nihongo ga? Iie? Sumimasen. Hai![/i] Yes, ah, American boardo gamu, cardo gamu, and jackusu gamu!" Terry, distracted by the strange man's shouting, tries to answer Belladonna. "Future, no. But yeah, I can talk to spirits." "Like with a ouija board?" she asks. At that, the Japanese man sits up straight, throws a hand into the air, and shouts, "[i]Hai![/i] Wiji-wiji! My a namu isa Wiji-wiji! Preasure to meetchu! Anazha gamu?" "What game?" Robert asks. "And I still want that turkey leg. I won it fair and square." Wiji-wiji ponders, then claps his hands and nods. "We pray Scrabburu!" Robert looks around. "Scrabble? I don't see a Scrabble board." "In pocketo. Reacha in pocketo, puru outa tokensu." Scarpedin is freaking out again, and Terry steps clear of him to watch the exchange with Wiji-wiji more closely. Robert, resigned to not understanding what's going on, reaches into his pants pocket and pulls out a handle of Scrabble tiles. "Huh." He looks at them for a long moment. "You know, I'm pretty sure," he laughs, "yeah, I'm really sure I didn't wake up this morning and think to myself, 'Y'know, I really hope I can find some [i]Scrabble tiles[/i] to put in my pants today.'" "Pray," Wiji-wiji says. He gestures for Robert to toss the tiles into the air. "Just . . . throw them in the air?" Robert asks. Terry nods in understanding. "It's a divination. Don't worry, you should be safe." Robert smirks. "Yeah, thanks for your opinion. Anyway." With a shrug, Robert tosses the Scrabble tiles into the air, then steps back. They manage to all fall very close to each other, forming a rough line that spells out "M.A.R.I.E. L.A.V.E.A.U." "I've heard that name before," says Belladonna. "Something to do with voodoo." Wiji-wiji looks at the ground and the tiles, then back up at Robert, an amazed smile on his face. Then he grins knowingly and wags a finger at Robert. "You a prayed beforu! Nice husturu! You werry good prayer! Here. You won a prize!" From the breast pocket of his well-tailored, modern business suit, Wiji-wiji pulls out a thin golden oval coin, a Japanese [i]ryo[/i], at least two hundred years old. Robert takes it, and then Wiji-wiji stands up, bows to them all, and turns away. A few of the group call after him in curiosity, but the strange little Japanese man steps into the crowd gathered at the coin mint and quickly vanishes from sight. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
High Fantasy Modern Storyhour - The Long Road (updated December 7)
Top