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High-Level Play: Nightmare for DMs?
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<blockquote data-quote="Tessarael" data-source="post: 1684757" data-attributes="member: 12909"><p>Ruleslawyer, I agree that Gate is a plot device. Is it broken ... depends on the creature you summon and control, potentially yes, so I agree with you adding it to the list.</p><p></p><p>Rushlight, a DM can balance anything - the DM makes up the rules. The question is, as written, what 9th level spells are unusually more powerful than other class abilities/powers/spells around that level.</p><p></p><p>Mordenkainen's Disjunction is definitely broken. He who disjoins first wins. Look at how much you would nerf your players if a Mordenkainen's Disjunction went off on them at the start of a battle. Sure it's not great for treasure, but then sometimes you just want to win. (Versus creatures and NPCs it tends to be less effective, because they are less equipment dependent at the same CR.)</p><p></p><p>Shapechange ... hmmm, I'm fighting an Old Red Dragon ... I'll change into a Pit Fiend. Nice to have immunity to fire, regeneration, DR 15/good and silver. I'm sure there's other good Shapechange options too. Sure, Meteor Swarm might be the better tactic in some circumstances (Red Dragons have few weaknesses), but Shapechange is so good that you can out melee the 20th level Fighter.</p></blockquote><p></p>
[QUOTE="Tessarael, post: 1684757, member: 12909"] Ruleslawyer, I agree that Gate is a plot device. Is it broken ... depends on the creature you summon and control, potentially yes, so I agree with you adding it to the list. Rushlight, a DM can balance anything - the DM makes up the rules. The question is, as written, what 9th level spells are unusually more powerful than other class abilities/powers/spells around that level. Mordenkainen's Disjunction is definitely broken. He who disjoins first wins. Look at how much you would nerf your players if a Mordenkainen's Disjunction went off on them at the start of a battle. Sure it's not great for treasure, but then sometimes you just want to win. (Versus creatures and NPCs it tends to be less effective, because they are less equipment dependent at the same CR.) Shapechange ... hmmm, I'm fighting an Old Red Dragon ... I'll change into a Pit Fiend. Nice to have immunity to fire, regeneration, DR 15/good and silver. I'm sure there's other good Shapechange options too. Sure, Meteor Swarm might be the better tactic in some circumstances (Red Dragons have few weaknesses), but Shapechange is so good that you can out melee the 20th level Fighter. [/QUOTE]
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High-Level Play: Nightmare for DMs?
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