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*Pathfinder & Starfinder
High-Level Play: Nightmare for DMs?
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<blockquote data-quote="Celtavian" data-source="post: 1683866" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p>Is your DM running adventures that focus on battles with straight-forward, enter the room, hack'n'slash battle lines? </p><p></p><p>A big problem with high level play often comes down to the huge difference in power between the melee classes and the magic using classes. A DM might feel the need to continue to run straight up combat encounters that will please the player of a melee class, while the magic using classes are able to turn such straight up combat encounters into trivial encounters. Magic using classes often eliminate the combat advantage of a big, tough creature letting the fighter kill it with complete ease. Creating challenging combat encounters for a high level party is a nightmare.</p><p></p><p>I feel that high level play isn't really suitable for people who enjoy mostly hack'n'slash if your DM becomes irritated when you defeat encounters too easily or your player's don't like to die. One or the other is going to happen is going to happen if the majority of encounters involve high level combat.</p><p></p><p>A more suitable way to run high level play is to include alot of intrigue, politics, and strange situations that requires thinking and role-playing. There are quite a few players who might have become overly accustomed to the hack'n'slash style of play suitable for lower levels, and would not enjoy playing in a game that involves heavy role playing.</p><p></p><p>Your DM can either shift his campaign focus to heavy roleplay with occasional combat, or just let combats happen as they will. A good deal of the time the players will run roughshod over their opponents, but sometimes the players will get thoroughly reamed with multiple deaths, possibly even a TPK. That is the nature of high level combat. A few missed saves or a particularly powerful monster can really lead to alot of dying. The PC's can make themselves immune to virtually any kind of attack the DM can throw at them causing the DM to scream and pull his hair out. Either way, the DM and players should ease into high level play. It takes a while to get the hang of how to run it and play it.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 1683866, member: 5834"] [b]re[/b] Is your DM running adventures that focus on battles with straight-forward, enter the room, hack'n'slash battle lines? A big problem with high level play often comes down to the huge difference in power between the melee classes and the magic using classes. A DM might feel the need to continue to run straight up combat encounters that will please the player of a melee class, while the magic using classes are able to turn such straight up combat encounters into trivial encounters. Magic using classes often eliminate the combat advantage of a big, tough creature letting the fighter kill it with complete ease. Creating challenging combat encounters for a high level party is a nightmare. I feel that high level play isn't really suitable for people who enjoy mostly hack'n'slash if your DM becomes irritated when you defeat encounters too easily or your player's don't like to die. One or the other is going to happen is going to happen if the majority of encounters involve high level combat. A more suitable way to run high level play is to include alot of intrigue, politics, and strange situations that requires thinking and role-playing. There are quite a few players who might have become overly accustomed to the hack'n'slash style of play suitable for lower levels, and would not enjoy playing in a game that involves heavy role playing. Your DM can either shift his campaign focus to heavy roleplay with occasional combat, or just let combats happen as they will. A good deal of the time the players will run roughshod over their opponents, but sometimes the players will get thoroughly reamed with multiple deaths, possibly even a TPK. That is the nature of high level combat. A few missed saves or a particularly powerful monster can really lead to alot of dying. The PC's can make themselves immune to virtually any kind of attack the DM can throw at them causing the DM to scream and pull his hair out. Either way, the DM and players should ease into high level play. It takes a while to get the hang of how to run it and play it. [/QUOTE]
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High-Level Play: Nightmare for DMs?
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