Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
High-Level Play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 6044185" data-attributes="member: 1465"><p>I like the article part about the Legacy system. I don't think such system necessarily implies a minimum level tho, but it's definitely something that could be useful to many DMs, including me. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /></p><p></p><p>I also think that high-level campaigns are a VERY complicated topic.</p><p></p><p>First of all, it's even hard to define WHAT is high level... Is "10" high level? I think first, it depends on how many levels the core rules support "<em>individually</em>" i.e. with enough material directed at those levels. BECMI supports up to 36th, 3e up to 20th, 4e up to 30th. They also have rules for "beyond max level" but then it takes a different form and the material tends to be not individually tailored to specific levels. That said, 10th level is less than 30% towards the "end-of-game level" in BECMI and 50% in 3e.</p><p></p><p>Numbers have a psychological effect, but beyond that they really don't define "high level game". What does +10 to attack rolls mean, if you are fighting monsters with +10 AC? More important than absolute numbers could be relative numbers, because it determines what monsters that previously were challenging won't be anymore, or how many monsters of the same kind can you take now. 3e, 4e and 5e have significant differences here, resulting in different ranges of encounter levels that you can put in a campaign, and this is something that definitely has a more tangible effect on what is "high level feel".</p><p></p><p>But more than anything else, high level is defined by <em>special abilities</em>: invisibility, flying, teleporting, scrying, asking questions to Gods, polymorphing, plane-shifting, resurrecting, and laying waste on very large areas are examples (with some campaign dependency... plane-shifting in Planescape may not feel much high level at all).</p><p></p><p>And IIRC, the levels at which those stuff appear in the game (both for PCs and monsters) have practically remained the same across all editions. Or not?</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6044185, member: 1465"] I like the article part about the Legacy system. I don't think such system necessarily implies a minimum level tho, but it's definitely something that could be useful to many DMs, including me. :cool: I also think that high-level campaigns are a VERY complicated topic. First of all, it's even hard to define WHAT is high level... Is "10" high level? I think first, it depends on how many levels the core rules support "[I]individually[/I]" i.e. with enough material directed at those levels. BECMI supports up to 36th, 3e up to 20th, 4e up to 30th. They also have rules for "beyond max level" but then it takes a different form and the material tends to be not individually tailored to specific levels. That said, 10th level is less than 30% towards the "end-of-game level" in BECMI and 50% in 3e. Numbers have a psychological effect, but beyond that they really don't define "high level game". What does +10 to attack rolls mean, if you are fighting monsters with +10 AC? More important than absolute numbers could be relative numbers, because it determines what monsters that previously were challenging won't be anymore, or how many monsters of the same kind can you take now. 3e, 4e and 5e have significant differences here, resulting in different ranges of encounter levels that you can put in a campaign, and this is something that definitely has a more tangible effect on what is "high level feel". But more than anything else, high level is defined by [I]special abilities[/I]: invisibility, flying, teleporting, scrying, asking questions to Gods, polymorphing, plane-shifting, resurrecting, and laying waste on very large areas are examples (with some campaign dependency... plane-shifting in Planescape may not feel much high level at all). And IIRC, the levels at which those stuff appear in the game (both for PCs and monsters) have practically remained the same across all editions. Or not? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
High-Level Play
Top