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High Level and Very high level fighter feats
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<blockquote data-quote="Chorn" data-source="post: 2305084" data-attributes="member: 11849"><p>But since it is its own standard action, you have to decide before hand whether you want to use it or not. Doing so locks you into attacking only once instead of your full iterative sequence. I can see it having value as a sort of lower risk alternative to Power Attack, when you're limited to a single attack for whatever reason, since you don't have to lower your chances of connecting but what about the extreme ranges? Sure hits and natural 20 situations favor Power Attack more since you have a chance at getting some damage off those iteratives. Consider the opportunity cost of using Brutal Hit compared to simply full attacking. Let's say you need to roll a 10 or better and roll a 15. A difference of 5 means an extra 5 damage. But compare that to the average damage of your remaining iteratives which can carry extras such as extra crit chances and weapon special abilities and it's not that great.</p><p></p><p>Perhaps it would be better if the extra damage was simply something that happens automatically. Whenever you roll higher than the target AC, the difference is added as damage to that attack. If allowing it for all attacks like this is too powerful, then it could be limited to once per round on your first hit. Make it double the difference for the once per round version if something in between is required.</p></blockquote><p></p>
[QUOTE="Chorn, post: 2305084, member: 11849"] But since it is its own standard action, you have to decide before hand whether you want to use it or not. Doing so locks you into attacking only once instead of your full iterative sequence. I can see it having value as a sort of lower risk alternative to Power Attack, when you're limited to a single attack for whatever reason, since you don't have to lower your chances of connecting but what about the extreme ranges? Sure hits and natural 20 situations favor Power Attack more since you have a chance at getting some damage off those iteratives. Consider the opportunity cost of using Brutal Hit compared to simply full attacking. Let's say you need to roll a 10 or better and roll a 15. A difference of 5 means an extra 5 damage. But compare that to the average damage of your remaining iteratives which can carry extras such as extra crit chances and weapon special abilities and it's not that great. Perhaps it would be better if the extra damage was simply something that happens automatically. Whenever you roll higher than the target AC, the difference is added as damage to that attack. If allowing it for all attacks like this is too powerful, then it could be limited to once per round on your first hit. Make it double the difference for the once per round version if something in between is required. [/QUOTE]
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Community
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High Level and Very high level fighter feats
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