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High level noncombat spells
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<blockquote data-quote="Quickleaf" data-source="post: 2459648" data-attributes="member: 20323"><p>I find that the high-level spells I come up with often blur the lines with epic spells, especially when they are non-combat based... Just a warning....</p><p></p><p><strong>Universal translator </strong> What about a spell that allows two foreign nations to speak each other's language upon meeting? E.g. The steppes nomads find they speak they can understand & converse with the secret winged elves living on the plateau. Essentially a mass tongues with a limited application and permanent duration.</p><p></p><p>A curse spell which causes anyone who utters a certain phrase (the answer to a riddle that is growing in popularity in local taverns) to turn to stone/fall asleep/become mad.</p><p></p><p><strong>Mark of incontinence</strong> spell which requires multiple casters and XP expenditure. The spell strips a spellcaster of their magic ability as an act of censure by the greater wizardly/priestly community for crimes against the magocracy/church.</p><p></p><p>Specialized anywhere teleporting that slips past magical defenses. E.g. a wizard opts to "book teleport" and can spring from the pages of any book, even a rival's spellbook.</p><p></p><p><strong>False future </strong>spell which provides misinformation of a particular kind, or about a particular subject to anyone scrying or using divination spells.</p><p></p><p><strong>Curse unto generations </strong>spell which curses not only the target, but also all children (and their grandchildren, etc) they should have.</p><p></p><p><strong>Squaring the circle</strong> spell that manipulates the laws of science for a scene. For example, a wizard might have all poison to carry the scent of roses, or for all surfaces to become frictionless, or for the planet to spin in the opposite direction, or for a square peg to fit into a round hole.</p><p></p><p><strong>Descendant rebirth</strong> spell. The target is reborn as a child, either their own or a relative's.</p><p></p><p>A spell for entertaining that heightens all glamers, bardic music, and performance checks made within its area of effect. Probably only worth a 5th level spell.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 2459648, member: 20323"] I find that the high-level spells I come up with often blur the lines with epic spells, especially when they are non-combat based... Just a warning.... [b]Universal translator [/b] What about a spell that allows two foreign nations to speak each other's language upon meeting? E.g. The steppes nomads find they speak they can understand & converse with the secret winged elves living on the plateau. Essentially a mass tongues with a limited application and permanent duration. A curse spell which causes anyone who utters a certain phrase (the answer to a riddle that is growing in popularity in local taverns) to turn to stone/fall asleep/become mad. [b]Mark of incontinence[/b] spell which requires multiple casters and XP expenditure. The spell strips a spellcaster of their magic ability as an act of censure by the greater wizardly/priestly community for crimes against the magocracy/church. Specialized anywhere teleporting that slips past magical defenses. E.g. a wizard opts to "book teleport" and can spring from the pages of any book, even a rival's spellbook. [b]False future [/b]spell which provides misinformation of a particular kind, or about a particular subject to anyone scrying or using divination spells. [b]Curse unto generations [/b]spell which curses not only the target, but also all children (and their grandchildren, etc) they should have. [b]Squaring the circle[/b] spell that manipulates the laws of science for a scene. For example, a wizard might have all poison to carry the scent of roses, or for all surfaces to become frictionless, or for the planet to spin in the opposite direction, or for a square peg to fit into a round hole. [b]Descendant rebirth[/b] spell. The target is reborn as a child, either their own or a relative's. A spell for entertaining that heightens all glamers, bardic music, and performance checks made within its area of effect. Probably only worth a 5th level spell. [/QUOTE]
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