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High-level Pathfinder Planar Game: The Lich-Queen's Beloved
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<blockquote data-quote="Shayuri" data-source="post: 6576324" data-attributes="member: 4936"><p>Lots of things here...this sheet isn't remotely done yet but it's as good a time as any for you to take a look and make suggestions or ask for changes.</p><p></p><p>[sblock=Queenie]</p><p>Female Human Oracle 18</p><p>Alignment: Neutral</p><p>Age: 18</p><p>Languages: Common, ?, ?</p><p></p><p>Appearance: </p><p></p><p>Statistics</p><p>Str: 11 (+0) 1</p><p>Dex: 22 (+6) 10</p><p>Con: 14 (+2) 5</p><p>Int: 10 (+0) 0</p><p>Wis: 12 (+1) 2 </p><p>Cha: 30 (+10) 10</p><p></p><p>Hit Points: 130</p><p>Armor Class: 32 (10 + 6 dex + 9 armor + 7 shield)</p><p>Initiative: +6</p><p>BAB: +13/+8/+3</p><p>CMB: +13</p><p>CMD: 16</p><p>Speed: 30'</p><p></p><p>Saves</p><p>Fort: +13</p><p>Reflex: +17</p><p>Will: +17</p><p></p><p>Feats</p><p>b </p><p>1 </p><p>3 </p><p>5 </p><p>7 </p><p>9 </p><p>11 </p><p>13 </p><p>15 </p><p>17 </p><p></p><p>Racial Abilities</p><p>+2 Charisma</p><p>Medium, normal speed</p><p>Bonus Feat</p><p>Bonus Skills</p><p></p><p>Class Abilities</p><p>Mystery - Joy</p><p>Oracle's Curse - Haunted (retrieving gear is std action or longer, dropped items land 10' away)</p><p>Orisons</p><p>Mystery Spells</p><p>Revelations</p><p>- Heartening Presence (Allies within 100' gain +2 to attacks, skills, saves for Chamod rounds as std action, 3/day)</p><p>- Instant Friends (1 creature who can understand your speech makes will save or is charmed, up to 18 min/day)</p><p>- Perseverence (Gain Endurance, Diehard and Heroic Defiance as bonus feats)</p><p>- Shout of Ecstacy (9d6 sonic dmg and deafen 1d4 rnds, fort save for 1/2 dmg and no deafen, 15' cone, 3/day)</p><p>- Uplifting Joy (Fly 90/perfect, 18 min/day)</p><p></p><p>Skills 90 +18 favored?</p><p>Craft</p><p>Diplomacy</p><p>Heal</p><p>Knowledge History</p><p>Knowledge Planes</p><p>Knowledge Religion</p><p>Linguistics </p><p>Perform </p><p>Profession</p><p>Sense Motive</p><p>Spellcraft</p><p></p><p>Spellcasting</p><p>Oracle CL 18, Base DC 16+lvl</p><p>Slots</p><p>1 - 6/6, 2 - 6/6, 3 - 6/6, 4 - 6/6, 5 - 6/6, 6 - 6/6, 7 - 6/6, 8 - 5/5, 9 - 3/3</p><p></p><p>0 - 9, Create Water, Purify Food, Detect Magic, Enhanced Diplomacy, Guidence, Light, Mending, Spark, Stabilize, Mage Hand, Ghost Sound</p><p>1 - 5, Bless, Tap Inner Beauty, Sanctuary, Command, Moment of Greatness, Divine Favor, Cure Light Wounds</p><p>2 - 5, Admonishing Ray, Align Weapon, Early Judgement, Lesser Restoration, Spiritual Weapon, Levitate, Minor Image, Hideous Laughter, </p><p></p><p>Cure Moderate Wounds</p><p>3 - 4, Good Hope, Archon's Aura, Magic Circle vs Evil, Prayer, Protection vs Energy, Cure Serious Wounds</p><p>4 - 4, Death Ward, Cure Critical Wounds, Divination, Blessing of Fervor, Freedom of Movement, Restoration</p><p>5 - 4, Telekinesis, Dance of 100 Cuts, Cleanse, Commune, ?, ?</p><p>6 - 3, Joyful Rapture, Greater Dispel Magic, Heal, ?</p><p>7 - 3, Reverse Gravity, Waves of Ecstacy, Greater Restoration, Holy Word, Resurrection</p><p>8 - 2, Euphoric Tranquility, Greater Angelic Aspect, Greater Spell Immunity</p><p>9 - 1, Overwhelming Presence, Summon Monster IX</p><p></p><p>Equipment</p><p>Cash: 0</p><p></p><p>Weapons</p><p>Something, 65k</p><p></p><p>Armor</p><p>Mithril Chain Mail Shirt +5, +9 AC, ACP 0, 10lbs</p><p>Mithril Large Shield +5, +7 AC, ACP 0, 5lbs</p><p></p><p>Gear</p><p>+2 Charisma Book, 54k</p><p>Eyes of the Dragon, 110k</p><p>Belt +6 Dex, Con, 90k</p><p>Headband +6 Cha, Wis, 90k</p><p>Ring of Protection +5, 50k</p><p>Cloak of Resistance +5, 25k</p><p>Gauntlets of Skill at Arms, 30k</p><p>Drinking Horn of Bottomless Valor, 24k</p><p>Handy Haversack, 2k</p><p></p><p>[/sblock]</p><p></p><p>I'm thinking of making her a dex/finesse melee fighter, who depends on self-buffs for some truly sick effects. LOTS of party support...this build can dish out bonuses on bonuses. A few clerical blasts, but not really focused on that. All the big heals.