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High level noncombat spells

heirodule

First Post
Monte Cook recently wrote up some noncombat spells that would be of use in D&D societies.

But they were all low level.

Can anyone think of spells with no combat purpose of, say 6th to 9th level in power?
 

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JimAde

First Post
You mean new ones or published examples?

Any spell that creates or destroys large objects could be used for combat theoretically (like knocking down fortifications, etc.). Do you count movement spells as having combat purpose? A spell that basically duplicates a jumbo jet (transporting a large number of people at high speed several thousand miles) would certainly be high level, even if it took an hour to cast (making it useless in combat).

How about Mass Create Food and Drink? That would presumably be about 6th level and provide food and drink for 3 people/level.
 


gtJormungand

First Post
Disintigrate can be used for mining.

Edit - Oops, you said no combat value. If you can find a spell that has no combat value, then you could try to be more creative!
 
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Quickleaf

Legend
I find that the high-level spells I come up with often blur the lines with epic spells, especially when they are non-combat based... Just a warning....

Universal translator What about a spell that allows two foreign nations to speak each other's language upon meeting? E.g. The steppes nomads find they speak they can understand & converse with the secret winged elves living on the plateau. Essentially a mass tongues with a limited application and permanent duration.

A curse spell which causes anyone who utters a certain phrase (the answer to a riddle that is growing in popularity in local taverns) to turn to stone/fall asleep/become mad.

Mark of incontinence spell which requires multiple casters and XP expenditure. The spell strips a spellcaster of their magic ability as an act of censure by the greater wizardly/priestly community for crimes against the magocracy/church.

Specialized anywhere teleporting that slips past magical defenses. E.g. a wizard opts to "book teleport" and can spring from the pages of any book, even a rival's spellbook.

False future spell which provides misinformation of a particular kind, or about a particular subject to anyone scrying or using divination spells.

Curse unto generations spell which curses not only the target, but also all children (and their grandchildren, etc) they should have.

Squaring the circle spell that manipulates the laws of science for a scene. For example, a wizard might have all poison to carry the scent of roses, or for all surfaces to become frictionless, or for the planet to spin in the opposite direction, or for a square peg to fit into a round hole.

Descendant rebirth spell. The target is reborn as a child, either their own or a relative's.

A spell for entertaining that heightens all glamers, bardic music, and performance checks made within its area of effect. Probably only worth a 5th level spell.
 

Frostmane

First Post
Hi Quickleaf,

Could we see the full details on Squaring the Circle <and Descendant Rebirth too, if its not the one in your Legacy domain>?
 

Quickleaf

Legend
Ask and you shall receive :) The Descendant Rebirth spell is in my Legacy domain. As for the other spell, I couldn't find my notes on it, so this is from the top of my head...

Squaring the Circle (9th level)
For years, mathematicians believed it was impossible to construct a square of equal area to a given circle because of limited tools - the compass and ruler could not do it. Until the wizard Barnabus discovered a new tool, a spell which became the great equalizer of not only matter, but also space and time. The spell eventually developed into its present form, allowing the caster to alter one natural law for up to 1 day/caster level. The power of this spell is similar to a wish, save that it must involve two things being made similar, and it applies to everone/everything on the same plane as the caster. Essentially, it adds a new customized trait to the plane. However, casting the spell is very dangerous, as it requires incredible intellect to keep track of all the possible permutations and unexpected results of casting. The caster must make a DC 20 Intelligence check. If they fail by 5 or more, the spell has an additional unanticipated effect which may be detrimental to the caster.

Here are some notorious uses of the spell made throughout history:

Amirtys, keeper of the Golden Seal, cast the spell to make all water have the same density as air. River that were once waterfalls instead flowed straight through the sky. Rain stopped falling, and instead watery clouds drifted through the atmosphere. Though ocean life was devasted as fish fell to the ocean floor, it allowed Amirtys to dive/fall to depths over 10,000 feet and recover a celestial meteorite which held the cure to a great plague.

Barnabus's apprentice Moglee, upon mastering the spell wanted to see if a square peg could actually fit into a round hole. The result, which took three powerful wizards to undo, became known as Moglee's debacle. When Moglee cast the spell, holes everywhere became at once circular and square. A rash of break-ins followed as thieves took advantage of the changes made to locks. The rampaging tyrant dragon Unixthictl managed to squeeze out of the hole it had been digging in its adamant prison. There was a rash of wagons falling apart as the holes became too loose, and several wooden cabins collapsed.
 

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