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High Level Play - Your Experience
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<blockquote data-quote="Tony Vargas" data-source="post: 7566355" data-attributes="member: 996"><p>That's reasonably fair. A lot of things could mess up the classic game, some even earlier than that, but certainly by the time you were using Enchant an Item and it's ilk, there'd be issues. In the classic game. And, not surprisingly since it evokes the classic game so well, in 5e, of course.</p><p></p><p>In 3.x, by the time you had 4th level spells you were quite possibly seeing real problems. Thus E6.</p><p></p><p>But, right or wrong, you just can't say "for all editions" and "6th level spells" in the same breath: 4e didn't use the traditional spell-level progression, at all, so there was no nth-level spell marker. For that matter, when the classic spells that had been 6th level did finally come on-line in 4e, some time in Paragon, if not Epic, if, indeed, at all, they were not problematic.</p><p></p><p> It's no great stretch with just the PH, either. That's what CoDzilla was originally coined to illustrate. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p> That got our first 3.x campaign through to level 13 in better shape than usual, yes. The group's "system masters" were either playing fighters or running the game. I guess masters like a challenge.</p><p></p><p>True in the classic game, just getting out of the lowest levels is quite a hurdle. But in the WotC era survival into high levels is not that challenging (for the players) unless the DM decides to go well beyond the guidelines...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7566355, member: 996"] That's reasonably fair. A lot of things could mess up the classic game, some even earlier than that, but certainly by the time you were using Enchant an Item and it's ilk, there'd be issues. In the classic game. And, not surprisingly since it evokes the classic game so well, in 5e, of course. In 3.x, by the time you had 4th level spells you were quite possibly seeing real problems. Thus E6. But, right or wrong, you just can't say "for all editions" and "6th level spells" in the same breath: 4e didn't use the traditional spell-level progression, at all, so there was no nth-level spell marker. For that matter, when the classic spells that had been 6th level did finally come on-line in 4e, some time in Paragon, if not Epic, if, indeed, at all, they were not problematic. It's no great stretch with just the PH, either. That's what CoDzilla was originally coined to illustrate. ;) That got our first 3.x campaign through to level 13 in better shape than usual, yes. The group's "system masters" were either playing fighters or running the game. I guess masters like a challenge. True in the classic game, just getting out of the lowest levels is quite a hurdle. But in the WotC era survival into high levels is not that challenging (for the players) unless the DM decides to go well beyond the guidelines... [/QUOTE]
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