</p><p></p><p>And of course, if we need help, you can Summon an Astral freaking Deva or Trumpet Archon to lend a hand.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 6576324, member: 4936"] Lots of things here...this sheet isn't remotely done yet but it's as good a time as any for you to take a look and make suggestions or ask for changes. [sblock=Queenie] Female Human Oracle 18 Alignment: Neutral Age: 18 Languages: Common, ?, ? Appearance: Statistics Str: 11 (+0) 1 Dex: 22 (+6) 10 Con: 14 (+2) 5 Int: 10 (+0) 0 Wis: 12 (+1) 2 Cha: 30 (+10) 10 Hit Points: 130 Armor Class: 32 (10 + 6 dex + 9 armor + 7 shield) Initiative: +6 BAB: +13/+8/+3 CMB: +13 CMD: 16 Speed: 30' Saves Fort: +13 Reflex: +17 Will: +17 Feats b 1 3 5 7 9 11 13 15 17 Racial Abilities +2 Charisma Medium, normal speed Bonus Feat Bonus Skills Class Abilities Mystery - Joy Oracle's Curse - Haunted (retrieving gear is std action or longer, dropped items land 10' away) Orisons Mystery Spells Revelations - Heartening Presence (Allies within 100' gain +2 to attacks, skills, saves for Chamod rounds as std action, 3/day) - Instant Friends (1 creature who can understand your speech makes will save or is charmed, up to 18 min/day) - Perseverence (Gain Endurance, Diehard and Heroic Defiance as bonus feats) - Shout of Ecstacy (9d6 sonic dmg and deafen 1d4 rnds, fort save for 1/2 dmg and no deafen, 15' cone, 3/day) - Uplifting Joy (Fly 90/perfect, 18 min/day) Skills 90 +18 favored? Craft Diplomacy Heal Knowledge History Knowledge Planes Knowledge Religion Linguistics Perform Profession Sense Motive Spellcraft Spellcasting Oracle CL 18, Base DC 16+lvl Slots 1 - 6/6, 2 - 6/6, 3 - 6/6, 4 - 6/6, 5 - 6/6, 6 - 6/6, 7 - 6/6, 8 - 5/5, 9 - 3/3 0 - 9, Create Water, Purify Food, Detect Magic, Enhanced Diplomacy, Guidence, Light, Mending, Spark, Stabilize, Mage Hand, Ghost Sound 1 - 5, Bless, Tap Inner Beauty, Sanctuary, Command, Moment of Greatness, Divine Favor, Cure Light Wounds 2 - 5, Admonishing Ray, Align Weapon, Early Judgement, Lesser Restoration, Spiritual Weapon, Levitate, Minor Image, Hideous Laughter, Cure Moderate Wounds 3 - 4, Good Hope, Archon's Aura, Magic Circle vs Evil, Prayer, Protection vs Energy, Cure Serious Wounds 4 - 4, Death Ward, Cure Critical Wounds, Divination, Blessing of Fervor, Freedom of Movement, Restoration 5 - 4, Telekinesis, Dance of 100 Cuts, Cleanse, Commune, ?, ? 6 - 3, Joyful Rapture, Greater Dispel Magic, Heal, ? 7 - 3, Reverse Gravity, Waves of Ecstacy, Greater Restoration, Holy Word, Resurrection 8 - 2, Euphoric Tranquility, Greater Angelic Aspect, Greater Spell Immunity 9 - 1, Overwhelming Presence, Summon Monster IX Equipment Cash: 0 Weapons Something, 65k Armor Mithril Chain Mail Shirt +5, +9 AC, ACP 0, 10lbs Mithril Large Shield +5, +7 AC, ACP 0, 5lbs Gear +2 Charisma Book, 54k Eyes of the Dragon, 110k Belt +6 Dex, Con, 90k Headband +6 Cha, Wis, 90k Ring of Protection +5, 50k Cloak of Resistance +5, 25k Gauntlets of Skill at Arms, 30k Drinking Horn of Bottomless Valor, 24k Handy Haversack, 2k [/sblock] I'm thinking of making her a dex/finesse melee fighter, who depends on self-buffs for some truly sick effects. LOTS of party support...this build can dish out bonuses on bonuses. A few clerical blasts, but not really focused on that. All the big heals. And of course, if we need help, you can Summon an Astral freaking Deva or Trumpet Archon to lend a hand. [/QUOTE]
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