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*Pathfinder & Starfinder
High-Level Play: Nightmare for DMs?
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<blockquote data-quote="Herpes Cineplex" data-source="post: 1683671" data-attributes="member: 16936"><p>I'm just continually amazed at people who actually use the polymorph spells and shapechange in their games.</p><p></p><p>Last time we played D&D, I played a wizard, and I came to the conclusion two minutes after finding a spellbook with polymorph self in it that actually casting those spells is such a goddamn headache and such a game-paralyzing, time-consuming nightmare that I would feel horribly guilty if I ever tried casting it.</p><p></p><p>Oh, I know, they're amazing and flexible spells, they're ridiculously powerful, and smart, canny players can use them to accomplish important goals and dominate the game and cure cancer and promote world peace and so on, but it was all just too aggravatingly finicky for me. The thought of telling everyone else to wait for two to ten minutes while I messed around with a copy of the monster manual and some scratch paper to decide what to polymorph into and work out all the details of the polymorph made me realize that in our game, this would always be the wrong spell to cast.</p><p></p><p>Which makes me wonder if all the people who extol the virtues of polymorph spells are just more patient than I am, or if they have more patient gaming groups than I have, or if they spent a lot of time learning the monster manual forwards and backwards, or if they've just figured out some handy shortcuts that let them actually cast it in the game without bringing everything to a screeching halt and annoying the crap out of the GM and the other players.</p><p></p><p>If I were running a D&D game, I doubt I'd ban those spells outright. But I certainly wouldn't be encouraging anyone to pick them, and I wouldn't feel obligated to make someone feel comfortable about using them if it meant stopping the game for a few minutes while he worked out the stats on his new form. I don't know how the rest of you guys manage it, to be honest.</p><p></p><p>--</p><p>alas, i've never played in a genuinely high-level game, so i can't offer any practical advice</p><p>ryan</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 1683671, member: 16936"] I'm just continually amazed at people who actually use the polymorph spells and shapechange in their games. Last time we played D&D, I played a wizard, and I came to the conclusion two minutes after finding a spellbook with polymorph self in it that actually casting those spells is such a goddamn headache and such a game-paralyzing, time-consuming nightmare that I would feel horribly guilty if I ever tried casting it. Oh, I know, they're amazing and flexible spells, they're ridiculously powerful, and smart, canny players can use them to accomplish important goals and dominate the game and cure cancer and promote world peace and so on, but it was all just too aggravatingly finicky for me. The thought of telling everyone else to wait for two to ten minutes while I messed around with a copy of the monster manual and some scratch paper to decide what to polymorph into and work out all the details of the polymorph made me realize that in our game, this would always be the wrong spell to cast. Which makes me wonder if all the people who extol the virtues of polymorph spells are just more patient than I am, or if they have more patient gaming groups than I have, or if they spent a lot of time learning the monster manual forwards and backwards, or if they've just figured out some handy shortcuts that let them actually cast it in the game without bringing everything to a screeching halt and annoying the crap out of the GM and the other players. If I were running a D&D game, I doubt I'd ban those spells outright. But I certainly wouldn't be encouraging anyone to pick them, and I wouldn't feel obligated to make someone feel comfortable about using them if it meant stopping the game for a few minutes while he worked out the stats on his new form. I don't know how the rest of you guys manage it, to be honest. -- alas, i've never played in a genuinely high-level game, so i can't offer any practical advice ryan [/QUOTE]
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